Editing Samus (SSB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO.
However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO.


However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves great results with her (despite refusing to travel to North America).
The few things that save Samus from being the worst character in the NTSC-U version are spacing, recovery, and the fact she is hard to combo. Even so, she still has mediocre matchups, as well as terrible representation and results in North America. However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves great results with her (despite refusing to travel to North America).


==Attributes==
==Attributes==
{{incomplete|Needs more information.}}
{{incomplete|Needs more information.}}
[[File:SSB64 Congratulations Samus.png|thumb|250px|Samus's ending picture in ''Super Smash Bros.'']]
[[File:SSB64 Congratulations Samus.png|thumb|250px|Samus's ending picture in ''Super Smash Bros.'']]
[[File:Ssb64samus.jpg|thumb|Samus using Charge Shot in the ''Smash 64'' instruction booklet.]]
[[File:Ssb64samus.jpg|right|thumb|Samus using Charge Shot in the ''Smash 64'' instruction booklet.]]
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or {{SSB|Donkey Kong}}.  
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escapes many zero deaths with her floaty weight and [[Screw Attack]]. Her [[dash attack]] can set up tech chases, leading into a down tilt and a down air to kill; however, this is not a true combo at all percents. In addition, her down-air may not kill heavier characters such as herself or [[Donkey Kong (SSB)|DK]].  


Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like {{SSB|Kirby}}'s or {{SSB|Jigglypuff}}'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help prevent careless edgeguards, but her recovery is slow and predictable.
Overall, most of Samus's moves, while doing over 10% in most cases, have a high amount of ending lag. As a result of that, she lacks easy-to-land KO options, apart from her down aerial, which is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, especially against slow recoveries like [[Kirby (SSB)|Kirby]]'s or [[Jigglypuff (SSB)|Jigglypuff]]'s, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. She is vulnerable to edgeguarding herself; an aerial Charge Shot can help perevent careless edgeguards, but her recovery is slow and predictable.


Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking.
Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking.
Because of her weaknesses, Samus has the worst matchup spread, having a losing matchup against nearly every character in the game, and also having only one even matchup, which is against {{SSB|Jigglypuff}}.


==Differences between game versions==
==Differences between game versions==
Line 52: Line 50:


===NTSC-U to PAL===
===NTSC-U to PAL===
Samus was nerfed in her transition to PAL. While she benefits from the {{SSB|Teleport}} glitch covering more distance, which in turn gives her a slightly better approach option, her air speed has been reduced and her back aerial's extreme power has been toned down.
Samus was nerfed in her transition to PAL. While she benefits from the [[Teleport (SSB)|teleport]] glitch covering more distance, which in turn gives her a slightly better approach option, her air speed has been reduced and her back aerial's extreme power has been toned down.


====Attributes====
====Attributes====
*{{buff|{{SSB|Teleport}} goes farther, making it a better approach option.}}
*{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}}
*{{nerf|Samus' air speed has been reduced (28 → 26).}}  
*{{nerf|Samus' air speed has been reduced (28 → 26).}}  


Line 66: Line 64:


