Editing Solid Snake
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{{Main|Snake (SSBB)}} | {{Main|Snake (SSBB)}} | ||
[[File:Snake SSBB.jpg|200px|thumb|Snake as he appears in ''Brawl''.]] | [[File:Snake SSBB.jpg|200px|thumb|Snake as he appears in ''Brawl''.]] | ||
Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash''.<ref>https://twitter.com/PushDustIn/status/1350186268542566402</ref> His appearance is based on his design from ''Metal Gear Solid 2: Sons of Liberty | Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash''.<ref>https://twitter.com/PushDustIn/status/1350186268542566402</ref> His appearance is based on his design from ''Metal Gear Solid 2: Sons of Liberty''. | ||
Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | ||