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==Origin==
==Origin==
[[File:Mario Walking.jpg|thumb|left|Official artwork of Mario from ''{{iw|mariowiki|Super Mario 64}}''. This appearance inspired his design for ''Super Smash Bros.'' and ''Super Smash Bros. Melee''.]]
|thumb|left|Official artwork of Mario from ''{{iw|mariowiki|Super Mario 64}}''. This appearance inspired his design for ''Super Smash Bros.'' and ''Super Smash Bros. Melee''.]]
In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>
In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>


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===Trophies===
===Trophies===
{{main|List of SSBM trophies (Super Mario Bros. series)}}
{{main|List of SSBM trophies (Super Mario Bros. series)}}
In addition to the standard three trophies which playable characters in ''Melee'' get - a standard trophy won by defeating {{SSBM|Classic Mode}}, and "Smash Red" and "Smash Blue" trophies won by beating the Adventure and All-Star modes, respectively - Mario, as Nintendo's mascot, also features on a number of other trophies as [[Dr. Mario]] (see [[Dr. Mario (SSBM)]]), {{iw|mariowiki|Raccoon Mario}}, [[Metal Mario]], {{iw|mariowiki|Paper Mario|series}}, and Mario & Yoshi. The last trophy, in particular, is especially notable for being one of three trophies (the other two being [[Samus Aran|Samus]] Unmasked and (in Western versions only) Tamagon) that cannot be found during normal play: it can only be acquired in the [[NTSC]] and [[PAL]] versions via hacking device, whereas it could only be acquired in the Japanese version via a special Japanese events or by using a hacking device.<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Version_Differences#Trophies Super Smash Bros. Melee/Version Differences - The Cutting Room Floor]</ref> There is also a trophy for {{iw|mariowiki|Baby Mario}}, a baby version of Mario that mostly appears in ''Yoshi'' games.
In addition to the standard three trophies which playable characters in ''Melee'' get - a standard trophy won by defeating {{SSBM|Classic Mode}}, and "Smash Red" and "Smash Blue" trophies won by beating the Adventure and All-Star modes, respectively - Mario, as Nintendo's mascot, also features on a number of other trophies as [[Dr. Mario]] (see [[Dr. Mario (SSBM)]]), {{iw|mariowiki|Raccoon Mario}}, [[Metal Mario]], {{iw|mariowiki|Paper Mario|series}}, and Mario & Yoshi. The last trophy, in particular, is especially notable for being one of three trophies (the other two being [[Samus Aran|Samus]] Unmasked and (in Western versions only) Tamagon) that cannot be found during normal play: it can only be acquired in the [[NTSC]] and [[PAL]] versions via hacking device, whereas it could only be acquired in the Japanese version via a special Japanese events or by using a hacking device.<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Version_Differences#Trophies Super Smash Bros. Melee/Version Differences - The Cutting Room Floor]</ref> There is also a trophy for {{iw|mariowiki|Baby Mario}}, a baby version of Mario that mostly appears in ''Princess Peach'' games.


{{Trophy
{{Trophy

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