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'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | {{cquote|''With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Palutena is classified as fighter #54. | |||
Brandy Kopp and | Brandy Kopp and Aya Hisakawa reprise their role as the voice of Palutena in the English and Japanese speaking versions of the game respectively, through reused voice clips from ''[[Super Smash Bros. 4]]'', although they recorded new voice lines for [[Palutena's Guidance]] for new fighters in ''SSBU'', and fighters absent from ''SSB4'', as well as those who were previously DLC in that game. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Palutena being the last character to be unlocked. | *Play [[VS. match]]es, with Palutena being the last character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}}, being the eighth character in his unlock tree after {{SSBU|Lucas}}. | ||
*Have Palutena join the player's party in [[World of Light]]. | *Have Palutena join the player's party in [[World of Light]]. | ||
Palutena must then be defeated on [[Palutena's Temple]] | With the exception of the third method, Palutena must then be defeated on [[Palutena's Temple]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Palutena has been greatly buffed from ''SSB4'' to ''Ultimate''. In addition to receiving universal mobility buffs to compensate for losing access to [[Lightweight]], most of Palutena's grounded moves have reduced lag in general. Her tilts and smash attacks come out faster, end quicker, have more reliable hitbox placements, and have more kill power. Her zoning game has improved with [[Autoreticle]] coming out faster, and her new side special [[Explosive Flame]] allowing her to ledge trap opponents, read landing options, snipe opponents at a safe distance, and KO at reasonable percents. [[Warp]] has one more frame of invulnerability and is unique in that it provides Palutena with a landing mix-up option (because of the change to the air dodge mechanic). Finally, her down special is less laggy and now functions both as a [[counterattack]] and a [[reflection|reflector]]. All of these buffs provides Palutena with multiple landing options, a safer neutral, and better zoning tools. She now has a defined strength of long ranged attacks that have excellent utility. | |||
Palutena | |||
Nevertheless, Palutena did receive some slight nerfs. Like all other characters, all variations of her grab have more startup and endlag, which noticeably affects her due to her grab and throw games being her main tool for starting combos. [[Reflect Barrier]] can no longer be activated by command, and it has less active frames, making it easier for projectile users to bait her into using her riskier new down special. Finally, her back aerial's invincibility starts comes later, making it less safe to use in the neutral game. | |||
As a result of her buffs, Palutena has consistently been a very high-placing character at both the local and regional level thanks to players such as {{Sm|Nairo}}, {{Sm|Dabuz}}, {{Sm|Iceninja}} and {{Sm|Zinoto}}, amassing arguably some of the most tournament representation of any fighter in Smash Ultimate. | |||
===Aesthetics=== | |||
*{{change|Palutena's model has a more subdued color scheme. Her chiton and armor feature simple detailing, and her face appears more realistic and expressive.}} | |||
*{{change|Palutena's [[sidestep]] now causes a visible warping effect when she disappears.}} | |||
*{{change|Palutena's skirt now has independent physics.}} | |||
{{ | ===Attributes=== | ||
*{{buff|Like all characters, Palutena's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | |||
*{{buff|Palutena [[walk]]s slightly faster (1.21 → 1.271).}} | |||
*{{buff|Palutena [[dash]]es much faster (1.888 → 2.077).}} | |||
*{{buff|Palutena's [[air speed]] is slightly faster (0.91 → 1).}} | |||
*{{buff|Palutena's max additional [[air acceleration]] is higher (0.1 → 0.105).}} | |||
*{{change|Palutena's [[falling speed]] and [[fast fall]]ing speed are higher (1.4 → 1.55) and (2.24 → 2.48) respectively.}} | |||
*{{change|Palutena's [[gravity]] is higher (0.105 → 0.12). When combined with her higher fall speed, this improves her vertical endurance but makes her more susceptible to combos.}} | |||
== | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|The first hit of neutral attack has slightly less ending lag (frame 26 → 25). It can now also [[lock]] opponents and the multi hits connect more reliably.}} | |||
**{{nerf|The first hit of neutral attack has a shorter duration (frames 8-10 → 8-9). Additionally, it no longer launches opponents vertically (80° → 361°/180°) which when combined with the removal of jab canceling hinders its overall utility.}} | |||
*{{buff|[[Forward tilt]] and [[up tilt]] have fewer startup frames (frame 17 → 14 (forward), frame 10 → 8 (up) and less ending lag (FAF 68 (both) → 60 (forward), 56 (up)).}} | |||
*{{change|Forward tilt and up tilt have flashier motion effects.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt's second hit deals slightly more damage (6%/4% → 7%) and significantly more knockback (43 (base), 100 (scaling) → 78/80), now being a situational KO option (now reliably KO'ing at around 150% near the ledge), much like her up tilt, down tilt, and dash attack. The first hit also no longer has a weaker sourspot.}} | |||
*[[Up tilt]]: | |||
