Editing Pit (SSB4)

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|ssc1name=Interception Arm
|ssc1name=Interception Arm
|ssc1dmg=13% (grounded), 11% (aerial)
|ssc1dmg=13% (grounded), 11% (aerial)
|ssc1desc=Pit assumes a defensive stance and retaliates against any opponent who gets in front of him. In addition, the uppercut itself is overall stronger; its grounded version KOs middleweights at 119% while near the edge of Final Destination in the ''3DS'' version, whereas its aerial version KOs them at 136% while near the upper blast line of Final Destination in the ''3DS'' version. Like Upperdash Arm, it grants super armor. However, it completely lacks recovery potential, as Pit will only move very slightly backward after using it before tumbling downward with the move's usual aerial ending lag. There is also a slight delay until Pit throws the uppercut, which can allow opponents to shield it.
|ssc1desc=Functions similarly to a [[counterattack]], with Pit assuming a defensive stance and retaliating against any opponent who attacks him. Uniquely, the counterattack will still activate so long as the opponent is simply in very close proximity. In addition, the uppercut itself is overall stronger; its grounded version KOs middleweights at 119% while near the edge of Final Destination in the ''3DS'' version, whereas its aerial version KOs them at 136% while near the upper blast line of Final Destination in the ''3DS'' version. Like Upperdash Arm, it grants super armor. However, it completely lacks recovery potential, as Pit will only move very slightly backward after using it before tumbling downward with the move's usual aerial ending lag. There is also a slight delay until Pit throws the uppercut, which can allow opponents to shield it.
|ssc2name=Quickdash Arm
|ssc2name=Quickdash Arm
|ssc2dmg=9% (grounded), 7% (aerial)
|ssc2dmg=9% (grounded), 7% (aerial)

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