Editing Min Min (SSBU)

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==Moveset==
==Moveset==
*Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move ([[ARMS Change]]).
*Min Min has an unorthodox control scheme for the ''Super Smash Bros.'' series: the attack ([[A]] by default) and special ([[B]] by default) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min's special moveset technically consists of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move [[ARMS Change]].
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors.
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the ARMS being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting [[shield]]s, walls, or floors.
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward.
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward.

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