Editing Mega Man (SSBU)
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|ftiltdmg=2% | |ftiltdmg=2% | ||
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself has no hitbox, and Mega Man fires while running forwards. Jumping after firing twice will immediately transition to neutral aerial, and can combo consistently as well. | |ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself has no hitbox, and Mega Man fires while running forwards. Jumping after firing twice will immediately transition to neutral aerial, and can combo consistently as well. | ||
|utiltname=Mega Upper | |utiltname=Mega Upper | ||
|utiltdmg=17% (clean), 12% (mid), 8% (late) | |utiltdmg=17% (clean), 12% (mid), 8% (late) | ||
|utiltdesc=A quick-rising uppercut. For a tilt, it has incredible power and vertical range, with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 80%. It has little startup lag at frame 6 but extreme ending lag (55 frames), a small sweetspot and little horizontal range. Grants his entire body intangibility on frames 5-7. Based on a maneuver of the same name Mega Man received in ''Mega Man 2: The Power Fighters,'' which became his [[Shoryuken]]-styled move in the ''Marvel vs. Capcom'' series. | |utiltdesc=A quick-rising uppercut. For a tilt, it has incredible power and vertical range, with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 80%. It has little startup lag at frame 6 but extreme ending lag (55 frames), a small sweetspot and little horizontal range. Grants his entire body intangibility on frames 5-7. Based on a maneuver of the same name Mega Man received in ''Mega Man 2: The Power Fighters,'' which became his [[Shoryuken]]-styled move in the ''Marvel vs. Capcom'' series. |