Editing Mario (SSBU)
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| Latest revision | Your text | ||
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|dashdmg=8% (clean), 6% (late) | |dashdmg=8% (clean), 6% (late) | ||
|dashdesc=The {{s|mariowiki|Slide Kick}} from ''Super Mario 64''. Has a diagonal knockback angle, making its lingering hitbox useful for [[2 frame punish]]ing certain opponents and punishing spot dodges. The new animation is more unfavorable in terms of hitbox placements. | |dashdesc=The {{s|mariowiki|Slide Kick}} from ''Super Mario 64''. Has a diagonal knockback angle, making its lingering hitbox useful for [[2 frame punish]]ing certain opponents and punishing spot dodges. The new animation is more unfavorable in terms of hitbox placements. | ||
|fsmashname=Fire Palm Heel ({{ja|ファイア掌底|Faia Shōtei}} | |fsmashname=Fire Palm Heel ({{ja|ファイア掌底|Faia Shōtei}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|17.8}} (fire), {{ChargedSmashDmgSSBU|14.7}} (arm) | |fsmashdmg={{ChargedSmashDmgSSBU|17.8}} (fire), {{ChargedSmashDmgSSBU|14.7}} (arm) | ||
|fsmashdesc=A palm thrust that produces a small explosion. Though it is Mario's slowest ground attack, coming out on frame 15, it is among the quicker forward smashes and considered among the best in the game for several reasons: It is Mario's most powerful KO move when sweet spotted, KOing as low as 65% by the ledge and 90% center stage, the fireball itself is disjointed, can be angled downwards or upwards to hit ledge hangs, and the start-up animation has Mario pull back his hurtbox deceptively far, inadvertently allowing him to avoid several attacks. However, the sweet spot is out prioritized by the sour spot, necessitating good spacing to land. | |fsmashdesc=A palm thrust that produces a small explosion. Though it is Mario's slowest ground attack, coming out on frame 15, it is among the quicker forward smashes and considered among the best in the game for several reasons: It is Mario's most powerful KO move when sweet spotted, KOing as low as 65% by the ledge and 90% center stage, the fireball itself is disjointed, can be angled downwards or upwards to hit ledge hangs, and the start-up animation has Mario pull back his hurtbox deceptively far, inadvertently allowing him to avoid several attacks. However, the sweet spot is out prioritized by the sour spot, necessitating good spacing to land. | ||