Editing Sonic (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 197: | Line 197: | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial's late hit has a larger hitbox (5.8u → 7u).}} | **{{buff|Down aerial's late hit has a larger hitbox (5.8u → 7u).}} | ||
**{{change|Down aerial now has a clean hit, a mid hit and a late hit. The new clean hit essentially functions the same as the previous clean hit's grounded hitbox, except it now works against grounded and aerial opponents.}} | **{{change|Down aerial now has a clean hit, a mid hit and a late hit. The new clean hit essentially functions the same as the previous clean hit's grounded hitbox, except it now works against grounded and aerial opponents.}} | ||
**{{change|The mid hit against aerial opponents is now a [[meteor smash]] (32° → 285°). This significantly improves its edgeguarding potential but hinders its KO potential on stage.}} | |||
**{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}} | **{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}} | ||
**{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}} | **{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}} |