Squirtle (SSBU)/Down throw
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| Squirtle down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 5.0% | Forward | 45 | 110 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
If used at an edge, the opponent is pushed 3.2 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
| Invincibility | 1-30 |
|---|---|
| Hitbox | 22-29 |
| Throw release | 30 |
| Interruptible | 47 |
| Animation length | 71 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|
