Editing Samus (SSB)

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[[File:SSB64 Congratulations Samus.png|thumb|250px|Samus's ending picture in ''Super Smash Bros.'']]
[[File:SSB64 Congratulations Samus.png|thumb|250px|Samus's ending picture in ''Super Smash Bros.'']]
[[File:Ssb64samus.jpg|thumb|Samus using Charge Shot in the ''Smash 64'' instruction booklet.]]
[[File:Ssb64samus.jpg|thumb|Samus using Charge Shot in the ''Smash 64'' instruction booklet.]]
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or {{SSB|Donkey Kong}}.  
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or [[Donkey Kong (SSB)|DK]].  


Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like {{SSB|Kirby}}'s or {{SSB|Jigglypuff}}'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help prevent careless edgeguards, but her recovery is slow and predictable.
Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like [[Kirby (SSB)|Kirby]]'s or [[Jigglypuff (SSB)|Jigglypuff]]'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help prevent careless edgeguards, but her recovery is slow and predictable.


Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking.
Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking.


Because of her weaknesses, Samus has the worst matchup spread, having a losing matchup against nearly every character in the game, and also having only one even matchup, which is against {{SSB|Jigglypuff}}.
Because of her weaknesses, Samus has the worst matchup spread, having a losing matchup against nearly every character in the game, and also having only one even matchup, which is against [[Jigglypuff (SSB)|Jigglypuff]].


==Differences between game versions==
==Differences between game versions==
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===NTSC-U to PAL===
===NTSC-U to PAL===
Samus was nerfed in her transition to PAL. While she benefits from the {{SSB|Teleport}} glitch covering more distance, which in turn gives her a slightly better approach option, her air speed has been reduced and her back aerial's extreme power has been toned down.
Samus was nerfed in her transition to PAL. While she benefits from the [[Teleport (SSB)|teleport]] glitch covering more distance, which in turn gives her a slightly better approach option, her air speed has been reduced and her back aerial's extreme power has been toned down.


====Attributes====
====Attributes====
*{{buff|{{SSB|Teleport}} goes farther, making it a better approach option.}}
*{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}}
*{{nerf|Samus' air speed has been reduced (28 → 26).}}  
*{{nerf|Samus' air speed has been reduced (28 → 26).}}  