**{{nerf|Up tilt deals slightly less damage (9.7% → 9%) as it only has 6 hits instead of 7 despite its multi-hits dealing more damage (1.2% → 1.3%).}} | |||
**{{change|Up tilt has reduced [[hitlag]], allowing the move to execute faster.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has a longer duration (frames 14-24 → 14-27).}} | |||
**{{buff|Down tilt sends grounded opponents at a lower angle (361° → 35°), improving its KO'ing and edgeguarding potential (especially when combined with its longer hitbox duration).}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less ending lag (FAF 52 → 38).}} | |||
**{{buff|Dash attack deals more damage (9%/5% → 11%/7%) although its knockback compensated (70 (base), 90 (scaling) → 71/76).}} | |||
**{{nerf|Dash attack travels a shorter distance and gains /180later (frame 4 → 5).}} | |||
**{{change|Dash attack now causes Palutena's shield to glow, indicating its hitbox.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has less ending lag (FAF 67 → 64) and a the clean hit has a longer duration (frame 18-19 → 18-20). It also higher knockback scaling (97 (clean)/96 (late) → 100/102), now KO'ing at around 90% (sweetspot) and 110% (sourspot) from center stage.}} | |||
*[[Up smash]]: | |||
**{{buff|[[Up smash]] has less ending lag (FAF 68 → 64).}} | |||
**{{buff|Up smash has a longer duration (frames 18-26 → 18-35), now lasting twice as long as before (although the move now has a weaker late hit between frames 31-35). This allows it to punish rolls, sidesteps, and air dodge landings much more efficiently.}} | |||
**{{buff|Up smash's mid and high hits deal more knockback (55 (base), 85 (scaling) → 58/89 (mid), 55/87 → 62/92 (high)).}} | |||
*[[Down smash]]: | |||
*{{buff|Clean [[down smash]] has less startup lag with a longer duration (frames 18-19 → 17-19). It also has less ending lag (FAF 72 → 69).}} | |||
===Aerial Attacks=== | |||
*{{buff|All aerials have less landing lag (20 frames → 12 (neutral), 12 frames → 7 (forward), 16 frames → 10 (back), 24 frames → 14 (up), 18 frames → 11 (down).}} | |||
*{{buff|[[Forward aerial]] (9% → 10%) and [[down aerial]] (9% → 11%) both deal more damage without much compensation on their knockback, making them stronger overall.}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial's final hit comes out faster (frame 31 → 29). It also deals slightly more damage (5% → 5.1%).}} [https://youtu.be/oroapSPtDas?t=470] | |||
**{{buff|Neutral aerial has reduced hitlag, allowing it to execute faster.}} | |||
*[[Back aerial]]: | |||
**{{nerf|Back aerial's invincibility starts later (frame 3 → 7).}} | |||
**{{buff|Back aerial has higher knockback scaling (92 → 95) and no longer has a sourspot.}} | |||
**{{change|Back aerial now causes Palutena's shield to glow, indicating its hitbox.}} | |||
*[[Up aerial]]: | |||
**{{buff|The last hit of up aerial has less startup lag (frame 25 → 24). It also [[auto-cancel]]s earlier (frame 64 → 42) now doing so in a full hop.}} | |||
**{{change|Up aerial now hits 6 times instead of 5. It also has reduced hitlag.}} | |||
**{{nerf|Up aerial has more startup lag with a shorter duration (frames 8-23 → 10-22).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has a longer duration (frame 10 → 10-11) and deals more damage (9% → 11%).}} | |||
**{{nerf|Down aerial is slightly more risky to use off-stage due to Palutena's falling speed being increased.}} | |||
===Grabs and throws=== | |||
*{{change|Palutena now pummels the opponent by holding her staff vertically instead of horizontally.}} | |||
*{{nerf|Dash and pivot grabs are slower (frame 9 → 10 (dash), frame 10 → 11 (pivot)).}} | |||
*{{nerf|All grabs have more ending lag (FAF 32 → 40 (standing), frame 40 → 48 (dash), frame 40 → 43 (pivot)).}} | |||
*{{buff|Down throw is a better combo starter at lower percents due to Palutena's lower jumpsquat.}} | |||
===Special Moves=== | |||
*[[Autoreticle]]: | |||
**{{change|Autoreticle's reticle is now red instead of green. Additionally, she now illuminates her staff's orb with a blue light instead of yellow}} | |||
**{{buff|Autoreticle's animation is overall faster, with the projectiles being fired sooner (frame 29/35/41 → 25/31/37).}} | |||
**{{buff|Autoreticle deals more damage per hit.}} | |||
*[[Explosive Flame]]: | |||
**{{buff|Explosive Flame, previously one of her alternate neutral specials, is now her [[side special]]. Since Reflect Barrier has been merged into her down special, she has effectively gained an additional move. This provides Palutena with another long-ranged attack option.}} | |||
**{{buff|Explosive Flame deals more damage.}} | |||
**{{buff|Explosive Flame's distance can be controlled depending on smash input.}} | |||
**{{nerf|Explosive Flame is now reflectable and absorbable.}} | |||
*[[Warp]]: | |||
**{{change|Warp has a more stylish appearance.}} | |||
**{{buff|Warp has one extra frame of invincibility (frames 16-31 → 16-32). It can also grab ledges more easily.}} | |||
*{{b|Counter|Palutena}} and [[Reflect Barrier]]: | |||
