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|ranking = 15
|ranking = 15
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'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced during the [[Electronic Entertainment Expo|E3]] [[Nintendo Direct]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=13D1I5s236o Nintendo Direct@E3 2013]</ref> It was also among the first wave of [[amiibo]] that are compatible with ''SSB4''. Ikue Ōtani reprises her role as Pikachu's voice actress, albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced during the [[Electronic Entertainment Expo|E3]] [[Nintendo Direct]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=13D1I5s236o Nintendo Direct@E3 2013]</ref> It was also among the first wave of [[amiibo]] that are compatible with ''SSB4''. Ikue Ōtani reprises her role as Pikachu's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.


Pikachu is ranked 15th out of 54 on the [[tier list]], placing it in the B tier. This is a slight drop from its placement in ''Brawl'', where it was ranked 8th out of 38. Pikachu boasts fast overall speed, an excellent approach, good neutral and combo games, and an excellent recovery. However, it is burdened with poor endurance and very unimpressive KO potential. As a result, Pikachu has a high learning curve and minimal high-level representation compared to other high-tier characters, but it has nonetheless achieved notable tournament results, mostly thanks to {{Sm|ESAM}}.
Pikachu is currently ranked 15th out of 55 on the [[tier list]], placing it in the B tier. This is a slight drop from its placement in ''Brawl'', where it was ranked 8th out of 38. Pikachu boasts fast overall speed, an excellent approach, good neutral and combo games, and an excellent recovery. However, it is burdened with poor endurance and very unimpressive KO potential. As a result, Pikachu has a high learning curve and minimal high-level representation compared to other high-tier characters, but it has nonetheless achieved notable tournament results, mostly thanks to {{Sm|ESAM}}.


The competitive community's overall opinion of Pikachu has been volatile since ''SSB4''{{'}}s release. Initially, it was widely seen as an average character, but after a number of impressive tournament showings by ESAM, including his brief period of retirement having added to the "mystery" of Pikachu's potential, it was seen as a top 3 character by players like {{Sm|ZeRo}} and ESAM himself. Incidentally, this perception was further cemented after ZeRo and ESAM competed against each other in an extremely close Winners' Finals set at [[Super Smash Con]].
The competitive community's overall opinion of Pikachu has been volatile since ''SSB4''{{'}}s release. Initially, it was widely seen as an average character, but after a number of impressive tournament showings by ESAM, including his brief period of retirement having added to the "mystery" of Pikachu's potential, it was seen as a top 3 character by players like {{Sm|ZeRo}} and ESAM himself. Incidentally, this perception was further cemented after ZeRo and ESAM competed against each other in an extremely close Winners' Finals set at [[Super Smash Con]].
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4'' with its direct changes nerfing it overall. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws with up throw ({{b|Thunder|Pokémon}}) working at higher percents (although it is very difficult to perform). Some of Pikachu's moves also have increased KO potential including its up and forward smashes. As many of its moves deal electric damage, it benefits from the increased shieldstun and the weakening of [[SDI]] has also benefited Pikachu's multi hit moves. Pikachu's frame data has seen relatively few changes giving Pikachu greater frame data relative to the cast and most of its moves with altered frame data either saw only an extra frame or two added onto or cut off of its startup lag/duration or ending lag.
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4'' with its direct changes nerfing it overall. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws with up throw ({{b|Thunder|Pokémon}}) working at higher percents (although it is very difficult to perform). Some of Pikachu's moves also have increased KO potential including its up and forward smashes. As many of its moves deal electric damage, it benefits from the increased shieldstun and the weakening of [[SDI]] has also benefited Pikachu's multi hit moves. Pikachu's frame data has seen relatively few changes giving Pikachu greater frame data relative to the cast and most of its moves with altered frame data either saw only an extra frame or two added onto or cut off of its startup lag/duration or ending lag.  