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*{{Sm|cobr|USA}} - Considered one of the best Samus players in the United States, playing her and {{SSB|Captain Falcon}}, but has not competed since 2020. Has gone Samus at a decent amount of smaller tournaments such as 6th at {{Trn|Hitstun 6}} and 9th at {{Trn|Snosa IV}} with wins over {{Sm|NaCl}}, {{Sm|Paco}}, and SotoH, and has placed Samus alongside Captain Falcon at majors such as 9th at {{Trn|GENESIS 5}}. Previously ranked 22nd on the [[2018 64 League Rankings]].
*{{Sm|cobr|USA}} - Considered one of the best Samus players in the United States, playing her and {{SSB|Captain Falcon}}, but has not competed since 2020. Has gone Samus at a decent amount of smaller tournaments such as 6th at {{Trn|Hitstun 6}} and 9th at {{Trn|Snosa IV}} with wins over {{Sm|NaCl}}, {{Sm|Paco}}, and SotoH, and has placed Samus alongside Captain Falcon at majors such as 9th at {{Trn|GENESIS 5}}. Previously ranked 22nd on the [[2018 64 League Rankings]].
*{{Sm|emptyW|USA}} - The current best Samus player in the world. Won a tournament as Samus with {{Trn|Low Tide City 2022}}, taking it over players such as {{Sm|CTG}} and {{Sm|Spongy}}. He has garnered other notable results such as 5th at {{Trn|Keystoned 4.5}} and 9th at {{Trn|Keystoned VI}}. He previously peaked at 39th on the [[2021-2022 Smash 64 Power Rankings]], the highest a Samus player has placed on the rankings.
*{{Sm|emptyW|USA}} - The current best Samus player in the world. Won a tournament as Samus with {{Trn|Low Tide City 2022}}, taking it over players such as {{Sm|CTG}} and {{Sm|Spongy}}. He has garnered other notable results such as 5th at {{Trn|Keystoned 4.5}} and 9th at {{Trn|Keystoned VI}}. Currently ranked 39th on the [[2021-2022 Smash 64 Power Rankings]].
*{{Sm|HAMMERHEART|USA}} - A noteworthy Samus and {{SSB|Jigglypuff}} main that now plays {{SSB|Kirby}}. Before the switch, he placed 3rd at {{Trn|Keystoned}}, 9th at {{Trn|The Empire Smashes Back}}, and 17th at {{Trn|Super Smash Con 2018}} with wins over {{Sm|KD3}}, {{Sm|Fireblaster}}, and {{Sm|Razz}}. He was previously ranked 43rd on the [[2017 64 League Rankings]] when he mained Samus.
*{{Sm|HAMMERHEART|USA}} - A noteworthy Samus and {{SSB|Jigglypuff}} main that now plays {{SSB|Kirby}}. Before the switch, he placed 3rd at {{Trn|Keystoned}}, 9th at {{Trn|The Empire Smashes Back}}, and 17th at {{Trn|Super Smash Con 2018}} with wins over {{Sm|KD3}}, {{Sm|Fireblaster}}, and {{Sm|Razz}}. Ranked 43rd on the [[2017 64 League Rankings]] back when he mained Samus.
*{{Sm|Jouske|Japan}} - The most prolific Samus player in competitive play. He was one of the most dominant players of Japan for years, winning multiple Japanese nationals such as {{Trn|Kanto 2012}}, {{Trn|Kanto 2013}}, {{Trn|Kansai 2013}}, and {{Trn|Kanto 2014}}. Has placed top 3 at almost every tournament he attended before retiring in 2016.
*{{Sm|Jouske|Japan}} - The most prolific Samus player in competitive play. He was one of the most dominant players of Japan for years, winning multiple Japanese nationals such as {{Trn|Kanto 2012}}, {{Trn|Kanto 2013}}, {{Trn|Kansai 2013}}, and {{Trn|Kanto 2014}}. Has placed top 3 at almost every tournament he attended before retiring in 2016.
*{{Sm|meipon|Japan}} - The best Samus player in Japan after Josuke's retirement. Though his results are not of the same caliber as Jouske, he has still shown great results at tournaments such as 13th at {{Trn|Japan Smash Cup 2017}} and 17th at {{Trn|Super Smash Con 2019}}.  
*{{Sm|meipon|Japan}} - The best Samus player in Japan after Josuke's retirement. Though his results are not of the same caliber as Jouske, he has still shown great results at tournaments such as 13th at {{Trn|Japan Smash Cup 2017}} and 17th at {{Trn|Super Smash Con 2019}}.  
*{{Sm|SotoH|USA}} - One of the longest active Samus players in the United States, competing since 2015. While his placements can be considered inconsistent, he has made some notable placements in the modern era of ''Smash 64'' with 3rd at {{Trn|Rewind II}}, 9th at {{Trn|Low Tide City 2021}}, and 17th at {{Trn|Smashtoberfest}} with wins over {{Sm|Darkhorse}} and {{Sm|Waxy:Joe}}. Currently ranked 63rd on the [[2023 Smash 64 Power Rankings]].
*{{Sm|SotoH|USA}} - One of the longest active Samus players in the United States, competing since 2015. While his placements can be considered inconsistent, he has made some notable placements in the modern era of ''Smash 64'' with 3rd at {{Trn|Rewind II}}, 9th at {{Trn|Low Tide City 2021}}, and 17th at {{Trn|Smashtoberfest}} with wins over {{Sm|Darkhorse}} and {{Sm|Waxy:Joe}}. Currently ranked 59th on the [[2021-2022 Smash 64 Power Rankings]].


===Tier placement and history===
===Tier placement and history===

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