Editing Ness (SSBM)

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===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''Any number following the Smasher name indicates placement on the [[MPGR Summer 2022]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Melee]].''


:''See also: [[:Category:Ness players (SSBM)]]''
:''See also: [[:Category:Ness players (SSBM)]]''


*{{Sm|Simna ibn Sind|USA}} - Considered the best Ness player from 2006 to 2008, from 2015 to 2020, and of all time. He holds the best major results for Ness with 13th at {{Trn|EVO World 2007}} and 17th at {{Trn|Super Champ Combo}}. Mainly only attended {{Trn|EVO}} and [[GENESIS (tournament series)|GENESIS]] before his inactivity from competition. Simna ibn Sind is also known to be the person who discovered the [[Thunder Jacket]].
*{{Sm|Simna ibn Sind|USA}} - Considered the best Ness player from 2006 to 2008, from 2015 to 2020, and of all time. He holds the best major results for Ness with 13th at {{Trn|EVO World 2007}} and 17th at {{Trn|Super Champ Combo}}. Mainly only attended {{Trn|EVO}} and [[Trn|GENESIS (tournament series)|GENESIS]] before his inactivity from competition. Simna ibn Sind is also known to be the person who discovered the [[Thunder Jacket]].
*{{Sm|Mofo|USA}} - One of the most influential Ness mains known for discovering many [[glitch]]es such as the [[Star Jacket]], [[Spike Jacket]] and the [[yoyo stack glitch]]. Considered the best Ness in the world from 2009 to 2014 before retiring, has taken a set off {{Sm|Gravy}} and {{Sm|Captain Smuckers}}.
*{{Sm|Mofo|USA}} - One of the most influential Ness mains known for discovering many [[glitch]]es such as the [[Star Jacket]], [[Spike Jacket]] and the [[yoyo stack glitch]]. Considered the best Ness in the world from 2009 to 2014 before retiring, has taken a set off {{Sm|Gravy}} and {{Sm|Captain Smuckers}}.
*{{Sm|JoeyBats|Canada}} - The current best Ness player in the world, gaining notoriety during online tournaments through [[Slippi]]. He boast the highest tournament placements and highest rates of tournament participation among Ness players in 2021 on [[Project Slippi]] netplay and offline placed 17th at the superregional {{Trn|Rise 'N Grind 2023}}.
*{{Sm|JoeyBats|Canada}} - The current best Ness player in the world, gaining notoriety during online tournaments through [[Slippi]]. He boast the highest tournament placements and highest rates of tournament participation among Ness players in 2021 on [[Project Slippi]] netplay and offline placed 17th at the superregional {{Trn|Rise 'N Grind 2023}}.
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[[File:SSBM-Nessyoyo.png|thumb|The yoyo's texture.]]
[[File:SSBM-Nessyoyo.png|thumb|The yoyo's texture.]]
[[File:Elnessjabsmaller.gif|thumb|The "Electric Ness" glitch being performed.]]
[[File:Elnessjabsmaller.gif|thumb|The "Electric Ness" glitch being performed.]]
*Although Ness is no longer able to auto-snap to the ledge out of aerial PK Thunder, modifying the move to be able to do so and grabbing the ledge while PK Thunder is being controlled reveals that it will despawn as it would in the original ''Super Smash Bros.'' This even happens with v1.00 behavior where normally, the thunder ball continues to fly if Ness is hit while controlling it, possibly suggesting that PK Thunder auto-ledge-snap may have been considered initially.
*Although Ness is no longer able to auto-snap to the ledge out of aerial PK Thunder, modifying the move to be able to do so and grabbing the ledge while PK Thunder is being controlled reveals that it will despawn as it would in the original ''Super Smash Bros.''. This even happens with v1.00 behavior where normally, the thunder ball continues to fly if Ness is hit while controlling it, possibly suggesting that PK Thunder auto-ledge-snap may have been considered initially.
*When Ness's profile page was updated on July 17th, 2001, [[Sakurai]] revealed that Ness was meant to be replaced by [[Lucas]] from ''Mother 3''. However, as ''Mother 3'' was facing development issues and had its original Nintendo 64 release cancelled, Ness was brought back instead.
*When Ness's profile page was updated on July 17th, 2001, [[Sakurai]] revealed that Ness was meant to be replaced by [[Lucas]] from ''Mother 3''. However, as ''Mother 3'' was facing development issues and had its original Nintendo 64 release cancelled, Ness was brought back instead.
*Interestingly, the command structure for Ness's down aerial matches up with its ''Brawl'' counterpart, though it lacks the late hitbox. It is very likely that the down aerial was programmed this way erroneously, since it has two "Synchronous Timer" flags (4 frames and 5 frames) before the hitbox is cleared, adding up to 9 frames, while most moves only have one.
*Interestingly, the command structure for Ness's down aerial matches up with its ''Brawl'' counterpart, though it lacks the late hitbox. It is very likely that the down aerial was programmed this way erroneously, since it has two "Synchronous Timer" flags (4 frames and 5 frames) before the hitbox is cleared, adding up to 9 frames, while most moves only have one.

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