Editing Mechakoopa

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==Origin==
==Origin==
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
{{iw|mariowiki|Mechakoopa}}s debuted in ''{{iw|mariowiki|Super Mario World}}'', appearing in {{iw|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years, before returning in ''{{iw|mariowiki|New Super Mario Bros. Wii}}''.
{{iw|mariowiki|Mechakoopa}}s debuted in ''{{iw|mariowiki|Super Mario World}}'', appearing in {{iw|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{iw|mariowiki|New Super Mario Bros. Wii}}''.


The general functionality of the Mechakoopas summoned by Bowser Jr. in ''Smash Bros.'' has little in common with how Mechakoopas normally work in ''Mario'' games; instead, it may have been partially inspired by the [https://banjokazooiewiki.com/wiki/Clockwork_Kazooie_Egg Clockwork Kazooie] from ''[[Banjo-Kazooie (universe)|Banjo-Tooie]]''. Once a Clockwork Kazooie Egg is fired by [[Kazooie]] in that game, it hatches upon touching solid ground to reveal a Clockwork Kazooie, a small mechanical automaton resembling her. Much like the ''Smash Bros.'' Mechakoopa, it can walk, and it also explodes automatically after a set amount of time or after coming into contact with enemies. However, unlike ''Smash Bros.'' Mechakoopas, its movements can be directly controlled using the Control Stick, it can pick up items, it can jump if the player presses the A button, the player can detonate it on command by pressing the B button, and it explodes automatically if it touches water (rather than merely sinking in water) or if [[Banjo]] & Kazooie get hurt.
The Big Mechakoopa would later go on to inspire the {{iw|mariowiki|Mega Mechakoopa}}, which first appear in ''{{iw|mariowiki|Mario Party 10}}'' in the minigame {{iw|mariowiki|Mega Mechakoopa's Swing & Stomp}} and then in ''{{iw|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update. While not explicitly described as such, similarly sized Mechakoopas appear in ''{{iw|mariowiki|Mario Kart 8}}'' and its ''[[mariowiki:Mario Kart 8 Deluxe|Deluxe]]'' re-release in their remake of {{iw|mariowiki|GBA Ribbon Road}}, the second course of the {{iw|mariowiki|Bell Cup}}.


Following the release of ''SSB4'', a large type of Mechakoopa not unlike the Big Mechakoopa custom special move, known as the {{iw|mariowiki|Mega Mechakoopa}}, made its first appearance in ''{{iw|mariowiki|Mario Party 10}}'' in the minigame {{iw|mariowiki|Mega Mechakoopa's Swing & Stomp}}, before later appearing in ''{{iw|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update. While not explicitly described as such, similarly sized Mechakoopas appear in ''{{iw|mariowiki|Mario Kart 8}}'' and its ''[[mariowiki:Mario Kart 8 Deluxe|Deluxe]]'' re-release in their remake of {{iw|mariowiki|GBA Ribbon Road}}, the second course of the {{iw|mariowiki|Bell Cup}}.
The first instance of a Mechakoopa exploding in the ''Mario'' series is ''{{iw|mariowiki|Mario Party 5}}'' in the minigame {{iw|mariowiki|Frightmare}} after being jumped on, however the resulting explosion doesn't affect the player. The more offensive and self-destructive instance shown in ''Smash'' carries over into ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' as one of Bowser's abilities where he can summon up to five {{iw|mariowiki|Rabbid Mechakoopa}}s to attack enemies with them exploding on contact if they reach an enemy and will set the enemy on fire if they are upgraded. If they do not reach their target on their first turn, any ally (including Bowser) nearby can also pick them up and throw them at enemies. Bowser's clone {{iw|mariowiki|Darkmess Bowser}} also has this ability as well by using {{iw|mariowiki|Darkmess Rabbid Mechakoopa}}s though he does not pick them up to throw at enemies nor can he summon up to five of them at once being only able to summon the default three. Additionally they cannot set anybody on fire as well.
 
The first instance of a Mechakoopa exploding in the ''Mario'' series is in ''{{iw|mariowiki|Mario Party 5}}'' during the minigame {{iw|mariowiki|Frightmare}} after being jumped on; however, the resulting explosion does not affect the player.
 
The more offensive and self-destructive instance shown in ''Smash'' carries over into ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' as one of Bowser's abilities where he can summon up to five {{iw|mariowiki|Rabbid Mechakoopa}}s to attack enemies, with them exploding on contact if they reach an enemy;  these Mechakoopas will set the enemy on fire if they are upgraded. If they do not reach their target on their first turn, any ally (including Bowser) nearby can also pick them up and throw them at enemies. Bowser's clone {{iw|mariowiki|Darkmess Bowser}} also has this ability as well by using {{iw|mariowiki|Darkmess Rabbid Mechakoopa}}s, though he does not pick them up to throw at enemies, nor can he summon up to five of them at once, being only able to summon the default three. Additionally, they cannot set anybody on fire as well.
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