However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground unless used off of a slope, making it less flexible as an approach option, forcing Pikachu to use its Quick Attack edge-cancel technique. Pikachu's grab game, one of its greatest strengths in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback worsening its combo potential, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl'' and Pikachu also has worse [[lock]]ing potential not only due to the three hit lock limit but also because Quick Attack has lost its locking potential in exchange for combo potential and Pikachu's up aerial has much higher knockback making it less reliable at leading into a [[footstool]]. Pikachu's damage output has noticeably been reduced hindering its overall racking ability. Pikachu's overall range is also worse further exacerbating its already poor range especially when relative to the cast. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. While some of Pikachu's moves have greater KO potential, others have reduced KO potential most notably down smash, neutral aerial and [[Thunder]]. Thunder has significantly less range and power making [[thunderspiking]] both harder and far less effective although Thunder has a new meteor smash hitbox on its Thundercloud which can lead into the shockwave. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely and the removal of [[momentum canceling]] has also further worsened Pikachu's already poor endurance.
However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground unless used off of a slope, making it less flexible as an approach option, forcing Pikachu to use its Quick Attack edge-cancel technique. Pikachu's grab game, one of its greatest strengths in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback worsening its combo potential, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl'' and Pikachu also has worse [[lock]]ing potential not only due to the three hit lock limit but also because Quick Attack has lost its locking potential in exchange for combo potential and Pikachu's up aerial has much higher knockback making it less reliable at leading into a [[footstool]]. Pikachu's damage output has noticeably been reduced hindering its overall racking ability. Pikachu's overall range is also worse further exacerbating its already poor range especially when relative to the cast. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. While some of Pikachu's moves have greater KO potential, others have reduced KO potential most notably down smash, neutral aerial and [[Thunder]]. Thunder has significantly less range and power making [[thunderspiking]] both harder and far less effective although Thunder has a new meteor smash hitbox on its Thundercloud which can lead into the shockwave. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely and the removal of [[momentum canceling]] has also further worsened Pikachu's already poor endurance.
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*{{change|Pikachu's design has changed. It has thicker arms; a thinner torso; slightly larger cheek spots; a slightly smaller nose; and slightly thinner ears. Additionally, the black portions of Pikachu's ears are more subdued. Lastly, the aesthetic used in ''SSB4'' has resulted in Pikachu having a sleeker design, and the yellow, red, and brown portions of its fur being significantly more vibrant. Altogether, these changes make Pikachu appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}}
*{{change|Pikachu's design has changed. It has thicker arms; a thinner torso; slightly larger cheek spots; a slightly smaller nose; and slightly thinner ears. Additionally, the black portions of Pikachu's ears are more subdued. Lastly, the aesthetic used in ''SSB4'' has resulted in Pikachu having a sleeker design, and the yellow, red, and brown portions of its fur being significantly more vibrant. Altogether, these changes make Pikachu appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}}
*{{change|Pikachu has regained its party hat [[alternate costume]]. It has also received three new alternate costumes. The first costume is based on {{s|bulbapedia|Ethan}}'s hat in [[bulbapedia:Pokémon HeartGold and SoulSilver Versions|''Pokémon HeartGold'' and ''SoulSilver Versions'']]. The second costume is based on Pikachu's [[bulbapedia:Shiny Pokémon|shiny coloration]] and the {{s|bulbapedia|Choice Band}}. Lastly, the third costume is based on Pikachu's official artwork coloration, and {{s|bulbapedia|Calem}}'s [[bulbapedia:Clothing|Red Outdoors Cap and Wide-Frame Glasses]].}}
*{{change|Pikachu has regained its party hat [[alternate costume]]. It has also received three new alternate costumes. The first costume is based on {{s|bulbapedia|Ethan}}'s hat in [[bulbapedia:Pokémon HeartGold and SoulSilver Versions|''Pokémon HeartGold'' and ''SoulSilver Versions'']]. The second costume is based on Pikachu's [[bulbapedia:Shiny Pokémon|shiny coloration]] and the {{s|bulbapedia|Choice Band}}. Lastly, the third costume is based on Pikachu's official artwork coloration, and {{s|bulbapedia|Calem}}'s [[bulbapedia:Clothing|Red Outdoors Cap and Wide-Frame Glasses]].}}
*{{change|Pikachu is more expressive. It now smiles more often or sports a stern look during certain moves; winces with one eye closed while being grabbed and while hanging on an edge; and sports swirly eyes while [[stun]]ned.}}
*{{change|Pikachu is more expressive. It now smiles more often or sports a stern look during certain moves; winces while being grabbed and while hanging on an edge; and sports swirly eyes while [[stun]]ned.}}
*{{change|[[Walk]]'s animation has slightly changed. Pikachu now walks in a more slanted motion.}}
*{{change|[[Walk]]'s animation has slightly changed. Pikachu now walks in a more slanted motion.}}
*{{change|Down [[taunt]]'s animation has slightly changed. Pikachu now keeps its eyes open, instead of closing them.}}
*{{change|Down [[taunt]]'s animation has slightly changed. Pikachu now keeps its eyes open, instead of closing them.}}
*{{change|Pikachu's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}


