Editing Pit (SSBU)

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==Attributes==
==Attributes==
Pit is a [[weight|middleweight]] who has above-average [[walk]]ing and [[dash]]ing speeds, a fast initial dash, very high [[traction]] (being tied with [[Dark Pit (SSBU)|his Echo Fighter]] for the 2nd highest behind {{SSBU|Sonic}}), average [[air acceleration]] and [[falling speed]], and below-average [[air speed]] and [[gravity]]. Pit's [[jump]] and [[double jump]] are both low, although this flaw is largely offset by his [[Double jump#Multiple double jumps|3 double jumps]]. These attributes render Pit's overall mobility as average, yet make him adept at adapting to most situations.
Pit is a [[weight|middleweight]] who has above-average [[walk]]ing and [[dash]]ing speeds, a fast initial dash, very high [[traction]] (being tied with [[Dark Pit (SSBU)|his Echo Fighter]] for the 2nd highest behind {{SSBU|Sonic}}), average [[air acceleration]] and [[falling speed]], and below-average [[air speed]] and [[gravity]]. Pit's [[jump]] and [[double jump]] are both low, although this flaw is largely offset by his [[Double jump#Multiple double jumps|3 double jumps]]. These attributes collectively render Pit's overall mobility as average, yet make him adept at adapting to most situations. Unlike most of his fellow middleweights, Pit also has above-average height.


As a beginner-friendly character, Pit has a low learning curve, yet is quite rewarding when played wisely. His ease of use is probably best exemplified by his fast frame data; aside from six moves (forward tilt, forward smash, and forward/back/up/down aerials), the rest of Pit's standard moveset has less than 10 frames of startup lag. Much like his attributes, Pit's moveset is balanced, so much so that it seemingly has no glaring strengths or weaknesses. When coupled with his great neutral game, Pit's edgeguarding potential, [[punishment]] ability, and conversions are all balanced compared to the rest of the cast. Pit's ground game overall possesses a decent level of utility. Neutral attack, down tilt and down smash are decent spacing options, thanks to their quick start-up and moderate ending lag in proportion to their range, with down tilt also serving as a useful combo starter unlike in ''SSB4'' in addition to making Pit pseudo-[[crawl]].
As a beginner-friendly character, Pit has a low learning curve, yet is quite rewarding when played wisely. His ease of use is probably best exemplified by his fast frame data; aside from six moves (forward tilt, forward smash, and forward/back/up/down aerials), the rest of Pit's standard moveset has less than 10 frames of startup lag. Much like his attributes, Pit's moveset is balanced, so much so that it seemingly has no glaring strengths or weaknesses. When coupled with his great neutral game, Pit's edgeguarding potential, [[punishment]] ability, and conversions are all balanced compared to the rest of the cast. Pit's ground game overall possesses a decent level of utility. Neutral attack, down tilt and down smash are decent spacing options, thanks to their quick start-up and moderate ending lag in proportion to their range, with down tilt also serving as a useful combo starter unlike in ''SSB4'' in addition to making Pit pseudo-[[crawl]].

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