Editing Rosalina & Luma (SSBU)
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|neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | |neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | ||
|neutraldesc=Rosalina waves her wand upward, then downward and then thrusts her hands forward, with each motion emitting a small burst of energy in front of herself. Alternatively, the second hit can transition to a flurry attack that consists of her rapidly flicking her wand in front of herself while it is infused with energy. The flurry ends with a large burst of energy produced from a final flick of her wand.<br>Luma performs a punch, followed by a kick, followed by a bicycle kick. Alternatively, the second hit can transition to a flurry attack where Luma performs the {{iw|mariowiki|Spin}}, a move that debuted in ''{{iw|mariowiki|Super Mario Galaxy}}'', and concludes with a corkscrew headbutt. It is a decent damage racking option, especially if the opponent is trapped between Rosalina and an independent Luma. The finisher of Luma's neutral infinite is also strong enough to function as a serviceable KO option at high percentages and while near the edge. | |neutraldesc=Rosalina waves her wand upward, then downward and then thrusts her hands forward, with each motion emitting a small burst of energy in front of herself. Alternatively, the second hit can transition to a flurry attack that consists of her rapidly flicking her wand in front of herself while it is infused with energy. The flurry ends with a large burst of energy produced from a final flick of her wand.<br>Luma performs a punch, followed by a kick, followed by a bicycle kick. Alternatively, the second hit can transition to a flurry attack where Luma performs the {{iw|mariowiki|Spin}}, a move that debuted in ''{{iw|mariowiki|Super Mario Galaxy}}'', and concludes with a corkscrew headbutt. It is a decent damage racking option, especially if the opponent is trapped between Rosalina and an independent Luma. The finisher of Luma's neutral infinite is also strong enough to function as a serviceable KO option at high percentages and while near the edge. | ||
|ftiltname=Milky Way ({{ja|ミルキーウェイ|Mirukī | |ftiltname=Milky Way ({{ja|ミルキーウェイ|Mirukī Uei}}) | ||
|ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | |ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | ||
|ftiltdesc=Rosalina performs a floating, double-footed roundhouse kick.<br>Luma performs a roundhouse kick. It has fairly minimal startup and ending lag, as well as average knockback. As a result, these traits make it a useful spacing option. | |ftiltdesc=Rosalina performs a floating, double-footed roundhouse kick.<br>Luma performs a roundhouse kick. It has fairly minimal startup and ending lag, as well as average knockback. As a result, these traits make it a useful spacing option. | ||
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|bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | |bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|bairdesc=Rosalina performs a dropkick that emits a galaxy-shaped burst of energy.<br>Luma performs a dropkick. It is a semi-spike, has low landing lag, and auto-cancels with a short hop. Altogether, these traits make it very useful for spacing and edge-guarding. | |bairdesc=Rosalina performs a dropkick that emits a galaxy-shaped burst of energy.<br>Luma performs a dropkick. It is a semi-spike, has low landing lag, and auto-cancels with a short hop. Altogether, these traits make it very useful for spacing and edge-guarding. | ||
|uairname=Saturn Ring U | |uairname=Saturn Ring U ({{ja|サターンリングU|Satān Ringu Yū}}) | ||
|uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | |uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|uairdesc=Rosalina emits a miniature planetary ring that rises directly above her head, similarly to her up tilt.<br>Luma throws an uppercut. Its high base knockback and knockback scaling make it one of her best KO options if Luma is not nearby. In addition, its disjointed hitbox makes it a useful juggling option. | |uairdesc=Rosalina emits a miniature planetary ring that rises directly above her head, similarly to her up tilt.<br>Luma throws an uppercut. Its high base knockback and knockback scaling make it one of her best KO options if Luma is not nearby. In addition, its disjointed hitbox makes it a useful juggling option. | ||
|dairname=Saturn Ring D | |dairname=Saturn Ring D ({{ja|サターンリングD|Satān Ringu Dī}}) | ||
|dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (clean ring), {{ShortHopDmgSSBU|6}} (late ring)<br>Luma: {{ShortHopDmgSSBU|5}} | |dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (clean ring), {{ShortHopDmgSSBU|6}} (late ring)<br>Luma: {{ShortHopDmgSSBU|5}} | ||
|dairdesc=Rosalina performs a [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]] to emit a miniature planetary ring directly below her feet. At the beginning of the move, it can [[meteor smash]].<br>Luma performs a stomp. Rosalina's meteor smash hitbox is not only useful for edge-guarding, but can also enable her down aerial to combo into up smash if it hits a ground opponent. Luma's down aerial is its strongest aerial, to the point of being one of its best KO options, especially by the ledge due to its notably powerful base knockback and as such, it is a very useful edge-guarding option that can potentially KO at early percentages. | |dairdesc=Rosalina performs a [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]] to emit a miniature planetary ring directly below her feet. At the beginning of the move, it can [[meteor smash]].<br>Luma performs a stomp. Rosalina's meteor smash hitbox is not only useful for edge-guarding, but can also enable her down aerial to combo into up smash if it hits a ground opponent. Luma's down aerial is its strongest aerial, to the point of being one of its best KO options, especially by the ledge due to its notably powerful base knockback and as such, it is a very useful edge-guarding option that can potentially KO at early percentages. | ||