[[File:SSB64 Samus.gif|right]]
[[File:SSB64 Samus.gif|right]]
[[File:Samus SSB air atacks.PNG|thumb|150px|Samus's aerial attacks]]
[[File:Samus SSB air atacks.PNG|right|thumb|150px|Samus's aerial attacks]]
{{MovesetTable
{{MovesetTable
|game=SSB
|game=SSB
|neutralcount=2
|neutralcount=2
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|アームキャノンハンマー|Āmu Kyanon Hanmā}}, ''Arm Cannon Hammer'')
|neutralname=Straight and Cannon Hammer
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=7%
|neutral2dmg=7%
|neutraldesc=A jab followed by a vertical cannon swipe.
|neutraldesc=A jab followed by a vertical cannon swipe.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Spin Kick ({{ja|スピンキック|Supin Kikku}})
|ftiltname= 
|ftiltupdmg=12%
|ftiltupdmg=12%
|ftiltmidupdmg=11%
|ftiltsidedmg=10%
|ftiltsidedmg=10%
|ftiltmiddowndmg=9%
|ftiltdowndmg=9%
|ftiltdowndmg=9%
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer.
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer.
|utiltname=Heel Kick ({{ja|ヒールキック|Hīru Kikku}})
|utiltname= 
|utiltdmg=8% (upwards), 13% (down)
|utiltdmg=8% (upwards), 13% (down)
|utiltdesc=Brings her foot down in an axe-like way. The move has weak horizontal knockback while Samus raises her foot up while it has higher damage and knockback when her foot comes back down. The early hit is very weak to the point that it is punishable on hit while the second hit comes out very slowly and is not particularly strong either. Unlike Captain's Falcon's up tilt, Samus cannot connect both hits. It is overall one of Samus' least useful moves due to the early hit's abysmal power combined with the second hit's abysmal startup.  
|utiltdesc=Brings her foot down in an axe-like way. The move has weak horizontal knockback while Samus raises her foot up while it has higher damage and knockback when her foot comes back down. The early hit is very weak to the point that it is punishable on hit while the second hit comes out very slowly and is not particularly strong either. Unlike Captain's Falcon's up tilt, Samus cannot connect both hits. It is overall one of Samus' least useful moves due to the early hit's abysmal power combined with the second hit's abysmal startup.  
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltname= 
|dtiltdmg=13%
|dtiltdmg=13%
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge.
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge.
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|dashname= 
|dashdmg=12% (clean), 10% (late)
|dashdmg=12% (clean), 10% (late)
|dashdesc=Charges forward and rams opponent with shoulder. Doesn't deal much [[shield stun]] and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback. However, if used correctly, it can occasionally be a combo starter.
|dashdesc=Charges forward and rams opponent with shoulder. Doesn't deal much [[shield stun]] and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback. However, if used correctly, it can occasionally be a combo starter.
|fsmashangles=5
|fsmashangles=3
|fsmashname=Gun Pod Knuckle ({{ja|ガンポッドナックル|Gad Poddo Nakkuru}})
|fsmashname= 
|fsmashupdmg=20%
|fsmashupdmg=20%
|fsmashmidupdmg=19%
|fsmashsidedmg=18%
|fsmashsidedmg=18%
|fsmashmiddowndmg=17%
|fsmashdowndmg=16%
|fsmashdowndmg=16%
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well.
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well.
|usmashname=Cover Fire ({{ja|ヘルファイア|Herufaia}}, ''Hellfire'')
|usmashname=Cover Fire
|usmashdmg=10% (hits 1-5), 50% (total)
|usmashdmg=10% (hits 1-5), 50% (total)
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hitting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move.
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hitting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move.
|dsmashname=Spinning Low Kick ({{ja|スピニングローキック|Supiningu Rō Kikku}})
|dsmashname= 
|dsmashdmg=16% (front), 14% (back)
|dsmashdmg=16% (front), 14% (back)
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge. KO percent wise, it is the weakest down smash in the game.
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge. KO percent wise, it is the weakest down smash in the game.
|nairname=Samus Kick ({{ja|サムスキック|Samusu Kikku}})
|nairname= 
|nairdmg=16% (clean), 13% (late)
|nairdmg=16% (clean), 13% (late)
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out.
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out.
|fairname=Aerial Fire ({{ja|エアリアルヘルファイア|Eariaru Herufaia}}, ''Aerial Hellfire'')
|fairname= 
|fairdmg=5% (hits 1-4), 20% (total)
|fairdmg=5% (hits 1-4), 20% (total)
|fairdesc=Deals 20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves.
|fairdesc=Deals 20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves.
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairname= 
|bairdmg=14% (clean), 10% (late)
|bairdmg=14% (clean), 10% (late)
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of comboing into it.
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of comboing into it.
|uairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|uairname= 
|uairdmg=2% (hits 1-5), 10% (total)
|uairdmg=2% (hits 1-5), 10% (total)
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] that prevents the final hitbox from spawning, Samus is left very vulnerable, making this an impractical move.
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] that prevents the final hitbox from spawning, Samus is left very vulnerable, making this an impractical move.
|dairname=Meteor Knuckle ({{ja|メテオナックル|Meteo Nakkuru}})
|dairname= 
|dairdmg=14%
|dairdmg=14%
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial.
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial.
|grabname=[[Grapple Beam]] ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|grabname=[[Grapple Beam]]
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses and can make Samus vulnerable due to its length. This can lead to various unique combos due to the large grab range.
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses and can make Samus vulnerable due to its length. This can lead to various unique combos due to the large grab range.
|fthrowname=Grappling Throw ({{ja|グラップリングスルー|Gurappuringu Surū}})
|fthrowname= 
|fthrowdmg=16%
|fthrowdmg=16%
|fthrowdesc=Grabs opponent via Grapple Beam and tosses them forward with good power. Very high base knockback and decent scaling.
|fthrowdesc=Grabs opponent via Grapple Beam and tosses them forward with good power. Very high base knockback and decent scaling.
|bthrowname=Grappling Back Throw ({{ja|グラップリングスルーバック|Gurappuringu Bakku Surū}})
|bthrowname= 
|bthrowdmg=18%
|bthrowdmg=18%
|bthrowdesc=Same as f-throw, but tosses them backwards and faces the position she was in before the throw. Also slightly stronger.
|bthrowdesc=Same as f-throw, but tosses them backwards and faces the position she was in before the throw. Also slightly stronger.
Line 151: Line 145:
|dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands.
|dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands.
}}
}}
===[[Announcer]] call===
<gallery>
File: Samus Announcer SSB.wav|English/Japanese/Chinese
File: Samus French Announcer SSB.wav|French
File: Samus German Announcer SSB.wav|German
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Line 187: Line 174:


