Editing Mega Man (SSBU)

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'''Mega Man''' ({{ja|ロックマン|Rokku man}}, ''Rockman'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', being officially confirmed on June 12th, 2018 alongside the rest of the returning roster. Mega Man is classified as [[Fighter number|Fighter #46]]. He reuses the sounds that were used in ''[[Super Smash Bros. 4]]''.
'''Mega Man''' ({{ja|ロックマン|Rokku man}}, ''Rockman'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', being officially confirmed on June 12th, 2018 alongside the rest of the returning roster. Mega Man is classified as [[Fighter number|Fighter #46]]. He reuses the sounds that were used in ''[[Super Smash Bros. 4]]''.


Mega Man is ranked 47th out of 82 on the current [[tier list]], placing him towards the center of the B- tier. Despite being buffed, this is a small downturn from his previous placement in ''SSB4'', being ranked 27th out of 54. Mega Man is a projectile-heavy fighter, with a myriad of built-in projectiles in his normal moveset. Such examples include his Mega Buster (neutral attack, forward tilt and neutral aerial), forward smash, and up and down aerials, with all his non-projectile normals serving other effective purposes, such as setups (back aerial) or being outright powerful (down smash and up tilt). His specials wrap up his projectile game nicely, with effective setup tools in [[Metal Blade]] and [[Crash Bomber]] and defensive disruption in [[Leaf Shield]]. He also has a great recovery and strong survivability due to his strong aerial mobility, above average weight and a long-distanced recovery option in [[Rush Coil]] that doesn't make him [[helpless]]. Combined, Mega Man has an outstanding zoning game, allowing for a strong camping playstyle.
Mega Man is ranked 47th out of 82 on the current [[tier list]], placing him towards the center of the B- tier. Despite being buffed, this is a small downturn from his previous placement in ''SSB4'', being ranked 27th out of 54. Mega Man is a projectile-heavy fighter, with a myriad of built-in projectiles in his normal moveset. Such examples include his Mega Buster (neutral attack, forward tilt and neutral aerial), forward smash, and up and down aerials, with all his non-projectile normals serving other effective purposes, such as setups (back aerial) or being outright powerful (down smash and up tilt). His specials wrap up his projectile game nicely, with effective setup tools in [[Metal Blade]] and [[Crash Bomber]] and defensive disruption in [[Leaf Shield]]. He also has a great recovery due to his strong aerial mobility and a long-distanced recovery option in [[Rush Coil]] that doesn't make him [[helpless]]. Combined, Mega Man has an outstanding zoning game, allowing for a strong camping playstyle.


Despite these numerous strengths, Mega Man has several flaws. He is one of the easiest characters to combo and juggle due to his weight and status as a fast-faller, and difficulty landing due to having few effective combo breakers. Mega Man's overreliance on projectiles also means he struggles against characters who have small hitboxes, rushdown gameplans, and especially [[reflection]] and [[absorption]] abilities, who can greatly hinder or shut down his entire gameplan. While Mega Man has fast air mobility, his lackluster [[dashing]] speed limits his options on the ground, and his strongest attacks suffer from generally high startup or ending lag, which make them quite risky. Finally, some of his moveset can be inconsistent with connecting, with examples such as up smash, Leaf Shield and Mega Buster normals being prone to dropping opponents early, adding to his already lacking close range options.
Despite these numerous strengths, Mega Man has several flaws. He is one of the easiest characters to combo and juggle due to his weight and status as a fast-faller, and difficulty landing due to having few effective combo breakers. Mega Man's overreliance on projectiles also means he struggles against characters who have small hitboxes, rushdown gameplans, and especially [[reflection]] and [[absorption]] abilities, who can greatly hinder or shut down his entire gameplan. While Mega Man has fast air mobility, his lackluster [[dashing]] speed limits his options on the ground, and his strongest attacks suffer from generally high startup or ending lag, which make them quite risky. Finally, some of his moveset can be inconsistent with connecting, with examples such as up smash, Leaf Shield and Mega Buster normals being prone to dropping opponents early, adding to his already lacking close range options.

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