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In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>
In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>


In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkey Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series.
In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkeuy Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series.


For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fulfill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', to the extent that Martinet's successor {{iw|mariowiki|Kevin Afghani}} would effectively perform impressions of Martinet's voices for Mario (and Luigi), most auxiliary media prior to that game (such as the [[mariowiki:Super Mario Bros. (film)|live-action film]] and various cartoons produced by {{iw|mariowiki|DIC Entertainment}}) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent, some elements of which were portrayed in the [[mariowiki:The Super Mario Bros. Movie|2023 animated film]].  
For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fulfill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', to the extent that Martinet's successor {{iw|mariowiki|Kevin Afghani}} would effectively perform impressions of Martinet's voices for Mario (and Luigi), most auxiliary media prior to that game (such as the [[mariowiki:Super Mario Bros. (film)|live-action film]] and various cartoons produced by {{iw|mariowiki|DIC Entertainment}}) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent, some elements of which were portrayed in the [[mariowiki:The Super Mario Bros. Movie|2023 animated film]].  

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