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  • Roy (category Roy)
    fighter info, see Roy (SSBM), Roy (SSB4), and Roy (SSBU). For other characters with the same name, see Roy (disambiguation). Roy (ロイ, Roy) is the protagonist
    27 KB (3,639 words) - 04:21, February 18, 2024
  • Roy (SSBM) (category Roy (SSBM)) (section Ground attacks)
    This article is about Roy's appearance in Super Smash Bros. Melee. For the character in other contexts, see Roy. Roy (ロイ, Roy) is a unlockable character
    57 KB (7,081 words) - 04:17, March 7, 2024
  • about the stage element referred to as edges. For for other uses of the name Edge, see Edge (disambiguation). An edge (also known as a ledge, coded internally
    19 KB (2,836 words) - 06:14, December 29, 2023
  • Roy (PM) (category Roy) (section Ground Attacks)
    in Brawl, Roy shows up as Mario. Furthermore, clearing Classic mode with Roy grants the player the Roy trophy in Project+. Unlike Mewtwo, Roy does not have
    36 KB (3,688 words) - 13:09, April 15, 2024
  • Zelda (SSBM) (category Characters (SSBM))
    have their flaws; the former is rather slow for a tilt attack and the latter is rather weak for a smash attack. Lastly, some of her toolkit suffers from
    28 KB (2,934 words) - 14:27, March 15, 2024
  • Ganondorf (SSBM) (category Characters (SSBM)) (section Ground attacks)
    greatest strength, however, is his superb edge-guarding game. Despite his poor air speed, he is one of the best edge-guarders, with more aerial guarding options
    53 KB (5,534 words) - 20:23, March 9, 2024
  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSBM))
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
    22 KB (3,481 words) - 22:04, March 2, 2024
  • Dr. Mario (SSBM) (category Characters (SSBM)) (section Ground attacks)
    his Smash trophies within the game, is not slower in any form except for his neutral attack, and aerial attack landing lag). Both have the same dashing speed
    39 KB (4,409 words) - 17:58, March 8, 2024
  • Counter (redirect from Counter (Roy)) (category Roy (SSBM)) (section Roy)
    If the attack is a smash attack, the attacker is knocked back at a 90° angle. Since only damage is countered, and not knockback, some attacks will deal
    21 KB (2,318 words) - 01:24, March 16, 2024
  • Mewtwo (SSBM) (category Characters (SSBM))
    less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
    30 KB (2,954 words) - 16:44, March 31, 2024
  • Marth (SSBM)/Neutral attack (category Slash attacks (SSBM))
    hitbox can interrupt many common recoveries and approach options. Roy (SSBM)/Neutral Attack
    2 KB (51 words) - 15:26, September 13, 2020
  • Mr. Game & Watch (SSBM) (category Characters (SSBM))
    with Roy, Donkey Kong and Pichu, are the only characters in Melee to have an attack that causes recoil damage. Kirby also counts, if he copies Roy's or
    30 KB (2,731 words) - 23:49, March 16, 2024
  • Marth (SSBM)/Dash attack (category Slash attacks (SSBM))
    Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations. Roy (SSBM)/Dash attack
    2 KB (122 words) - 23:29, March 8, 2022
  • Edge slipping (category Techniques (SSBM))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
    6 KB (782 words) - 10:02, April 12, 2023
  • Blazer (category Roy (SSBM))
    article: Roy (SSBM)/Up special This move can be aimed by quickly pushing the control stick in a direction after the initial up special, making Roy move anywhere
    7 KB (832 words) - 01:28, March 16, 2024
  • Flare Blade (category Roy (SSBM))
    most powerful attack of any character that is not a Final Smash. The user swings his sword up and over his head to charge up the attack, then on release
    8 KB (985 words) - 02:21, March 22, 2024
  • Donkey Kong (SSBM) (category Characters (SSBM)) (section Ground attacks)
    standing directly near the ledge. Under 100% edge attack deals 2% more damage (6% → 8%). Under 100% edge attack has less intangibility (frames 1-10 → 1-5)
    50 KB (6,376 words) - 19:55, April 11, 2024
  • Falco (SSBM) (category Characters (SSBM)) (section Ground attacks)
    17). The second hit of Falco's neutral attack has a different angle than Fox's (70° → 50°). Falco's dash attack deals more damage than Fox's (7%/5% → 9%/6%)
    51 KB (6,010 words) - 18:27, March 7, 2024
  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
    28 KB (2,957 words) - 22:15, March 6, 2024
  • Captain Falcon (SSBM) (category Characters (SSBM)) (section Ground attacks)
    35). Dash attack: Dash attack has a shorter total duration (FAF 41 → 38). Dash attack has a much larger hitbox (3.6667u → 5.86u). Dash attack has a shorter
    64 KB (8,097 words) - 10:57, March 6, 2024
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