**{{change|Palutena now closes her eyes instead of showing a angry look upon activation of the move. Additionally, she no longer shouts "Counter" until she successfully counters a melee attack. Counter also now glows blue instead of yellow}} | |||
**{{buff|[[Down special]] now functions as both Counter and Reflect Barrier. If she's hit by a melee attack, Counter activates; if she's hit by a projectile, Reflect Barrier activates. This allows her to respond to a larger variety of attacks using only one move while also freeing up her side special for an additional move. }} | |||
**{{buff|Both Reflect Barrier and Counter have fewer startup frames and a longer duration (frames 10-31 → 7-34). They also have less end lag (frame 75 → 71).}} | |||
**{{buff|Counter deals less base knockback, but has much higher scaling being able to KO at any given percentage depending on strength.}} | |||
**{{buff|The sourspot of Counter has been removed.}} | |||
**{{nerf|Its reduced base knockback however, can no longer [[OHKO]] any character at the center of the stage, even when countering with max damage.}} | |||
**{{nerf|Reflect Barrier has fewer active frames.}} | |||
**{{buff|Reflect Barrier has a higher projectile multiplier.}} | |||
**{{nerf|Palutena can no longer directly access Reflect Barrier. As a result, she can no longer use its windbox on command to [[gimp]] opponents, or use the move early to deter projectile use.}} | |||
*[[Black Hole Laser]] | |||
**{{buff|Palutena's [[Final Smash]], Black Hole Laser, produces a larger black hole and a wider laser, making the attack harder to avoid.}} | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Reduced hitlag on [[neutral air]], allowing it to execute faster.}} | ||
*{{buff|Palutena can grab ledges more easily during Warp.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Autoreticle deals less shield damage.}} | ||
*{{nerf|Explosive Flame deals less shield damage.}} | |||
*{{bugfix|The super Warp Glitch has been removed.}} | |||
{{ | |||
{{ | |||
==Moveset== | ==Moveset== | ||
{{clr}} | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=0.6% (loop) | |neutral2dmg=0.6% (loop)<br/>3.5% | ||
|neutraldesc=Thrusts her staff forward | |neutraldesc=Thrusts her staff forward, emitting a blast of light from its orb. While holding her staff out, she then proceeds to attack with repeated light bursts, followed by a final burst from an upward swipe. The first hit can lock. The final hit does decent knockback allowing it to function as a situational KO move. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=6% (hit 1), 7% (hit 2) | |ftiltdmg=6% (hit 1), 7% (hit 2) | ||
|ftiltdesc=Telekinetically | |ftiltdesc=Telekinetically twirls her staff in front of herself, inwards. This move can hits twice altogether if the tail of the staff hits the opponent. Its long duration and range allows it to punish sidesteps and backward rolls. The second hit has slightly more range than that of the first. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=1. | |utiltdmg=1.3% (hits 1 - 5), 2.5% (hit 6) | ||
|utiltdesc=Kneels and telekinetically | |utiltdesc=Kneels down and telekinetically twirls her staff overhead. Unlike her forward and down tilts, it has KO potential due to the high knockback scaling on the last hit. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8.5% ( | |dtiltdmg=8.5% (clean), 5% (late) | ||
|dtiltdesc=Kneels and telekinetically | |dtiltdesc=Kneels down and telekinetically twirls her staff along the ground in front of herself. A good edgeguarding and spacing tool, and can even punish sidesteps. | ||
|dashname= | |dashname= | ||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc= | |dashdesc=Rams into the opponent with her shield. Its clean hitbox grants partial [[invincibility]] to Palutena's body and arm (frames 5 and 6 on her upper body; 7-16 on her arm). Her shield emits a shine, which indicates the duration of its hitbox. | ||
|fsmashname= | |fsmashname=Goddess Wings | ||
|fsmashdmg={{ChargedSmashDmgSSBU| | |fsmashdmg={{ChargedSmashDmgSSBU|13}} (tip), {{ChargedSmashDmgSSBU|16}} (middle) | ||
|fsmashdesc=Conjures a pair of ethereal wings and flaps them forward. | |fsmashdesc=Conjures a pair of ethereal wings and flaps them forward. This move has a windbox near the tips of the wings that can [[push]] away opponents and potentially [[gimp]] recoveries. Has quite a bit of ending lag, making this move very punishable. Occasionally, Palutena utters "Goddess Wings!" when using this move. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|16}} | |usmashdmg={{ChargedSmashDmgSSBU|16}} (base), {{ChargedSmashDmgSSBU|12}} (middle), {{ChargedSmashDmgSSBU|9}} (tip, early), {{ChargedSmashDmgSSBU|7}} (tip, late) | ||
|usmashdesc=Raises her staff skyward | |usmashdesc=Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself. Has the second highest vertical range of any up smash in the game, surpassed only by {{SSBU|Snake}}'s. The beam has three hitboxes: one at the base, one at the middle, and one at the top. | ||
|dsmashname= | |dsmashname=Goddess Wings | ||
|dsmashdmg={{ | |dsmashdmg={{ShortHopDmgSSBU|13}} (tip), {{ChargedSmashDmgSSBU|15}} (middle) | ||
|dsmashdesc=Conjures a pair of ethereal wings and flaps them downward on both sides | |dsmashdesc=Conjures a pair of ethereal wings and flaps them downward on both sides. Its clean hitbox has the highest knockback scaling out of her smash attacks. Much like her forward smash, a windbox appears near the tips of her wings. Occasionally, Palutena utters "Goddess Wings!" when using this move. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1. | |nairdmg={{ShortHopDmgSSBU|1.3}} (hits 1 - 6), {{ShortHopDmgSSBU|5}} (hit 7) | ||
|nairdesc=Telekinetically spins her staff | |nairdesc=Telekinetically spins her staff around herself. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|10}} | |fairdmg={{ShortHopDmgSSBU|10}} | ||
|fairdesc=A flying kick | |fairdesc=A flying kick. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} | |bairdmg={{ShortHopDmgSSBU|12}} | ||
