Editing Mii Swordfighter (SSBU)

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In patch 9.0.0, Mii Swordfighter received a buff to Hero's Spin, making the move connect with itself more reliably. This change was simply reverting a shadow nerf from 2.0.0 that caused Hero's Spin to not connect on the final hit unless the player moved backwards on their joystick for the last hit. Being an undocumented change, it was rumored to have been an accident, the rumor being supported by 9.0.0's hotfix of the move.
In patch 9.0.0, Mii Swordfighter received a buff to Hero's Spin, making the move connect with itself more reliably. This change was simply reverting a shadow nerf from 2.0.0 that caused Hero's Spin to not connect on the final hit unless the player moved backwards on their joystick for the last hit. Being an undocumented change, it was rumored to have been an accident, the rumor being supported by 9.0.0's hotfix of the move.


Patch 12.0.0, provided Mii Swordfighter with a handful of small buffs to some of his special moves. Airborne Assault deals 2% more damage and does more knockback, now becoming a decent KO move. Stone Scabbard's last hit does more damage and knockback. Blade Counter's intangibility starts 1 frame faster, has faster counter detection, and has less ending lag on activation. And finally, Power Thrust starts 2 frames faster.
Despite receiving more nerfs than buffs, Mii Swordfighter's nerfs have not proven to be very significant due to most of them being universal, leaving them essentially as the same character as they were at launch.
 
As a result of these changes, Mii Swordfighter is a slightly better character than they were at launch.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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|ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range, speed and damage. Otherwise, it will fly in front of the Mii Swordfighter and slowly return towards the position from which it was thrown (much like a boomerang), hitting multiple times. The chakram can be lodged into the floor and walls, but cannot be picked up. This move is good for walling out approaches and initiating combos, and also for ledge trapping and edgeguarding. However, unlike other boomerangs in the game, it cannot travel through platforms and doesn't bounce, instead lodging itself in the ground and losing all momentum.
|ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range, speed and damage. Otherwise, it will fly in front of the Mii Swordfighter and slowly return towards the position from which it was thrown (much like a boomerang), hitting multiple times. The chakram can be lodged into the floor and walls, but cannot be picked up. This move is good for walling out approaches and initiating combos, and also for ledge trapping and edgeguarding. However, unlike other boomerangs in the game, it cannot travel through platforms and doesn't bounce, instead lodging itself in the ground and losing all momentum.
|usdefname=Stone Scabbard
|usdefname=Stone Scabbard
|usdefdmg=4% (hit 1), 3% (hit 2), 8% (hit 3), 3% (through platforms)
|usdefdmg=4% (hit 1), 3% (hit 2), 5% (hit 3), 3% (through platforms)
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. As a recovery, the Swordfighter gains a good distance both vertically and horizontally and can alter their momentum until they begin falling, after which they will plummet down and end up self-destructing if they do not grab a ledge. The first hit starts when the Swordfighter begins ascending, and the second hit is a meteor smash when they begin descending, though its low set knockback is intended to help drag opponents to the ground into the final hit. The landing hit deals high knockback and can KO at 110% near the sides of the stage, making it effective out of shield. When landing, the Mii's sword will go through thin platforms, which damages opponents underneath but deals no knockback. While it may seem effective for [[sacrificial KO]]s, Stone Scabbard is usually highly ineffective for this purpose due to the descending hit's low knockback and the speed the Swordfighter falls, which usually causes the Swordfighter to get KO'd before their opponent. However, it can work when used on characters with poor recoveries, or on ledgehanging opponents.
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. As a recovery, the Swordfighter gains a good distance both vertically and horizontally and can alter their momentum until they begin falling, after which they will plummet down and end up self-destructing if they do not grab a ledge. The first hit starts when the Swordfighter begins ascending, and the second hit is a meteor smash when they begin descending, though its low set knockback is intended to help drag opponents to the ground into the final hit. The landing hit deals high knockback and can KO at 110% near the sides of the stage, making it effective out of shield. When landing, the Mii's sword will go through thin platforms, which damages opponents underneath but deals no knockback. While it may seem effective for [[sacrificial KO]]s, Stone Scabbard is usually highly ineffective for this purpose due to the descending hit's low knockback and the speed the Swordfighter falls, which usually causes the Swordfighter to get KO'd before their opponent. However, it can work when used on characters with poor recoveries, or on ledgehanging opponents.
|usc1name=[[Skyward Slash Dash]]
|usc1name=[[Skyward Slash Dash]]

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