Editing Luigi (SSBU)

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As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->
As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->


Luigi is ranked 18th out of 82 on the current [[tier list]], placing him in the A+ tier; this is a noticeable improvement from his placement in ''SSB4'', where he was ranked 18th out of 54 characters, and is Luigi's best placement in the series. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster, and strong aerials to boot; as most of his aerials have fast startup, low overall lag and lenient [[auto-cancel]] windows, he is able to safely use multiple aerials in a short or full hop. Additionally, Luigi boasts solid KO power and incredible combo prowess courtesy of his grab game: along with a low-endlag [[tether grab]], his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] or KO combos on the vast majority of the roster. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker, and his [[grab aerial]] (which uniquely drops a plunger [[projectile]]) grant both combo and [[edgeguarding]] opportunities.
Luigi is ranked 18th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a noticeable improvement from his placement in ''SSB4'', where he was ranked 18th out of 54 characters, and is his best placement in the series to date. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster, and strong aerials to boot; as most of his aerials have fast startup, low overall lag and lenient [[auto-cancel]] windows, he is able to safely use multiple aerials in a short or full hop. Additionally, Luigi boasts solid KO power and incredible combo prowess courtesy of his grab game: along with a low-endlag [[tether grab]], his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] or KO combos on the vast majority of the roster. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker, and his [[grab aerial]] (which uniquely drops a plunger [[projectile]]) grant both combo and [[edgeguarding]] opportunities.


However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, the slow startup of Luigi's extended grab means it's riskier to miss up close.
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, the slow startup of Luigi's extended grab means it's riskier to miss up close.

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