|bairdesc= | |bairdesc=Rotates her body to slam her shield behind her. Much like her dash attack, the clean hitbox grants invincibility arround her upper body, and the duration of its hitbox is indicated by a shine. Its invincibility is brief, which is just before the hitbox first comes out (frame 7). | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6) | |uairdmg={{ShortHopDmgSSBU|1}} (hits 1 - 5), {{ShortHopDmgSSBU|5}} (hit 6) | ||
|uairdesc=Twirls | |uairdesc=Twirls while emitting her halo above her. | ||
|dairname=Purging Kick | |dairname=Purging Kick | ||
|dairdmg={{ShortHopDmgSSBU|11}} | |dairdmg={{ShortHopDmgSSBU|11}} | ||
|dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox | |dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. | ||
|grabname= | |grabname= | ||
|grabdesc=Telekinetically clinches the opponent. Palutena's | |grabdesc=Telekinetically clinches the opponent. Palutena's overall grab range is above-average: her standing grab is the fourth longest ranged non-[[tether grab]] in the game, while her pivot grab also has impressive range. However, her dash grab has a moderate amount of ending lag. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Emits a | |pummeldesc=Emits a burst of light from her staff. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Slightly curls herself and then telekinetically pushes the opponent forward while throwing out her arms. It is Palutena's second-most damaging throw, but only has utility as an edge-guard set-up. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically lifts the opponent and then performs an inverted version of the | |bthrowdesc=Telekinetically lifts the opponent and then performs an inverted version of the [[wikipedia:Arabesque (ballet position)|Arabesque]] (a ballet position) to fling the opponent backward. It is Palutena's most damaging throw, and her only throw that KOs at reasonable percentages. It is also useful for setting up an edge-guard. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward. Despite having high base knockback, its average damage output and below-average knockback scaling make it unreliable at KOing without the use of a highly elevated [[platform]] | |uthrowdesc=Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward. Despite having high base knockback, its average damage output and below-average knockback scaling make it unreliable at KOing without the use of a highly elevated [[platform]]. As a result, it is better suited for setting up aerial pressure. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Telekinetically lifts the opponent | |dthrowdesc=Telekinetically lifts the opponent, then slams them onto the ground. It is Palutena's most useful throw, thanks to its high base knockback, very low knockback growth, and diagonal launching angle. Depending on the opponent's DI, it can combo into any of her aerials. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 161: | Line 197: | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Same as her frontal floor attack. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
Line 170: | Line 206: | ||
|nsname=Autoreticle | |nsname=Autoreticle | ||
|nsdmg=3.5% (per shot) | |nsdmg=3.5% (per shot) | ||
|nsdesc=Illuminates her staff's orb to aim | |nsdesc=Illuminates her staff's orb to aim a {{s|wikipedia|reticle}} over the opponent, and then fires three energy blasts at that location. It will only fire the blasts if nothing blocks her target, and if the opponent is within range and not [[Intangibility|intangible]]. The shots can [[lock]], although due to the changes on locking, it has even less use to initiate combos. It can be used as a way for stopping direct approaches and to force an approach. It is also able to hit opponents behind Palutena, such as if she is moving when it fires and if the opponent is at the maximum horizontal range toward her. Although situational, it also has very minor recovery potential, thanks to it briefly stalling her descent. However, it has high ending lag, regardless of whether or not it targets anything. | ||
|ssname=Explosive Flame | |ssname=Explosive Flame | ||
|ssdmg=1.5% (hits 1-6), 5.5% (hit 7) | |ssdmg=1.5% (hits 1 - 6), 5.5% (hit 7) | ||
|ssdesc=Creates | |ssdesc=Creates a multi-hitting explosion approximately 4 character lengths away from herself. If inputted like a smash attack, the explosion hits approximately 7.5 spaces away. The ability to change its range makes it a decent spacing and zoning tool, as well as an edge-guarding option. This move has good KO potential, thanks to its loop hits reliably trapping the opponent, and its last hit having impressive knockback. | ||
|usname=Warp | |usname=Warp | ||
|usdmg= | |usdmg=0% | ||
|usdesc= | |usdesc=Disappears and then reappears in a chosen direction. It quickly covers both a respectable amount of vertical distance and a decent horizontal distance while rendering Palutena [[Teleport (disambiguation)|invisible]] (frames 16-32). It can also be [[Ledge-canceling|edge-canceled]], which grants it defensive and re-positioning potentials. However, it renders Palutena [[helpless]] after she reappears unless it is edge-canceled. | ||
|dsname=Counter/Reflect Barrier | |dsname=Counter/Reflect Barrier | ||
|dsdmg=1.3× | |dsdmg=1.3× countered attack/1.4× reflected projectile | ||
|dsdesc=Palutena uses her shield to | |dsdesc=Palutena uses her shield to catch an opponent's attack. If a physical attack connects, Palutena will forcefully thrust her staff out, creating a blast of light. If a projectile attack connects, she raises her shield to emit a rectangular barrier that reflects the projectile. | ||
