Editing Luigi (SSBU)

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Luigi has undergone some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with altered animations and the introduction of the Poltergust G-00 to his moveset, resulting in his moveset being further decloned from his brother, {{SSBU|Mario}}. However, he was objectively nerfed slightly due to some major nerfs in the transition; he has also gained numerous buffs and changes that improve his strengths, as well as benefit from the revamped engine. In bulk, Luigi has been slightly buffed overall.
Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, though he was objectively nerfed slightly due to some major nerfs in the transition, he has also gained numerous buffs and changes that improve his strengths, as well as benefitting from the revamped engine. In bulk, Luigi has been slightly buffed overall.


Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. His edgeguarding options are also more limited by the changes to his [[down smash]]'s front hit: as the front hit now launches opponents away from Luigi instead of towards him, it no longer leads into a [[stage spike]] on opponents that are grabbing the ledge, and while the lower angle for both hits is more favourable for KOing, this is at the cost of the first hit's versatility.
Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. His edgeguarding options are also more limited by the changes to his [[down smash]]'s front hit: as the front hit now launches opponents away from Luigi instead of towards him, it no longer leads into a [[stage spike]] on opponents that are grabbing the ledge, and while the lower angle for both hits is more favourable for KOing, this is at the cost of the first hit's versatility.


In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch, but his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability only to use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edge-guarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.
In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch, but his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edge-guarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.


The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range. Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.
The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range, and Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.


However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.
However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.


Further complementing these changes, Luigi's already excellent combo game has also been improved. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.
Further complementing these changes, Luigi's already excellent combo game has been improved as well. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.


Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks, a faster [[jumpsquat]] (now having a 3-frame jumpsquat like the rest of the cast), and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''SSB4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], making him less vulnerable to juggling. In contrast, the latter increases his jump speed, allowing him to more easily take advantage of his buffed down throw and combo game when combined with his faster jumpsquat.
Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks, a faster [[jumpsquat]] (now having a 3-frame jumpsquat like the rest of the cast), and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''SSB4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], making him less vulnerable to juggling while the latter increases his jump speed, allowing him to more easily take advantage of his buffed down throw and combo game when combined with his faster jumpsquat.


Overall, Luigi has become even more polarizing than in ''SSB4'': his combo and KO capabilities have been noticeably improved, making his punish game a lot deadlier once he gains the advantage, but ''Ultimate''{{'}}s game engine and the nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while rendering him easier to KO due to his worsened recovery. A few game updates have also handed Luigi some miscellaneous changes, most notably to his grab and Luigi Cyclone, as well as some consistency improvements. Because of this, Luigi fares better than in ''SSB4'', still possessing a hard time getting in, but also numerous options and a terrific advantage state to go with it.
Overall, Luigi has become even more polarizing than in ''SSB4'': his combo and KO capabilities have been noticeably improved, making his punish game a lot deadlier once he gains the advantage, but ''Ultimate''{{'}}s game engine and the nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while rendering him easier to KO due to his worsened recovery. A few game updates have also handed Luigi some miscellaneous changes, most notably to his grab and Luigi Cyclone, as well as some consistency improvements. Because of this, Luigi fares better than in ''SSB4'', still possessing a hard time getting in, but also numerous options and a terrific advantage state to go with it.

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