Editing Pit (SSB4)

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**{{nerf|The final hit has a much higher hitlag multiplier (1× → 2.2×). This makes it easier to DI (despite its much lower damage) and as forward aerial cannot be frame canceled, this hinders the move overall.}}
**{{nerf|The final hit has a much higher hitlag multiplier (1× → 2.2×). This makes it easier to DI (despite its much lower damage) and as forward aerial cannot be frame canceled, this hinders the move overall.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has an altered animation where Pit now leans farther backwards while performing the double reverse gripped thrust. The move now uses static extended hitboxes which extend much further backwards to accommodate this new animation, giving it considerably more range.}}
**{{buff|Back aerial has an altered animation where Pit now leans farther backwards while performing the double reverse gripped thrust. The move now uses static extended hitbox which extend much further backwards to accommodate this new animation, giving it considerably more range.}}
***{{nerf|However, this animation also makes Pit much more vulnerable and it is considerably longer (38 frames → 51).}}
***{{nerf|However, this animation also makes Pit much more vulnerable and it is considerably longer (38 frames → 51).}}
***{{nerf|Additionally, the hitboxes do not extend as far inside of Pit, giving it less range in front of him.}}
***{{nerf|Additionally, the hitboxes do not extend as far inside of Pit, giving it less range in front of him.}}

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