|fsname=Black Hole Laser | |fsname=Black Hole Laser | ||
|fsdmg= | |fsdmg=40.8% (maximum damage) | ||
|fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a | |fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole. The Black Hole does not deal damage, but [[pull]]s the opponent into itself and places them in a [[tumbling]] state. Conversely, the Mega Laser hits multiple times before concluding with a final blast that launches the opponent and dissipates the Black Hole. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Walks out of a | * Walks out of a golden door that is decorated with her halo's design and emits a bright, shining light. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
Line 223: | Line 229: | ||
*'''Side taunt''': Laughs while using her staff to perform a twirling, inverted version of the Arabesque. | *'''Side taunt''': Laughs while using her staff to perform a twirling, inverted version of the Arabesque. | ||
*'''Down taunt''': Lets go of her staff and telekinetically holds it next to herself, then brushes her hair aside while emitting her halo and saying "Ready when you are." ({{ja|いつでもどうぞ?|Itsudemo dōzo?}}, ''Feel free whenever.'') before grabbing her staff. | *'''Down taunt''': Lets go of her staff and telekinetically holds it next to herself, then brushes her hair aside while emitting her halo and saying "Ready when you are." ({{ja|いつでもどうぞ?|Itsudemo dōzo?}}, ''Feel free whenever.'') before grabbing her staff. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Taps the ground with the tail of her staff and shield in front of herself, during which she briefly emits her halo. | *Taps the ground with the tail of her staff and shield in front of herself, during which she briefly emits her halo. | ||
*Looks away while crossing her staff and shield in front of herself, during which she briefly emits her halo. | *Looks away while crossing her staff and shield in front of herself, during which she briefly emits her halo. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light." ({{ja|さ、回収しましょうか?|Sa, kaishū shimashou ka?}}, ''So, shall we recover?''). | ||
** | **If Pit is present in the match, there is a chance she will instead say "Oh, so sorry about that, Pit." ({{ja|やられちゃいましたね?|Yararechaimashita ne?}}, ''Were you hurt?''). | ||
* | *Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you." ({{ja|ちょっと大人げなかったかしら?|Chotto otonage nakatta kashira?}}, ''I wonder if you grew up a bit?''). | ||
** | **If Dark Pit is present in the match, there is a chance she will instead say "Poor little Pittoo." ({{ja|いつまでも意地っ張りですね~|Itsumademo ijippari desu ne~}}, ''Forever a nuisance~''). | ||
* | *Laughs while using her staff to briefly perform the Backwards Showgirl (a pole dancing move) before assuming a seated stance while floating. In the Japanese version, she says ({{ja|本気出してもいいんですよ?|Honki dashitemo īndesu yo?}}, ''It's all right to fight seriously.''). | ||
[[File:PitTheme.ogg|thumb|A flourished remix of a small excerpt of the title screen theme of ''Kid Icarus'', with an original ending.]] | [[File:PitTheme.ogg|thumb|A flourished remix of a small excerpt of the title screen theme of ''Kid Icarus'', with an original ending.]] | ||
<gallery> | <gallery> | ||
Line 287: | Line 247: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Abadango|Japan}} - Has a strong Palutena secondary. Placed 13th at {{Trn|Umebura Japan Major 2019}} with wins over {{Sm|Kie}} and {{Sm|OCEAN}}. | |||
*{{Sm|Dabuz|USA}} - Has a strong Palutena secondary. 2nd at [[Let's Make Moves]], 4th at [[GENESIS 6]]. | |||
*{{Sm|Frozen|USA}} - One of the best Palutena mains in the United States. Placed 3rd at {{Trn|Collision 2019}} and 17th at [[Let's Make Moves]]. | |||
*{{Sm|Abadango|Japan}} - | *{{Sm|Gen|USA}} - 5th at {{Trn|Overclocked Ultimate}}, 7th at [[Let's Make Moves]], and 17th at [[Glitch 6]] . | ||
*{{Sm| | *{{Sm|Light|p=Germany|Germany}} - 3rd at [[Valhalla II]], 7th at {{Trn|Calyptus Cup Inkstrike}}, and 33rd at {{Trn|Frostbite 2019}}. | ||
*{{Sm| | *{{Sm|Nairo|USA}} - The best Palutena player in the world. 4th at [[Let's Make Moves]], 2nd at [[Glitch 6]], and 17th at [[GENESIS 6]]. | ||
*{{Sm| | *{{Sm|Phantom|USA|p=Connecticut}} - The best Palutena main in New England. 13th at {{Trn|Pound 2019}} with wins over {{Sm|Mr. R}} and {{Sm|Ryuga}}. | ||
*{{Sm| | *{{Sm|Prince Ramen|USA}} - The best Palutena main in Florida. Placed 9th at {{Trn|Overlords of Orlando: Ultimate Edition}} and 17th at [[Smash Conference United]]. | ||
*{{Sm| | *{{Sm|The Great Gonzales|USA}} - One of the best Palutena mains in the United States. Placed 25th at {{Trn|Collision 2019}} and 3rd at {{Trn|The Scarlet Classic V}}. | ||
*{{Sm| | *{{Sm|TLTC|USA}} - The best solo Palutena player in SoCal. Placed 9th at [[SoCal Chronicles]], 17th at {{Trn|Ultimate Nimbus}}, and 49th at [[GENESIS 6]]. | ||
*{{Sm| | *{{Sm|Trevonte|USA}} - Placed 4th at [[Super Splat Bros]], and 65th at [[GENESIS 6]]. | ||
*{{Sm|UtopianRay|USA}} - One of the best Palutena mains in the United States. Placed 7th at [[Glitch 6]], 17th at {{Trn|Frostbite 2019}}, and 17th at {{Trn|Pound 2019}}. | |||
=={{SSBU|Classic Mode}}: A Little Divine Intervention== | =={{SSBU|Classic Mode}}: A Little Divine Intervention== | ||
Referring to being a goddess herself, Palutena's opponents all come from series where religion and mythology play a key role, such as the Belmonts being devoted Christians with holy equipment or the ''[[The Legend of Zelda (universe)|Zelda]]'' series having multiple deities who often require or grant assistance to the players. The title is the same as a phrase she says in her debut character trailer for ''[[Super Smash Bros. 4]]''. | |||
Referring to being a goddess herself, Palutena's opponents all come from series where religion and mythology play a key role. The title is the same as a phrase she says in her debut character trailer for ''[[Super Smash Bros. 4]]''. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px}} and {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}}||[[Great Plateau Tower]]||''{{SSBUMusicLink|Kid Icarus|Overworld}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}}||[[Midgar]]||''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}} and {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Riders Of The Light}}''|| | ||
|- | |- | ||
|6||{{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} {{SSBU|Pit}} (x3) | |6||{{SSBU|Pit}} (x3) {{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} and {{SSBU|Dark Pit}} (x3) {{Head|Dark Pit|g=SSBU|s=20px}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Green}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Red}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||Horde Battle | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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|} | |} | ||
Note: Most stages play a track from the {{uv|Kid Icarus}} universe, no matter what universe the stage | Note: Most stages play a track from the {{uv|Kid Icarus}} universe, no matter what universe the stage originated from, with the only exception being Umbra Clock Tower. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Palutena has ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Palutena has ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' accompany the credits. | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Line 340: | Line 294: | ||
Palutena was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Palutena was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
During the opening cutscene, Palutena was present | During the opening cutscene, Palutena was present when [[Galeem]] unleashed his beams of light. She attempted to block a beam with [[Reflect Barrier]], which the beam completely pierced, disintegrating her. Her defeat causes {{SSBU|Pit}} and {{SSBU|Dark Pit}} to lose their [[Power of Flight]], making the duo fall victim to the beams as well. They were all placed under Galeem's imprisonment alongside the rest of the fighters, excluding {{SSBU|Kirby}}. A puppet fighter cloned from her is later seen alongside ones cloned from {{SSBU|Greninja}}, {{SSBU|King Dedede}}, {{SSBU|Pokémon Trainer}} and other fighters. | ||
Presumably, Palutena fell temporarily under [[Dharkon]]'s control after Galeem was first defeated, the narration of Dharkon's introduction being vague on how many fighters he stole from Galeem. | |||
Palutena is the last fighter to be found to be imprisoned by Galeem. In | Palutena is the last fighter to be found to be imprisoned by Galeem. In The Final Battle, she is called by Galeem as part of reinforcements after {{SSBU|Dark Samus}} is awakened and {{SSBU|Crazy Hand}} is beaten. She is an obligatory unlock for the true ending, as awaking her leads to a battle with Master Hand that frees him from Galeem's control (both of whom's defeats greatly shifts the balance of power in Dharkon's favor). | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|54 | | 54 | ||
|[[File:Palutena SSBU.png|center|108x108px]] | | [[File:Palutena SSBU.png|center|108x108px]] | ||
| {{SSBU|Palutena}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|12,500 | | 12,500 | ||
|[[Palutena's Temple]] ([[Ω form]]) | | [[Palutena's Temple]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | | ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Palutena's | Palutena's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Palutena in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Palutena Spirit.png|705. '''''Palutena''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 393: | Line 349: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|118 | |118 | ||
|{{ | |[[File:Wanda Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Wanda}}Wanda | ||
|''Super Mario series'' | |||
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | |•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,500 | |1,500 | ||
|[[Green Greens]] ([[Battlefield form]]) | |[[Green Greens]] ([[Battlefield form]]) | ||
Line 405: | Line 361: | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd | |•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | ||
|- | |- | ||
|381 | |381 | ||
|{{ | |[[File:Elline Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Elline}}Elline | ||
|''Kirby series'' | |||
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
Line 417: | Line 373: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | |{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | ||
|- | |- | ||
|445 | |445 | ||
|{{ | |[[File:AlolanExeggutorSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Alolan Exeggutor}}Alolan [[Exeggutor]] | ||
|•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}} | |''Pokémon series'' | ||
| | |•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,300 | |4,300 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy favors up smash attacks<br>•Only certain Pokémon will emerge from Poké Balls ([[Alolan Exeggutor]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | ||
|- | |- | ||
|632 | |632 | ||
