Editing Pikachu (SSB)

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While it possesses many overwhelming advantages, Pikachu is not flawless. Its tech options are limited, and its low [[weight]] allows for it to be [[KO]]ed earlier than most characters.
While it possesses many overwhelming advantages, Pikachu is not flawless. Its tech options are limited, and its low [[weight]] allows for it to be [[KO]]ed earlier than most characters.


Overall, Pikachu's top spot in ''Smash 64'' is undisputed to a great extent, holding the best tournament results, good representation, and one of the best matchup spreads in the series, with Pikachu's best players in {{Sm|Josh Brody}} and {{Sm|wario}} making it a cornerstone of the metagame.
Overall, Pikachu's top spot in ''Smash 64'' is undisputed to a great extent, holding the best tournament results, good representation, and one of the best matchup spreads in the series, with Pikachu's best players in {{Sm|Josh Brody|USA}} and {{Sm|wario|Japan}} making it a cornerstone of the metagame.


==Attributes==
==Attributes==
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's [[congratulations screen]].]]
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's [[congratulations screen]].]]
[[File:Ssb64pikachu.jpg|thumb|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]]
[[File:Ssb64pikachu.jpg|thumb|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]]
Pikachu is a small lightweight, being the third lightest character in the game although Pikachu's falling speed/gravity are around average overall. Pikachu has great mobility, having the third fastest [[dash]] speed as well as high [[air speed]], [[air acceleration]], jumps, and traction.  
Pikachu is a small lightweight, being the third lightest character in the game although Pikachu's falling speed/gravity are around average overall. Pikachu has great mobility, having the third fastest [[dash]] speed as well as high [[air speed]]/[[air acceleration]], high jumps and high traction.  


Pikachu's high mobility on the ground is complemented with Pikachu possessing a a strong array of ground moves, with the main standouts being Pikachu's up tilt and up smash. Up tilt is a fast, highly disjointed move which can easily chain into itself and other moves beyond lower percents while up smash is a reliable combo starter at lower percents in addition to being very safe on shield and a strong KO move at higher percents. These moves allow Pikachu to have a strong combo game at lower percents and Pikachu can lead into these moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses a [[jab grab]], allowing it to easily land a grab, especially with its strong mobility. Pikachu's throws are also quite effective. Forward throw has low ending lag, allowing Pikachu to potentially follow up out of it at lower percents while back throw deals very high damage and knockback, making it a very strong KO option. The rest of Pikachu's ground normals are overall more situational although down tilt is a notably solid move with good power, long disjointed range, a low launching angle and low ending lag.   
Pikachu's high mobility on the ground is complemented with Pikachu possessing a a strong array of ground moves, with the main standouts being Pikachu's up tilt and up smash. Up tilt is a fast, highly disjointed move which can easily chain into itself and other moves beyond lower percents while up smash is a reliable combo starter at lower percents in addition to being very safe on shield and a strong KO move at higher percents. These moves allow Pikachu to have a strong combo game at lower percents and Pikachu can lead into these moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses a [[jab grab]], allowing it to easily land a grab, especially with its strong mobility. Pikachu's throws are also quite effective. Forward throw has low ending lag, allowing Pikachu to potentially follow up out of it at lower percents while back throw deals very high damage and knockback, making it a very strong KO option. The rest of Pikachu's ground normals are overall more situational although down tilt is a notably solid move with good power, long disjointed range, a low launching angle and low ending lag.   
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Pikachu also has a very strong aerial game, not only due to Pikachu's fast air speed and high jumps but also because Pikachu has a strong set of aerials. Neutral aerial is a fast, lingering aerial with decent KO power, making it a solid combo starter at lower percents as well as a solid edgeguarding option. Forward aerial can rack up a lot of damage and easily set up followups at any percent, although it is susceptible to [[SDI]]. Back aerial is a bit on the slower side but it has great range and very solid KO power, making it strong as either an edgeguarding option or as a combo ender. Down aerial is a lingering aerial with horizonal knockback, which covers Pikachu's entire body and it never gets weaker as it stays out, making it a solid option to either get opponents off stage, edgeguard opponents or even anti air to an extent. Pikachu's best aerial overall however is its up aerial. Up aerial is rather unusual as it has weak, horizontal knockback however, it is very fast, it is highly disjointed and it covers an arc around Pikachu and it is overall an excellent combo and edgeguarding tool, as well as a solid spacing move and anti-air. All of these aerials combined with Pikachu's great mobility and up special give it one of the most devastating aerials games in the game.
Pikachu also has a very strong aerial game, not only due to Pikachu's fast air speed and high jumps but also because Pikachu has a strong set of aerials. Neutral aerial is a fast, lingering aerial with decent KO power, making it a solid combo starter at lower percents as well as a solid edgeguarding option. Forward aerial can rack up a lot of damage and easily set up followups at any percent, although it is susceptible to [[SDI]]. Back aerial is a bit on the slower side but it has great range and very solid KO power, making it strong as either an edgeguarding option or as a combo ender. Down aerial is a lingering aerial with horizonal knockback, which covers Pikachu's entire body and it never gets weaker as it stays out, making it a solid option to either get opponents off stage, edgeguard opponents or even anti air to an extent. Pikachu's best aerial overall however is its up aerial. Up aerial is rather unusual as it has weak, horizontal knockback however, it is very fast, it is highly disjointed and it covers an arc around Pikachu and it is overall an excellent combo and edgeguarding tool, as well as a solid spacing move and anti-air. All of these aerials combined with Pikachu's great mobility and up special give it one of the most devastating aerials games in the game.


Pikachu also has a strong set of specials. [[Thunder Jolt]] is Pikachu's weakest special as it is a laggy projectile, but it can be useful for edgeguarding and camping with its downwards trajectory and long duration. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move which is a projectile with infinite vertical range. Pikachu can easily combo into it with an up smash for a KO at very low percents (with the use of Thunder to KO opponents off the upper blast known being known as [[Thunderspiking]]). Thunder not only allows Pikachu to score some very early KOes but it is also not [[reflect]]able or [[absorb]]able unlike many other projectiles. If the Thunder hits Pikachu, it produces a hitbox with strong horizontal knockback, although this is not utilised anywhere near as much as Thunderspiking.  
Pikachu also has a strong set of specials. [[Thunder Jolt]] is Pikachu's weakest special as it is a laggy projectile, but it can be useful for edgeguarding and camping with its downwards trajectory and long duration. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move which is a projectile with infinite vertical range. Pikachu can easily combo into it with an up smash for a KO at very low percents (with the use of Thunder to KO opponents off the upper blast known being known as [[Thunderspiking]]). Thunder not only allows Pikachu to score some very early KOes but it is also not [[Reflect|reflectable]] or [[Absorb|absorbable]] unlike many other projectiles. If the Thunder hits Pikachu, it produces a hitbox with strong horizontal knockback, although this is not utilised anywhere near as much as Thunderspiking.  


Pikachu's best special however (and possibly Pikachu's best move overall) is [[Quick Attack]]. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the best [[recovery]] move in ''Smash 64'' by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.  
Pikachu's best special however (and possibly Pikachu's best move overall) is [[Quick Attack]]. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the best [[recovery]] move in ''Smash 64'' by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.  


The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as an [[out of shield]] option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangibility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.  
The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as an [[Out of shield]] option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangibility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.  


Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves. Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).  
Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves. Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).  
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===[[Announcer]] call===
===[[Announcer]] call===
<gallery>
<gallery>
Pikachu Announcer SSB.wav|English/Japanese/Chinese
File: Pikachu Announcer SSB.wav|English/Japanese/Chinese
Pikachu French Announcer SSB.wav|French
File: Pikachu French Announcer SSB.wav|French
Pikachu German Announcer SSB.wav|German
File: Pikachu German Announcer SSB.wav|German
</gallery>
</gallery>


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Due to the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought it should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, it undisputedly had none. These two matchups that are considered to be manageable are  against {{SSB|Captain Falcon}}, with his wide array of powerful combo and KO moves, and recently Yoshi, due to his parry mechanics and having a few zero-to-death combos on Pikachu. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame.
Due to the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought it should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, it undisputedly had none. These two matchups that are considered to be manageable are  against {{SSB|Captain Falcon}}, with his wide array of powerful combo and KO moves, and recently Yoshi, due to his parry mechanics and having a few zero-to-death combos on Pikachu. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame.


In Doubles, even in [[Smash Remix]] tournaments, double Pikachu is often banned, due to very little reason not to use both.<ref>[https://docs.google.com/document/d/1T99G_p8Nis5jwF2Y_r2zHEKvm0iKgz9jGVbEafkKl30/edit?usp=sharing Xanadu Origins Ruleset; stacked event where Double Pikachu was banned]</ref> A ruleset known as ZPK was the banning of both Pikachu and {{SSB|Kirby}} from competing in doubles, seen at tournaments such as [https://www.start.gg/tournament/battle-at-the-border-23/ Battle at the Border].
In Doubles, even in [[Smash Remix]] tournaments, double Pikachu is often banned, due to very little reason not to use both.<ref>[https://docs.google.com/document/d/1T99G_p8Nis5jwF2Y_r2zHEKvm0iKgz9jGVbEafkKl30/edit?usp=sharing Xanadu Origins Ruleset; stacked event where Double Pikachu was banned]</ref> A ruleset known as ZPK was the banning of both Pikachu and {{SSB|Kirby}} from competing in doubles, seen at tournaments such as [https://www.start.gg/tournament/battle-at-the-border-23/ Battle at the Border].


==Techniques==
==Techniques==

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