Editing Luigi (SSBU)

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Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks, a faster [[jumpsquat]] (now having a 3-frame jumpsquat like the rest of the cast), and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''SSB4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], making him less vulnerable to juggling. In contrast, the latter increases his jump speed, allowing him to more easily take advantage of his buffed down throw and combo game when combined with his faster jumpsquat.
Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks, a faster [[jumpsquat]] (now having a 3-frame jumpsquat like the rest of the cast), and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''SSB4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], making him less vulnerable to juggling. In contrast, the latter increases his jump speed, allowing him to more easily take advantage of his buffed down throw and combo game when combined with his faster jumpsquat.


Overall, Luigi has become even more polarizing than in ''SSB4'': his combo and KO capabilities have been noticeably improved, making his punish game a lot deadlier once he gains the advantage, but ''Ultimate''{{'}}s game engine and the nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while rendering him easier to KO due to his worsened recovery. A few game updates have also handed Luigi some miscellaneous changes, most notably to his grab and Luigi Cyclone, as well as some consistency improvements. Because of this, Luigi fares better than in ''SSB4'', still possessing a hard time getting in, but also numerous options and a terrific advantage state to go with it.
Overall, Luigi has become even more polarizing than in ''SSB4'': his combo and KO capabilities have been noticeably improved, making his punish game a lot deadlier once he gains the advantage, but ''Ultimate''{{'}}s game engine and the nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while rendering him easier to KO due to his worsened recovery. A few game updates have also handed Luigi some miscellaneous changes, but aside from making down aerial less reliable on grounded opponents, his grab and Luigi Cyclone were also improved, and some of his moves have seen consistency improvements. Optimizations in the metagame have also let him take better advantage of his strengths. Because of this, Luigi fares better than in ''SSB4'', with his numerous options and terrific advantage making him a viable character.


{{SSB4 to SSBU changelist|char=Luigi}}
{{SSB4 to SSBU changelist|char=Luigi}}

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