Editing Mario (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = | |name = Leva and max | ||
|image = | |image = ???????????????????????? | ||
|ssbgame1 = [[SSBlW]] | |||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A+ | |tier = A+ | ||
|ranking = 22 | |ranking = 22 | ||
}} | }} | ||
''' | '''Leva nad max''' ({{ja|レバとマックス|Reba and Max}}, ''Leva and max'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | ||
Next [[Bendy]] | |||
Mario is currently ranked 22nd out of 82 characters on the [[tier list]], placing him at the very end of the A+ tier. This is a slight drop from his 9th out of 54 ranking in ''Smash 4'' where he stood at the lower end of top tier, despite not facing many changes during the transition. Much like his previous incarnation, Mario's greatest asset is his fast frame data; most of his moves have little startup lag and have relatively low end lag. This results in Mario being fairly difficult to [[punish]] relative to most of the cast. His combo game is quite flexible, as Mario can rack up damage quickly and reliably with a myriad of options to do so. In particular, his up aerial is one of the best [[juggling]] tools in the game, as the move can very easily chain into itself and can lead to near inescapable kill setups either on the top blast line or near the ledge. In addition, he also has a versatile moveset: a disruptive [[projectile]] in his [[Fireball]], a [[reflection]]-based and [[reverse]]-based move in his [[Cape]] that can counteract [[camping]], and a decent, if niche [[edgeguard]]ing option with [[F.L.U.D.D.]] | Mario is currently ranked 22nd out of 82 characters on the [[tier list]], placing him at the very end of the A+ tier. This is a slight drop from his 9th out of 54 ranking in ''Smash 4'' where he stood at the lower end of top tier, despite not facing many changes during the transition. Much like his previous incarnation, Mario's greatest asset is his fast frame data; most of his moves have little startup lag and have relatively low end lag. This results in Mario being fairly difficult to [[punish]] relative to most of the cast. His combo game is quite flexible, as Mario can rack up damage quickly and reliably with a myriad of options to do so. In particular, his up aerial is one of the best [[juggling]] tools in the game, as the move can very easily chain into itself and can lead to near inescapable kill setups either on the top blast line or near the ledge. In addition, he also has a versatile moveset: a disruptive [[projectile]] in his [[Fireball]], a [[reflection]]-based and [[reverse]]-based move in his [[Cape]] that can counteract [[camping]], and a decent, if niche [[edgeguard]]ing option with [[F.L.U.D.D.]] | ||