==In [[competitive play]]==
==In [[competitive play]]==
===Most Historically Significant Players===
{{incomplete|Needs a "Tier placement and history" section.}}
:''See also: [[:Category:Samus players (SSB)]]''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
*{{Sm|cobr|USA}} - Considered one of the best Samus players in the United States, playing her and {{SSB|Captain Falcon}}, but has not competed since 2020. Has gone Samus at a decent amount of smaller tournaments such as 6th at {{Trn|Hitstun 6}} and 9th at {{Trn|Snosa IV}} with wins over {{Sm|NaCl}}, {{Sm|Paco}}, and SotoH, and has placed Samus alongside Captain Falcon at majors such as 9th at {{Trn|GENESIS 5}}. Previously ranked 22nd on the [[2018 64 League Rankings]].
*{{Sm|emptyW|USA}} - The current best Samus player in the world. Won a tournament as Samus with {{Trn|Low Tide City 2022}}, taking it over players such as {{Sm|CTG}} and {{Sm|Spongy}}. He has garnered other notable results such as 5th at {{Trn|Keystoned 4.5}} and 9th at {{Trn|Keystoned VI}}. He previously peaked at 39th on the [[2021-2022 Smash 64 Power Rankings]], the highest a Samus player has placed on the rankings.
*{{Sm|HAMMERHEART|USA}} - A noteworthy Samus and {{SSB|Jigglypuff}} main that now plays {{SSB|Kirby}}. Before the switch, he placed 3rd at {{Trn|Keystoned}}, 9th at {{Trn|The Empire Smashes Back}}, and 17th at {{Trn|Super Smash Con 2018}} with wins over {{Sm|KD3}}, {{Sm|Fireblaster}}, and {{Sm|Razz}}. He was previously ranked 43rd on the [[2017 64 League Rankings]] when he mained Samus.
*{{Sm|Jouske|Japan}} - The most prolific Samus player in competitive play. He was one of the most dominant players of Japan for years, winning multiple Japanese nationals such as {{Trn|Kanto 2012}}, {{Trn|Kanto 2013}}, {{Trn|Kansai 2013}}, and {{Trn|Kanto 2014}}. Has placed top 3 at almost every tournament he attended before retiring in 2016.
*{{Sm|meipon|Japan}} - The best Samus player in Japan after Josuke's retirement. Though his results are not of the same caliber as Jouske, he has still shown great results at tournaments such as 13th at {{Trn|Japan Smash Cup 2017}} and 17th at {{Trn|Super Smash Con 2019}}.
*{{Sm|SotoH|USA}} - One of the longest active Samus players in the United States, competing since 2015. While his placements can be considered inconsistent, he has made some notable placements in the modern era of ''Smash 64'' with 3rd at {{Trn|Rewind II}}, 9th at {{Trn|Low Tide City 2021}}, and 17th at {{Trn|Smashtoberfest}} with wins over {{Sm|Darkhorse}} and {{Sm|Waxy:Joe}}. Currently ranked 63rd on the [[2023 Smash 64 Power Rankings]].
 
