Editing Sonic (SSB4)

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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The first two hits of neutral attack have increased set knockback (10 18).}}
**{{buff|Neutral attack's last hit deals 1% more damage (3% → 4%) and knockback (24 (base), 130 (scaling) 50/110).}}
**{{change|The angles of the first two hits have been altered (361° (both) → 92°/60°/361° (hit 1), 80°/60°/48° (hit 2)). These changes allow neutral attack to connect more reliably and improve its [[jab cancel]]ing potential but removes the second hit's ability to [[lock]] and the first hit can only lock when used at close range, making jab locking slightly harder.}}
**{{change|The angles of the first two hits have been altered (361° (both) → 92°/60°/361° (hit 1), 80°/60°/48° (hit 2)) and they have increased set knockback (10 → 18). These changes allow neutral attack to connect more reliably and improve its [[jab cancel]]ing potential but removes the second hit's ability to [[lock]] and the first hit can only lock when used at close range making jab locking slightly harder.}}
**{{buff|The first hit's far hit has been moved further away from Sonic (x offset: 4 → 6), giving it more range.}}
***{{nerf|However, the mid and close hits have also been moved further forwards, reducing the move's range behind Sonic.}}
**{{buff|The first hit's mid hitbox is larger (3u → 3.5u).}}
**{{buff|The second hit's far hit has been moved further away from Sonic (x offset: -3 → 6), slightly improving its range.}}
***{{nerf|However, the mid and close hits have also been moved further forwards, reducing the move's range behind Sonic.}}
**{{buff|The second hit's mid hitbox is larger (3u → 3.4u).}}
**{{buff|The third hit deals more damage (3% → 4%) and its knockback was not fully compensated (24 (base), 130 (scaling) → 50/110), improving its KO potential.}}
**{{nerf|The third hit has more ending lag (FAF 31 → 36).}}
**{{nerf|The third hit has more ending lag (FAF 31 → 36).}}
**{{nerf|The third hit launches opponents at a higher angle (361° → 50°).}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Forward tilt's second hit has increased base knockback (10 → 30).}}
**{{buff|Forward tilt's second hit has increased base knockback (10 → 30).}}

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