===Attributes===
===Attributes===
*{{buff|Pikachu [[dash]]es faster (1.765 → 1.85325).}}
*{{buff|Pikachu [[dash]]es faster (1.765 → 1.85325).}}
*{{change|Pikachu [[Falling speed|falls]] faster (1.5 → 1.55). This slightly improves its vertical endurance, but makes it slightly more susceptible to combos.}}
*{{change|Pikachu [[Falling speed|falls]] faster (1.5 → 1.55). This slightly improves its vertical endurance, but makes it slightly more susceptible to combos.}}
*{{change|Pikachu's [[gravity]] is higher (0.087 → 0.095).}}
*{{change|Pikachu's [[gravity]] is higher (0.087 → 0.095). This slightly improves its mobility, but slightly hinders its horizontal endurance.}}
**{{nerf|As a result, its [[jump]]s are lower.}}
*{{nerf|[[Jump]] is lower.}}
*{{buff|[[Roll]]s have less ending lag (FAF 32 → 27).}}
*{{buff|[[Roll]]s have less ending lag (FAF 32 → 27).}}
*{{nerf|Rolls have a shorter duration (frame 4-19 → 4-14).}}
*{{nerf|Rolls have a shorter duration (frame 4-19 → 4-14).}}
*{{buff|[[Air dodge]] has less startup (frame 4 → 2) and ending lag (FAF 50 → 31).}}
*{{buff|Air dodge has less startup (frame 4 → 2) and ending lag (FAF 50 → 31).}}
*{{nerf|Air dodge has a shorter duration (frames 4-29 → 2-25).}}
*{{nerf|Air dodge has a shorter duration (frames 4-29 → 2-25).}}
*{{nerf|[[Spot dodge]] has a shorter duration (frames 2-20 → 2-15) and has more ending lag (FAF 23 → 25).}}
*{{nerf|[[Spotdodge]] has a shorter duration (frames 2-20 → 2-15) and has more ending lag (FAF 23 → 25).}}
*{{nerf|Pikachu's [[ledge]] grab is much longer (8 frames → 20); now matching the rest of the cast. This means that Pikachu now has 12 extra frames of lag before it can perform any of its ledge options.}}


===Ground attacks===
===Ground attacks===
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===Aerial attacks===
===Aerial attacks===
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{nerf|Neutral aerial deals less damage (12% (clean)/6% (late) → 8.5%/5.5%), and the clean hit's knockback was not fully compensated (22 (base), 100 (scaling) → 30/104), hindering its KO and edgeguarding potential. It also has a shorter duration (frames 3-25 → 3-20).}}
**{{nerf|Neutral aerial deals less damage (12% (clean)/6% (late) → 8.5%/5.5%), and the clean hit's was not fully compensated (22 (base), 100 (scaling) → 30/104), hindering its KO and edgeguarding potential. It also has a shorter duration (frames 3-25 → 3-20).}}
**{{buff|Neutral aerial has decreased ending lag (FAF 40 → 39) and the late hit has more range (4u → 4.5u).}}
**{{buff|Neutral aerial has decreased ending lag (FAF 40 → 39), the clean hit has a longer duration (frame 3 → 3-5) and the late hit has more range (4u → 4.5u).}}
**{{change|Late neutral aerial has an altered angle (361° → 45°).}}
**{{change|Late neutral aerial has an altered angle (361° → 45°).}}
*[[Forward aerial]]:
*[[Forward aerial]]:
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**{{nerf|Front floor attack has decreased knockback.}}
**{{nerf|Front floor attack has decreased knockback.}}
**{{buff|Back floor attack has increased knockback and range. It also has decreased start-up lag.}}
**{{buff|Back floor attack has increased knockback and range. It also has decreased start-up lag.}}
*[[Edge attack]]:
**{{buff|Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{nerf|Edge attack has more startup lag (frame 22 → 23) and sends opponents at a less favorable angle (361° → 45°).}}