===Tier placement and history===
For the longest time, Samus had been seen as a bottom tier character, frequently considered the worst in the whole game. The reasons for this negative perception are her lack of a reliable 0-to-death option, a slow and ineffective grab, and an overall laggy and predictable moveset. The biggest reason is that other characters have better versions of everything she has, giving players no real reason to use her competitively.


However, the perception of Samus has shifted more recently to be more positive, as she now sits in the lower-middle tier. The reasons for this shift are her floatiness granting above average survivability and some niche but highly potent kill options, particularly against high-tiered characters. Players have been utilizing these small strengths to get far better results than years previous, aiding to the more positive perception even more.
===Notable players===
:''See also: [[:Category:Samus professionals (SSB)]]''
''Numbers in brackets indicate position in [[2019-2020 Smash 64 Power Rankings]] 2017''
*{{Sm|A-Wall|USA}} - Ranked 2nd in Missouri in 2016.
*{{Sm|Cobr|USA}} (#42)
*{{Sm|HAMMERHEART|USA}} (#9) - Dual mains Samus and Jigglypuff, 3rd at [[Keystoned 2017]], 13th at [[Let's Go!]] and 25th at [[Super Smash Con]].
*{{Sm|JaimeHR|Mexico}} (#14) - Mains Pikachu and Captain Falcon, but has a strong Samus secondary.
*{{Sm|Jousuke|Japan}} - One of the best Japanese players of all time.
*{{Sm|Kabal|USA}} - 25th at [[Apex 2015]].
*{{Sm|kino|Japan}} - 25th at [[Kansai 2018]].
*{{Sm|Kiyoshi G|Japan}} - 25th at [[Kanto 2016]].
*{{Sm|meipon|Japan}} (#HB) - 17th at [[Kanto 2016]] and [[Kanto 2018]].
*{{Sm|Mr.Sir|USA}}
*{{Sm|NTA|USA}}
*{{Sm|watari|Japan}} - 17th at [[Kanto 2017]].


==In Single-player==
==In Single-player==
In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage. If Samus is defeated via the acid under the stage, the player will be awarded with the [[list of bonuses|Acid Clear]] bonus, which is worth 1500 points.
In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage.


==Techniques==
==Techniques==
Line 239: Line 228:


==Trivia==
==Trivia==
*Samus is the only female character in ''Super Smash Bros.'', as Pokémon were not considered as being gendered at the time of that game's release.  
*Samus is the only female character in ''Super Smash Bros.'', as Pokemon were not considered as being gendered at the time of that game's release.  
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead.
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead.
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}.
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}.
**This is also their first appearance in 3D, as well as Kirby's.
**This is also her first appearance in 3D. Ness also shares this distinction.
*Both Samus and {{SSB|Donkey Kong}} had their official artworks flipped horizontally on the official English website.
*Both Samus and {{SSB|Donkey Kong}} both had their official artworks flipped horizontally in the official English website.
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in speculative brackets (the equivalent of "his (her?)"), in contrast to both the English and German descriptions using female pronouns throughout. This might be a reference to the instruction booklet from the original ''Metroid'', where Samus is referred to as a "he".
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in speculative brackets (the equivalent of "his (her?)"), in contrast to both the English and German descriptions using female pronouns throughout. This might be a reference to the instruction booklet from the original ''Metroid'', where Samus is referred to as a "he".
*On the [[Character selection screen]], Samus's portrait greatly resembles her artwork from ''{{s|metroidwiki|Super Metroid}}''.
*On the [[Character selection screen]], Samus's portrait greatly resembles her artwork from ''{{s|metroidwiki|Super Metroid}}''.
*Samus is the only character to have a costume exclusive to team battles without it being exclusive to the green team.
*Samus is the only character to have a costume exclusive to team battles without it being exclusive to green team.


{{SSBCharacters}}
{{SSBCharacters}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: