Editing Mii Swordfighter (SSBU)
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|ssc1name=[[Gale Stab]] | |ssc1name=[[Gale Stab]] | ||
|ssc1dmg=8% (uncharged), 18.5% (fully charged) | |ssc1dmg=8% (uncharged), 18.5% (fully charged) | ||
|ssc1desc=The Swordfighter rushes forward, stabbing forward as they do so. If an opponent is hit, the Swordfighter will immediately slow down. The move as a whole functions similarly to [[Quick Draw]], with the ability to charge the move for increased distance, damage, and knockback, as well as putting the Swordfighter into a helpless state when the move is ended in midair. At high charge, the move deals high knockback and functions as a KO move. | |ssc1desc=The Swordfighter rushes forward, stabbing forward as they do so. If an opponent is hit, the Swordfighter will immediately slow down. The move as a whole functions similarly to [[Quick Draw]], with the ability to charge the move for increased distance, damage, and knockback, as well as putting the Swordfighter into a helpless state when the move is ended in midair. At high charge, the move deals high knockback and functions as a KO move. Unlike most moves of its kind, the Swordfighter is unable to snap to ledges until some time after the hitboxes conclude, making it risky to aim for ledges while recovering as it will lead to a [[self-destruct]]. (As of patch 12.0.0 the self destruct bug has been fixed and you can now snap to the ledge upon hitbox collision.) | ||
|ssc2name=[[Chakram]] | |ssc2name=[[Chakram]] | ||
|ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram) | |ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram) |