Editing Stance mirroring

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Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) or [[double jump]]s in the opposite direction (if they possess multiple double jumps, with the exceptions of [[Kirby]] and [[Jigglypuff]]) can be seen in a non-mirrored position for a short time, before suddenly snapping into the proper mirrored position.
Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) or [[double jump]]s in the opposite direction (if they possess multiple double jumps, with the exceptions of [[Kirby]] and [[Jigglypuff]]) can be seen in a non-mirrored position for a short time, before suddenly snapping into the proper mirrored position.


As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit [[Marth]]'s extended sword arm from one direction, but not the other, as [[Z-axis|the third dimension]] alters whether the two collide or pass by. As [[Cloud]] is not mirrored, his side special move [[Cross Slash]] notably has two different animations depending on Cloud's facing direction in order to properly write its kanji symbol, which have subtle gameplay differences.
As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit [[Marth]]'s extended sword arm from one direction, but not the other, as [[Z-axis|the third dimension]] alters whether the two collide or pass by. As [[Cloud]] is not mirrored, his side special move [[Cross Slash]] notably has two different animations depending Cloud's facing direction in order to properly write its kanji symbol, which have subtle gameplay differences.


Stance mirroring is not present in games before ''Smash 4'', though some [[special move]]s and many [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have a different animation for each direction to accomplish a similar effect.
Stance mirroring is not present in games before ''Smash 4'', though some [[special move]]s and many [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have a different animation for each direction to accomplish a similar effect.

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