Editing Ness (SSBU)

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Ness was received positively in the early metagame, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. Ness' early results reflected these improvements: he saw strong performances at majors from players such as {{Sm|Gackt}} and {{Sm|Scend}}, and regionally, he was represented well by a multitude of players, including {{Sm|ATATA}}, {{Sm|Awestin}}, {{Sm|PeW}}, {{Sm|S1}}, and {{Sm|FOW}}. As such, Ness was widely considered a high-tier character in the early metagame of ''Ultimate''. This perception was solidified in online play, as the presence of increased [[Wi-Fi lag|input lag]] ostensibly makes his quick aerials even safer and his recovery more difficult to challenge, allowing players such as Scend and {{Sm|Syrup}} to flourish during the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], which temporarily relegated all large tournaments to an online format. This success was the most apparent with Scend being considered one of the best players in North America's online metagame, as well as his victory at {{Trn|The Box}}, the largest online tournament of all time.
Ness was received positively in the early metagame, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. Ness' early results reflected these improvements: he saw strong performances at majors from players such as {{Sm|Gackt}} and {{Sm|Scend}}, and regionally, he was represented well by a multitude of players, including {{Sm|ATATA}}, {{Sm|Awestin}}, {{Sm|PeW}}, {{Sm|S1}}, and {{Sm|FOW}}. As such, Ness was widely considered a high-tier character in the early metagame of ''Ultimate''. This perception was solidified in online play, as the presence of increased [[Wi-Fi lag|input lag]] ostensibly makes his quick aerials even safer and his recovery more difficult to challenge, allowing players such as Scend and {{Sm|Syrup}} to flourish during the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], which temporarily relegated all large tournaments to an online format. This success was the most apparent with Scend being considered one of the best players in North America's online metagame, as well as his victory at {{Trn|The Box}}, the largest online tournament of all time.


In the post-pandemic metagame, Ness enjoyed great results in the early years of the metagame, especially from Gackt, who was a regular in the top 50 for some time and had several top 8 major performances under his belt. However, his results at the highest level of competitive play declined as the metagame progressed. Similar to previous ''Smash'' titles, Ness's limited attack range hindered his neutral against certain characters, particularly swordfighters such as {{SSBU|Lucina}} and {{SSBU|Shulk}}. He also struggled to recover without the use of his double jump, and his floatiness left him susceptible to juggling. Furthermore, the newer metagame featured the rise of many other characters that had superior range (such as the [[DLC]] character {{SSBU|Steve}}) or could exploit Ness' recovery (such as {{SSBU|Mr. Game & Watch}}), which made Ness' weaknesses even more apparent. As such, at this level of competitive play, Ness' best players faced inconsistency (e.g. Gackt placing top 3 at {{Trn|Kagaribi 7}}, then 49th at {{Trn|Maesuma TOP 8}} a month later) or picked up other characters that were better suited for the new metagame (e.g. Syrup becoming more successful after picking up Steve).
In the post-pandemic metagame, Ness enjoyed great results in the early years of the metagame, especially from Gackt, who was a regular in the top 50 for some time and had several top 8 major performances under his belt. However, his results at the highest level of competitive play declined as the metagame progressed. Similar to previous ''Smash'' titles, Ness' limited attack range hindered his neutral against certain characters, particularly swordfighters such as {{SSBU|Lucina}} and {{SSBU|Shulk}}. He also struggled to recover without the use of his double jump, and his floatiness left him susceptible to juggling. Furthermore, the newer metagame featured the rise of many other characters that had superior range (such as the [[DLC]] character {{SSBU|Steve}}) or could exploit Ness' recovery (such as {{SSBU|Mr. Game & Watch}}), which made Ness' weaknesses even more apparent. As such, at this level of competitive play, Ness' best players faced inconsistency (e.g. Gackt placing top 3 at {{Trn|Kagaribi 7}}, then 49th at {{Trn|Maesuma TOP 8}} a month later) or picked up other characters that were better suited for the new metagame (e.g. Syrup becoming more successful after picking up Steve).


Despite the lower reputation, Ness remains popular at regional and superregional events, thanks to in-region performances from players such as ATATA, {{Sm|PkChris}}, and {{Sm|Sumaho}}. As such, Ness' overall representation has remained in or around the top 20 for most of the metagame. In addition, Ness players have continued to make notable runs and upsets at top-level play from time to time, such as Syrup's Ness counterpick taking a win over both {{Sm|Sparg0}} and {{Sm|Hurt}} in the [[UltRank 2025]] season and two Ness players &mdash; Gackt and PkChris &mdash; having defeated {{Sm|MkLeo}}. Though no longer considered a high-tier character, his tier list position has remained consistently in the middle of the cast, fluctuating between high to mid-40s on the first three tier lists. Notably, earlier tier lists had players from Japan rank Ness lower on their tier lists, while players in North America ranked Ness higher.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref><ref>{{cite web|url=http://web.archive.org/web/20240215192133/https://luminosity.gg/news/smash-ultimates-2nd-official-tier-list|title=Smash Ultimate's 2nd Official Tier List}}, data located in the "Regional Differences" section</ref>
Despite the lower reputation, Ness remains popular at regional and superregional events, thanks to in-region performances from players such as ATATA, {{Sm|PkChris}}, and {{Sm|Sumaho}}. As such, Ness' overall representation has remained in or around the top 20 for most of the metagame. In addition, Ness players have continued to make notable runs and upsets at top level play from time-to-time, such as Syrup's Ness counterpick taking a win over both {{Sm|Sparg0}} and {{Sm|Hurt}} in the [[UltRank 2025]] season and two Ness players &mdash; Gackt and PkChris &mdash; having defeated {{Sm|MkLeo}}. Though no longer considered a high tier character, his tier list position has remained consistently in the middle of the cast, fluctuating between high to mid 40s on the first three tier lists. Notably, earlier tier lists had players from Japan rank Ness lower on their tier lists, while players in North America ranked Ness higher.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref><ref>{{cite web|url=http://web.archive.org/web/20240215192133/https://luminosity.gg/news/smash-ultimates-2nd-official-tier-list|title=Smash Ultimate's 2nd Official Tier List}}, data located in the "Regional Differences" section</ref>


=={{SSBU|Classic Mode}}: Home to Onett!==
=={{SSBU|Classic Mode}}: Home to Onett!==

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