Editing Olimar (SSBU)

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Olimar was buffed overall in his transition from ''SSB4'' to ''Ultimate'', with several aspects of his core playstyle being buffed and further improved by ''Ultimate''{{'}}s universally adjusted mechanics.
Olimar was buffed overall in his transition from ''SSB4'' to ''Ultimate'', with several aspects of his core playstyle being buffed and further improved by ''Ultimate''{{'}}s universally adjusted mechanics.


Each Pikmin's various attributes have been improved. Red and Purple Pikmin deal more damage on average, Blue Pikmin's throw strength has been drastically improved, White Pikmin deal even more damage when latched to an opponent via [[Pikmin Throw]], and all aerial attacks that involve Pikmin have more range, especially Yellow Pikmin, which improves their usage on spacing. These changes further strengthen Olimar's already respectable damage output and zoning abilities. In addition to this, all of Olimar's Pikmin-based aerials now have [[transcendent priority]], which allows Olimar to trade moves much more safely than in ''SSB4'', which eliminates one of his biggest flaws from that game.
Each Pikmin's various attributes have been improved. Red and Purple Pikmin deal more damage on average, Blue Pikmin's throw strength has been drastically improved, White Pikmin deals even more damage when latched to an opponent via [[Pikmin Throw]], and all aerial attacks that involve Pikmin have more range, especially Yellow Pikmin, which improves their usage on spacing. These changes further strengthen Olimar's already respectable damage output and zoning abilities. In addition to this, all of Olimar's Pikmin-based aerials now have [[transcendent priority]], which allows Olimar to trade moves much more safely than in ''SSB4'', which eliminates one of his biggest flaws from that game.


Olimar's grab game has been noticeably buffed as well. His grab has much more range, which can now be extended depending on the number of Pikmin he has with him, and all of his throws deal more damage on average. As mentioned before, Blue Pikmin's increased throw strength means Olimar now possesses some of the most dangerous KO throws in the game, with up throw in particular having the potential to become even stronger than the likes of {{SSBU|Mewtwo}}, {{SSBU|Charizard}}, or {{SSBU|Incineroar}}. Other notable buffs include to [[up smash]], which has less ending lag to the point it has gained combo potential at low percents (heightening Olimar's [[out of shield]] game), and [[Pikmin Pluck]], which is faster overall. Finally, in terms of universal changes, Olimar's mobility, while still below-average, has been improved via faster [[dash]]ing and [[air speed]]s.
Olimar's grab game has been noticeably buffed as well. His grab has much more range, which can now be extended depending on the number of Pikmin he has with him, and all of his throws deal more damage on average. As mentioned before, Blue Pikmin's increased throw strength means Olimar now possesses some of the most dangerous KO throws in the game, with up throw in particular having the potential to become even stronger than the likes of {{SSBU|Mewtwo}}, {{SSBU|Charizard}}, or {{SSBU|Incineroar}}. Other notable buffs include to [[up smash]], which has less ending lag to the point it has gained combo potential at low percents (heightening Olimar's [[out of shield]] game), and [[Pikmin Pluck]], which is faster overall. Finally, in terms of universal changes, Olimar's mobility, while still below-average, has been improved via faster [[dash]]ing and [[air speed]]s.

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