|{{ | |[[File:Nyna.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Nyna}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,200 | |4,200 | ||
|[[Temple]] | |[[Temple]] | ||
Line 441: | Line 397: | ||
|•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|640 | |640 | ||
|{{ | |[[File:Deirdre Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Deirdre}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Temple]] | |[[Temple]] | ||
Line 453: | Line 409: | ||
|•You have reduced attack power | |•You have reduced attack power | ||
|{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | |{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | ||
|- | |- | ||
|644 | |644 | ||
|{{ | |[[File:Lilina.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Lilina}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,500 | |3,500 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 465: | Line 421: | ||
|•The enemy's explosion and fire attacks have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | |•The enemy's explosion and fire attacks have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}} | |{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}} | ||
|- | |- | ||
|650 | |650 | ||
|{{ | |[[File:Ninian Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Ninian}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Castle Siege]] ([[Battlefield form]]) | |[[Castle Siege]] ([[Battlefield form]]) | ||
Line 477: | Line 433: | ||
|•Defeat the main fighter to win<br>•The enemy can use their Final Smash twice in a row<br>•The enemy's FS Meter charges quickly | |•Defeat the main fighter to win<br>•The enemy can use their Final Smash twice in a row<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}} | |{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}} | ||
|- | |- | ||
|661 | |661 | ||
|{{ | |[[File:Elincia Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Elincia}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
Line 489: | Line 445: | ||
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed when the enemy's at high damage<br>•The enemy has increased move speed | |•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed when the enemy's at high damage<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | |{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | ||
|- | |- | ||
|710 | |710 | ||
| | |[[File:Classic Medusa Spirit.png|center|64x64px]] | ||
|''Kid Icarus'' | |Medusa | ||
|•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |''Kid Icarus series'' | ||
| | |•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,600 | |4,600 | ||
|[[Find Mii]] ([[Ω form]]) | |[[Find Mii]] ([[Ω form]]) | ||
Line 501: | Line 457: | ||
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while | |•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|- | |- | ||
|722 | |722 | ||
|{{ | |{{anchor|Pseudo-Palutena}}[[File:Pseudo-Palutena.png|center|64x64px]] | ||
|''Kid Icarus'' | |Pseudo-Palutena | ||
|''Kid Icarus series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 513: | Line 469: | ||
|•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | |•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | ||
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}} | |{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}} | ||
|- | |- | ||
|843 | |843 | ||
| | |[[File:Katrina Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Katrina | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 525: | Line 481: | ||
|•All fighters take serious damage<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | |•All fighters take serious damage<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | ||
|- | |- | ||
|859 | |859 | ||
| | |[[File:Serena Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Serena | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
Line 537: | Line 493: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | ||
|- | |- | ||
|957 | |957 | ||
| | |[[File:Melia.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |Melia | ||
|''Xenoblade Chronicles series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|4,200 | |4,200 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
|•Hazard: Poison Floor | |•Hazard: Poison Floor | ||
|•The floor is poisonous<br>•The enemy's magic attacks have increased power | |•The floor is poisonous<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Xenoblade | |{{SSBUMusicLink|Xenoblade|Time to Fight! - Xenoblade Chronicles}} | ||
|- | |- | ||
|1,172 | |1,172 | ||
| | |[[File:Mia Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |Mia | ||
|''Golden Sun series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,200 | |2,200 | ||
|[[Delfino Plaza]] (Large Island) | |[[Delfino Plaza]] (Large Island) | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy shields often<br>•The enemy can heal by shielding attacks | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,253 | |1,253 | ||
|{{ | |{{anchor|Elena}}[[File:Elena Spirit.png|center|64x64px]] | ||
|Elena | |||
|''Pandora's Tower'' | |''Pandora's Tower'' | ||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
Line 573: | Line 529: | ||
|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while | |•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | |{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | ||
|- | |- | ||
|1,269 | |1,269 | ||
|{{ | |{{anchor|Culdra}}[[File:Culdra.png|center|64x64px]] | ||
|''Culdcept'' | |Culdra | ||
|''Culdcept series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,200 | |9,200 | ||
|[[Temple]] | |[[Temple]] | ||
|•Magic and PSI Unleashed | |•Magic and PSI Unleashed | ||
|•All fighters' magic and PSI attacks have increased power | |•All fighters' magic and PSI attacks have increased power | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Culdcept}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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! Character | ! Character | ||
|- | |- | ||
|972 | |||
| | |[[File:Morag.png|center|64x64px]] | ||
| | |Mòrag | ||
|''Xenoblade Chronicles series'' | |||
| | |•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=Navy}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,400 | |||
|[[Gaur Plain]] ([[Battlefield form]]) | |||
|•Hazard: Lava Floor | |||
|{{SSBUMusicLink|Xenoblade | |•Defeat the main fighter to win<br>•The floor is lava | ||
|{{SSBUMusicLink|Xenoblade|Battle!! - Xenoblade Chronicles 2}} | |||
|[https://nintendo.fandom.com/wiki/Brighid Brighid] | |||
|- | |- | ||
|1,052 | |1,052 | ||
| | |[[File:Trevor Spirit CoD.png|center|64x64px]] | ||
|''Castlevania'' | |Trevor C. Belmont | ||
|''Castlevania series'' | |||
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,000 | |13,000 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
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|- | |- | ||
|1,168 | |1,168 | ||
| | |[[File:Isaac Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |[[Isaac]] | ||
|''Golden Sun series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,900 | |8,900 | ||
|[[Wuhu Island]] (Swaying Bridge) | |[[Wuhu Island]] (Swaying Bridge) | ||
| | |•[[Assist Trophy]] Enemies (Isaac) | ||
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|{{s|goldensun|Mia}} | |{{s|goldensun|Mia}} | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Palutena|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Palutena|Alternate costumes]]== | ||
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<gallery> | <gallery> | ||
SSBU Palutena Number.png|Palutena's fighter card. | SSBU Palutena Number.png|Palutena's fighter card. | ||
SSBUWebsitePalutena1.jpg|Idling on [[Coliseum]]. | SSBUWebsitePalutena1.jpg|Idling on [[Coliseum]]. | ||
SSBUWebsitePalutena2.jpg|Palutena summoning [[Explosive Flame]] on [[Skyloft]]. | SSBUWebsitePalutena2.jpg|Palutena summoning [[Explosive Flame]] on [[Skyloft]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=0yD_B4ZkdME}} | {{#widget:YouTube|id=0yD_B4ZkdME}} | ||
==Trivia== | ==Trivia== | ||
*Palutena is the only character to have two previously separate | *Palutena is the only character to have two previously separate moves merge into one, being Counter and Reflect Barrier. | ||
*Palutena's artwork was one of three to have been updated on the official site, alongside {{SSBU|Falco}} and {{SSBU|Shulk}}. Compared to [[:File:Palutena_SSBU_No_Halo.png|her original artwork]], her halo was added, her chiton now covers up more of her thigh, | *Palutena's artwork was one of three to have been updated on the official site, alongside {{SSBU|Falco}} and {{SSBU|Shulk}}. Compared to [[:File:Palutena_SSBU_No_Halo.png|her original artwork]], her halo was added, her chiton now covers up more of her thigh, and her lips shrank, and her eyes grew. | ||
*Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in | *Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in the 1.0.6. update for Japanese releases of ''SSB4''. This change was retained in ''Ultimate'', including all international versions. | ||
**While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | **While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | ||
**As Palutena's | **As Palutena's Spirit artwork uses an illustration from ''Kid Icarus: Uprising'', it depicts her chiton still revealing most of her thigh. This is probably an oversight, as the Spirits for Camilla from ''Fire Emblem: Fates'' and Mythra from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative. | ||
*Palutena is one of the last characters to unlock no matter which method is chosen. She's the last unlockable character in [[Kirby (SSBU)|Kirby's]] Classic Mode column, she is the final opponent in the timed encounters, and in World of Light, she is in the Final Battle map. | |||
*Palutena is one of the last characters to unlock. She's the last unlockable character in | *An interview with [[Masahiro Sakurai]] revealed that Palutena and {{SSBU|Bayonetta}} were under consideration to survive Galeem's attack in the World of Light opening. They were turned down in favor of {{SSBU|Kirby}}, due to both women being very complex characters to use for beginners and that other characters of their series were also turned into spirits, stating that Palutena couldn't do anything to escape as all other ''Kid Icarus'' deities like Hades were also turned into spirits. | ||
*An interview with [[Masahiro Sakurai]] revealed that Palutena and Bayonetta were under consideration to survive Galeem's attack in the World of Light opening | **Both Palutena and Bayonetta are in the Final Battle map, appearing as the last of all fighters. This implies that Galeem (and eventually Dharkon) knew how big of a threat Palutena and Bayonetta were (Palutena being a Goddess, and Bayonetta's slaughter of two gods) to his plans, so he kept them as a last resort. | ||
**Both Palutena and Bayonetta are | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
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[[Category:Palutena (SSBU)| ]] | [[Category:Palutena (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||