Super Smash Bros. 4

Ryu (SSB4)/Down special

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Focus Attack.
Hitbox visualization of Focus Attack stage 1.
Hitbox visualization of Focus Attack stage 2.
Hitbox visualization of Focus Attack stage 3.

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Stage 1
0 0 0 12% 15 AngleIcon60.png Forwards 100 10 0 3.5 0 0.0 10.5 11.5 1.0x 2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Focus (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Ryu Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 10.5 -3
Stage 2
0 0 0 10% 22 AngleIcon60.png Forwards 0 100 0 4.3 0 0.0 10.5 11.5 1.0x 2.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Focus (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Ryu Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 10.5 -3
Stage 3
0 0 0 17% 30 AngleIcon60.png Forwards 0 100 0 3.5 0 0.0 10.5 11.5 1.0x 2.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Focus (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Ryu Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 10.5 -3

Timing[edit]

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Hitboxes ?
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox