Editing Pichu (SSBM)

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Pichu performs drastically worse than Pikachu competitively, particularly in the [[singles]] format, largely due to garnering [[recoil damage]] while using some of its moves, its reduced [[weight]], and differing moves altogether. Pichu's added recoil damage on several of its moves results in them being less rewarding to land by mildly punishing the player for choosing the option, regardless of whether or not it connects. Pichu, however, is also smaller than Pikachu, while also having a shield that protects its body more consistently than Pikachu's. Both traits culminate into a character that is significantly harder to hit than its evolved form, although its lighter weight largely counteracts these benefits.
Pichu performs drastically worse than Pikachu competitively, particularly in the [[singles]] format, largely due to garnering [[recoil damage]] while using some of its moves, its reduced [[weight]], and differing moves altogether. Pichu's added recoil damage on several of its moves results in them being less rewarding to land by mildly punishing the player for choosing the option, regardless of whether or not it connects. Pichu, however, is also smaller than Pikachu, while also having a shield that protects its body more consistently than Pikachu's. Both traits culminate into a character that is significantly harder to hit than its evolved form, although its lighter weight largely counteracts these benefits.


On top of most of Pichu's [[recovery]] options dealing recoil damage, the movement of [[Agility]] is slower and has no attack hitboxes, unlike Pikachu's [[Quick Attack]]. However, Pichu's Agility can travel in more directions than Quick Attack, and is capable of only one frame of landing lag, the lowest in the game. Pichu also has the ability to [[wall jump]] (as well as [https://www.youtube.com/watch?v=IYwDLsa84x4 doraki walljump], uniquely on every neutral stage other than [[Battlefield_(SSBM)|Battlefield]]). Due to the situational nature of wall jumping, Pichu's recoil damage, the reduced movement speed of Agility, as well as the attacking hitboxes of Quick Attack, Pikachu's recovery is deemed superior, despite covering less distance.
On top of most of Pichu's [[recovery]] options dealing recoil damage, the movement of [[Agility]] is slower and has no attack hitboxes, unlike Pikachu's [[Quick Attack]]. However, Pichu's Agility can travel in more directions than Quick Attack, and is capable of only one frame of landing lag, the lowest in the game. Pichu also has the ability to [[wall jump]] (as well as [https://www.youtube.com/watch?v=IYwDLsa84x4 doraki walljump]). Due to the situational nature of wall jumping, Pichu's recoil damage, the reduced movement speed of Agility, as well as the attacking hitboxes of Quick Attack, Pikachu's recovery is deemed superior, despite covering less distance.


One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use [[directional influence]] to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is effectively the same hitbox-wise as its counterpart. However, due to Pichu having significantly smaller damageable collision bubbles than Pikachu, and Pichu's version having three frames less landing lag (one frame less when using an [[L-cancel]]), the move is deemed superior to Pikachu's version. This (along with Pikachu's shorter grab range, which is the shortest in the game) is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.  
One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use [[directional influence]] to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is effectively the same hitbox-wise as its counterpart. However, due to Pichu having significantly smaller damageable collision bubbles than Pikachu, and Pichu's version having three frames less landing lag (one frame less when using an [[L-cancel]]), the move is deemed superior to Pikachu's version. This (along with Pikachu's shorter grab range, which is the shortest in the game) is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.  

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