===Special moves===
===Special moves===
*[[Thunder Jolt]]:
*[[Thunder Jolt]]:
**{{change|Grounded Thunder Jolt now has a clean hit, a mid hit and a late hit rather than a sweetspot and a sourspot (6% (sweetspot)/5% (sourspot) → 6% (clean), 5% (mid), 4% (late)).}}
**{{nerf|Aerial Thunder Jolt deals 4.2% less damage (9% → 4.8%).}}
**{{nerf|Aerial Thunder Jolt deals less damage (9% → 5%/4%/3%).}}
**{{nerf|Thunder Jolt deals less knockback (40/16 (base), 40 (scaling) → (25/13)/20).}}
*[[Skull Bash]]:
*[[Skull Bash]]:
**{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}}
**{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}}
**{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and knockback scaling (80 → 62). Skull Bash also has increased landing lag (38 frames 44) and the removal of [[momentum canceling]] hinders its utility.}}
**{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and uncharged Skull Bash's deals less knockback (15 (base), 90 (scaling) 40/62). Skull Bash also has increased ending lag (FAF 91 97) and the removal of [[momentum canceling]] hinders its utility.}}
**{{nerf|Pikachu no longer halts its momentum when landing with Skull Bash. This makes it easier to punish and prevents Pikachu from auto-snapping the ledge shortly after it lands with Skull Bash.}}
*[[Quick Attack]]:
*[[Quick Attack]]:
**{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]].}}
**{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack's shield pressuring potential.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack's shield pressuring potential.}}
**{{change|Quick Attack's hits have had their damage swapped (3% (hit 1)/2% (hit 2) → 2%/3%).}}
**{{change|Quick Attack's angle has been altered (0° → 70°) granting it combo potential but removing its ability to lock.}}
**{{change|Quick Attack's knockback (5 (base), 40 (scaling) → 20/(50 (hit 1)/150 (hit 2)) and angle (0° → 70°) have been altered granting it combo potential but removing its ability to lock.}}
**{{nerf|Quick Attack covers less overall distance. Its second hit also has increased startup (frame 30 → 43) and ending lag (FAF 9 → 29).}}
**{{nerf|Quick Attack covers less overall distance.}}
**{{nerf|[[Quick Attack cancel]]ing can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game..}}
**{{nerf|[[Quick Attack cancel]]ing can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game.}}
*{{b|Thunder|Pokémon}}:
*{{b|Thunder|Pokémon}}:
**{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash which can lead into the shockwave. The shockwave also has increased [[intangibility]] when landed on the ground (8 frames → 10).}}
**{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash which can lead into the shockwave. It also has decreased ending lag (FAF 79 → 75) and the shockwave has increased [[intangibility]] (8 frames → 10).}}
**{{buff|Pikachu can now land both the thunderbolt and the shockwave like it could in ''Smash 64''.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Thunder's shield pressuring potential.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Thunder's shield pressuring potential.}}
**{{nerf|The grounded version of the shockwave has more ending lag (FAF 38 → 42).}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%), has less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)), and has less range (7u (thunderbolt)/14.4u (shockwave) → 4u/13u), making it more difficult to land and hindering its edge-guarding and KO potential. Its new meteor smash hitbox also makes [[Thunderspiking]] very difficult to perform combined with the thunderbolt's significantly reduced range and power. The removal of [[edge momentum shifting]] also slightly hinders its utility.}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%) and deals less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)).}}
**{{nerf|Thunder has less range both in terms of the height of the thunderbolt and the hitboxes (7u (thunderbolt)/14.4u (shockwave) → 4u/13u) which when combined with its new meteor smash hitbox and the thunderbolt's significantly reduced range and power, makes [[Thunderspiking]] very difficult to perform and much less effective in general.}}
***{{buff|The thunderbolt's reduced range allows Pikachu to hit itself sooner reducing the shockwave's startup lag.}}
**{{nerf|The removal of [[edge momentum shifting]] slightly hinders its utility.}}
*[[Volt Tackle]]:
*[[Volt Tackle]]:
**{{buff|Volt Tackle is now accompanied by a small, whitish violet spark of electricity that is analogous to a cursor. This makes it easier to aim. It also has a longer duration.}}
**{{buff|Volt Tackle is now accompanied by a small, whitish violet spark of electricity that is analogous to a cursor. This makes it easier to aim. It also has a longer duration.}}
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''' {{GameIcon|ssb4}} [[1.0.6]]'''
''' {{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Edge grab is much slower (8 frames → 20), now matching the rest of the cast.}}
*{{nerf|Edge grab's animation standardized. This makes it slower.}}


''' {{GameIcon|ssb4}} [[1.1.0]]'''
''' {{GameIcon|ssb4}} [[1.1.0]]'''
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==Moveset==
==Moveset==
*Pikachu can [[Crawling|crawl]] and [[wall jump]].
*Pikachu can [[Crawling|crawl]] and [[wall jump]].
''For a gallery of Pikachu's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
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|fsdesc=Performs [[bulbapedia:Volt Tackle (move)|Volt Tackle]], its evolutionary line's {{s|bulbapedia|signature move}}. Pikachu surrounds itself in a sphere of electricity and flies around the stage, charging through opponents. Pressing the attack button will cause the sphere to discharge electricity, which deals significantly more damage and has more knockback. Unlike in ''Brawl'', Volt Tackle now emits a small, whitish violet spark of electricity that is analogous to a cursor, which makes it easier to aim its trajectory.
|fsdesc=Performs [[bulbapedia:Volt Tackle (move)|Volt Tackle]], its evolutionary line's {{s|bulbapedia|signature move}}. Pikachu surrounds itself in a sphere of electricity and flies around the stage, charging through opponents. Pressing the attack button will cause the sphere to discharge electricity, which deals significantly more damage and has more knockback. Unlike in ''Brawl'', Volt Tackle now emits a small, whitish violet spark of electricity that is analogous to a cursor, which makes it easier to aim its trajectory.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 79
|rweight = 51-54
|dash = 1.8
|rdash = 5-8
|run = 1.85325
|rrun = 15
|walk = 1.24
|rwalk = 12
|trac = 0.0596
|rtrac = 25
|airfric = 0.0075
|rairfric = 43-48
|air = 0.9118
|rair = 48
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.09
|raddaccel = 5-7
|gravity = 0.095
|rgravity = 21
|fall = 1.55
|rfall = 30
|ff = 2.48
|rff = 29
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 35.5
|rjumpheight = 17
|shorthop = 17.123371
|rshorthop = 20
|djump = 35.5
|rdjump = 19-21
}}
====[[Announcer]] call====
{{audio|Needs announcer calls from other languages.}}
<gallery>
Pikachu English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


====[[On-screen appearance]]====
====[[On-screen appearance]]====
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|char=Pikachu}}
|char=Pikachu}}


==In [[competitive play]]==
==In competitive play==
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=1321
|set10=1321
}}
}}
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Pikachu players (SSB4)]]''
===Notable players===
====Active====
*{{Sm|Captain L|Canada}} - The best Pikachu player in Canada. Ranked 3rd on the [[British Columbia Power Rankings]] and 36th on the [[Panda Global Rankings|Panda Global Rankings v5]]. He has wins over top players such as {{Sm|MkLeo}}, {{Sm|Tweek}}, {{Sm|Mr. R}}, and ESAM.
*{{Sm|DM888|USA}} - Ranked 10th on the [[New England Power Rankings]]. Placed 1st at the [[New England Arcadian II]] and has wins on {{Sm|Koolaid}}, {{Sm|MattyG}}, {{Sm|Pugwest}}, {{Sm|Raffi-X}} and {{Sm|Marss}}.
*{{Sm|ESAM|USA}} - Widely considered to be the best Pikachu player in the world. Ranked 21st on the [[Panda Global Rankings|Panda Global Rankings v5]], and 1st on the [[Florida Power Rankings|South Florida Power Rankings]].
*{{Sm|Kishiru|Japan}} - Placed 13th at [[Umebura 27]]. Wins on {{Sm|Ally}}, {{Sm|Kuro}}, {{Sm|Umeki}}, and {{Sm|Shu}}.
*{{Sm|NCJacobT|USA}} - Plays many characters including Pikachu. Placed 25th at [[2GGC: ARMS Saga]] using Pikachu.
*{{Sm|Nero|USA}} - The best Pikachu player in the Midwest. Ranked 15th on the [[Midwest Smash 4 Power Rankings|Midwest Power Rankings]], and 7th on the [[Michigan Power Rankings]].
*{{Sm|PikaPika!|USA}} - Placed 13th at [[Get On My Level 2016]] and 49th at [[Pound 2016]].
*{{Sm|Rideae|USA}} - The best Pikachu player in Florida. Ranked 3rd on the Tampa Power Rankings. He has wins over {{Sm|Nairo}}, {{Sm|Tweek}}, {{Sm|Marss}}, and {{Sm|Fatality}}.
*{{Sm|Scourgemom|USA}} - Consistently achieves top 8 placings at [[Mega Smash Mondays]].
*{{Sm|Z|USA}} - Placed 33rd at [[GameTyrant Expo 2017]], [[Smash Masters League: Battle for Vegas]], and [[Switchfest]].
*{{Sm|Zace|USA}} - Ranked #5 on the Utah Power Rankings, wins over {{Sm|BestNess}}, {{Sm|VaLoR}}, and {{Sm|Diablo}}.


*{{Sm|Captain L|Canada}} - The best Pikachu player in Canada and one of the best in the world. He notably placed 2nd at {{Trn|Arcane Tournaments 2018}} where he scored his best wins in his career, being {{Sm|MkLeo}} and {{Sm|Mr.R}}. He also notably placed 9th at {{Trn|CEO 2018}} and 13th at both {{Trn|2GGC: MkLeo Saga}} and {{Trn|Smash 'N' Splash 4}}. He is ranked 79th on the [[PGR 100]] as the second player to primarily play Pikachu.
====Inactive====
*{{Sm|ESAM|USA}} - The best Pikachu player of all-time. He was the closest any Pikachu player came to winning a major, placing 2nd at {{Trn|Super Smash Con 2015}} and {{Trn|The Big House 8}}. Additionally, he made multiple top 8s at other majors as solo-Pikachu such as 3rd at {{Trn|UGC Smash Open}}, 5th at {{Trn|DreamHack Atlanta 2018}}, and 7th at {{Trn|EVO 2015}}. He is the highest ranking Pikachu in the world, ranking 17th on the [[PGR 100]].
*{{Sm|Cosmos|USA}} - Switched to maining {{SSB4|Corrin}} in 2016.
*{{Sm|Kishiru|Japan}} - The best Pikachu player in Japan. He placed 13th at {{Trn|Sumabato Smash 4 Final}} and made top 24s at many Umebura tournaments, placing 13th at {{Trn|Umebura 27}} and 17th at both {{Trn|Umebura 32}} and {{Trn|Umebura 33}}. He notably defeated {{Sm|Kameme}} at {{Trn|Umebura 34}}. Ranked 58th on the [[JAPAN Power Rankings]].
*{{Sm|NAKAT|USA}}
*{{Sm|Nero|USA}} - The best Pikachu player in the Midwest. Known more for his regional performances, placing 7th at {{Trn|Midwest Mayhem 5}}, 13th {{Trn|Showdown: Battle Royale}}, and defeating players such as {{Sm|Ned}} and {{Sm|tyroy}} at other Midwest events. In terms of majors, he has a few notable top 64s under his belt with 33rd at {{Trn|Frostbite 2018}} defeating {{Sm|K9sbruce}} and 49th at {{Trn|The Big House 7}}.
*{{Sm|Shimitake|Japan}}
*{{Sm|Rideae|USA}} - One of the best Pikachu players in the United States. During 2017, he took sets over {{Sm|Nairo}} during his 17th place finish at {{Trn|Super Smash Con 2017}} and {{Sm|Tweek}} during his 25th place finish at {{Trn|CEO 2017}}. In 2018, he very solid placements around his region of Florida, placing 13th at {{Trn|CEO 2018}} and 17th at {{Trn|DreamHack Atlanta 2018}}.
*{{Sm|Z|USA}} - One of the best Pikachu players in the United States, residing in Las Vegas where he is considered a top 10 player there. He made top 64 at many majors during the lifespan of ''Smash 4'', placing 17th at {{Trn|IBP Masters Showdown}} defeating {{Sm|AC}}, 25th at {{Trn|Paragon Orlando 2015}}, and 33rd at {{Trn|EVO 2018}}.


===Tier placement and history===
===Tier placement and history===
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The debate over Pikachu's tier placement would become even more prevalent due to ESAM's results eventually declining due to the strengths of other well-regarded characters, as well as Pikachu's unfavorable matchups against {{SSB4|Mario}} and {{SSB4|Ness}} becoming more apparent. These criticisms were further exacerbated by Pikachu's representation still remaining fairly minimal for a high-tier character, and altogether resulted in its ranking on the first tier list being met with widespread disapproval. As expected, Pikachu's tier placement saw a noticeable drop on the second tier list, where it was ranked 12th. Despite ESAM placing at 3rd at [[UGC Smash Open]], Pikachu's tier placement saw another drop, now being ranked 15th on the third tier list. Pikachu's results, while rare, have remained pretty strong nonetheless, which has allowed it to hold on the 15th placing on the fourth and current tier list.
The debate over Pikachu's tier placement would become even more prevalent due to ESAM's results eventually declining due to the strengths of other well-regarded characters, as well as Pikachu's unfavorable matchups against {{SSB4|Mario}} and {{SSB4|Ness}} becoming more apparent. These criticisms were further exacerbated by Pikachu's representation still remaining fairly minimal for a high-tier character, and altogether resulted in its ranking on the first tier list being met with widespread disapproval. As expected, Pikachu's tier placement saw a noticeable drop on the second tier list, where it was ranked 12th. Despite ESAM placing at 3rd at [[UGC Smash Open]], Pikachu's tier placement saw another drop, now being ranked 15th on the third tier list. Pikachu's results, while rare, have remained pretty strong nonetheless, which has allowed it to hold on the 15th placing on the fourth and current tier list.


==[[Trophies]]==
==Trophies==
{{Trophy/Fighter
:'''Pikachu'''
|name=Pikachu
::{{flag|ntsc}} ''Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.''
|image-3ds=PikachuTrophy3DS.png
 
|image-wiiu=PikachuTrophyWiiU.png
::{{flag|pal}} ''Pikachu is famous worldwide as the face of the Pokémon series. There's a lot of electricity stored in those rosy cheeks, and in this game, that allows for some devastating attacks, like Thunder Jolt. Tip: Input another direction after using Quick Attack to get a second burst. It's top-notch for recoveries!''
|mode=Classic
 
|desc-ntsc=Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.
{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition (10/1999)}}
|desc-pal=Pikachu is famous worldwide as the face of the Pokémon series. There's a lot of electricity stored in those rosy cheeks, and in this game, that allows for some devastating attacks, like Thunder Jolt. Tip: Input another direction after using Quick Attack to get a second burst. It's top-notch for recoveries!
 
|gamelist-ntsc={{Trophy games|console1=GB|game1=Pokémon Red & Pokémon Blue|release1=09/1998|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition|release2=10/1999}}
:'''Pikachu (Alt.)'''
|gamelist-pal={{Trophy games|console1=GB|game1=Pokémon Red/Blue|release1=10/1999|console2=GB|game2=Pokémon Yellow|release2=06/2000}}
::{{flag|ntsc}} ''Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.''
}}
 
{{clrl}}
::{{flag|pal}} ''Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. Airborne enemies will take extra damage from it and get launched further. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.''
 
{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition (10/1999)}}
 
:'''Volt Tackle'''
::{{flag|ntsc}} ''Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!''


{{Trophy/Fighter
::{{flag|pal}} ''For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use little ball of light that flies ahead of Pikachu as a guide if it seems out of control!''
|name=Pikachu (Alt.)
|image-3ds=PikachuAltTrophy3DS.png
|image-wiiu=PikachuAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.
|desc-wiiu-ntsc=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and makes Pikachu invincible for a split second.
|desc-pal=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. Airborne enemies will take extra damage from it and get launched further. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.
|gamelist-ntsc={{Trophy games|console1=GB|game1=Pokémon Red & Pokémon Blue|release1=09/1998|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition|release2=10/1999}}
|gamelist-pal={{Trophy games|console1=GB|game1=Pokémon Red/Blue|release1=10/1999|console2=GB|game2=Pokémon Yellow|release2=06/2000}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Volt Tackle
<gallery>
|image=VoltTackleTrophyWiiU.png
PikachuTrophy3DS.png|Classic (3DS)
|desc-ntsc=Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!
PikachuAltTrophy3DS.png|Alt. (3DS)
|desc-pal=For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use the little ball of light that flies just ahead of Pikachu as a guide if it seems out of control!
PikachuTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
PikachuAltTrophyWiiU.png|Alt. (Wii U)
}}
VoltTackleTrophyWiiU.png|[[Volt Tackle]]
{{clrl}}
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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*When Pikachu is [[stun]]ned, its eyes appear as swirls. This is a reference to the ''Pokémon'' anime, in which Pokémon typically display the same expression after {{s|bulbapedia|fainting}}.
*When Pikachu is [[stun]]ned, its eyes appear as swirls. This is a reference to the ''Pokémon'' anime, in which Pokémon typically display the same expression after {{s|bulbapedia|fainting}}.
**It is also the second character to have this unique detail. The first was [[Kirby]] [[Kirby (SSB)|in ''SSB'']].
**It is also the second character to have this unique detail. The first was [[Kirby]] [[Kirby (SSB)|in ''SSB'']].
*When Pikachu is put to [[sleep]], its mouth can be seen animating with its snore.
*Pikachu knows six official Pokémon {{s|bulbapedia|move}}s in ''SSB4'', all of which it can learn legally in the ''Pokémon'' {{s|bulbapedia|core series}}. In addition to [[bulbapedia:Skull Bash (move)|Skull Bash]], [[bulbapedia:Quick Attack (move)|Quick Attack]], [[bulbapedia:Thunder (move)|Thunder]] and [[bulbapedia:Volt Tackle (move)|Volt Tackle]], it can also use [[bulbapedia:Thunder Wave (move)|Thunder Wave]] and [[bulbapedia:Thunder Shock (move)|Thunder Shock]] as [[Character customization|custom moves]].
*Pikachu knows six official Pokémon {{s|bulbapedia|move}}s in ''SSB4'', all of which it can learn legally in the ''Pokémon'' {{s|bulbapedia|core series}}. In addition to {{iw|bulbapedia|Skull Bash|move}}, {{iw|bulbapedia|Quick Attack|move}}, {{iw|bulbapedia|Thunder|move}} and {{iw|bulbapedia|Volt Tackle|move}}, it can also use {{iw|bulbapedia|Thunder Wave|move}} and {{iw|bulbapedia|Thunder Shock|move}} as [[Character customization|custom moves]].
**One of its custom moves, Quick Feet, has the [[bulbapedia:Quick Feet (ability)|same name]] of an {{s|bulbapedia|Ability}} instead of a move, similarly to [[Victini]]'s [[Poké Ball]] effect. However, Pikachu cannot legitimately have Quick Feet as an Ability.
**One of its custom moves, Quick Feet, has the [[bulbapedia:Quick Feet (ability)|same name]] of an {{s|bulbapedia|ability}} instead of a move, similarly to [[Victini]]'s [[Poké Ball]] effect. However, Pikachu cannot legitimately have Quick Feet as an Ability.
*Pikachu's official art for ''SSB4'' is almost identical to its official art for ''SSB''. The only difference is that it is standing erect in its ''SSB4'' art instead of slightly slouching to the side.
*Pikachu's pose in its official artwork for ''SSB4'' is based on its [[bulbapedia:File:Spr_1y_025.png|front sprite]] from ''Pokémon Yellow'', albeit completely facing the screen.


==References==
==References==
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{{SSB4Characters}}
{{SSB4Characters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pikachu (SSB4)| ]]
 
[[Category:Pikachu (SSB4)]]
[[Category:Pokémon (SSB4)]]
[[Category:Pokémon (SSB4)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Pikachu (SSB4)]]

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