Super Smash Bros. 4

Roy (SSB4)/Neutral special

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flare Blade.
Hitbox visualization showing Roy's Flare Blade.
Hitbox visualization showing Roy's Flare Blade at max charge.

Overview[edit]

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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Min Charge
0 0 5% 0 AngleIcon49.png 40 110 0 8.7 0 0.0 8.5 15.7 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0.0 9 15.9
Max Charge
0 0 50% 30 Sakurai angle 50 83 0 9.6 0 0.0 10.5 16 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0.0 10.5 15.7
1 0 36% 30 Sakurai angle 50 70 0 17 0 0.0 10.5 16 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0.0 10.5 15.7

Timing[edit]

Hitboxes ?
Interruptible ?
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible