Editing Luigi (SSBB)

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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made stronger or faster, along with a significantly improved recovery: [[Super Jump Punch]] has more horizontal drift and [[Luigi Cyclone]] provides more distance from button mashing. However, his improved moveset and recovery are not enough to compensate for the altered mechanics harming him. As a result, Luigi fares considerably worse overall.  
Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery: [[Super Jump Punch]] has more horizontal drift and [[Luigi Cyclone]] provides more distance from button mashing. However, despite being directly buffed overall, his better recovery and more powerful attacks are not significant enough to compensate for the altered mechanics harming him. As a result, Luigi was considerably nerfed overall.  


The transition to the slower, floatier and more defensive gameplay in ''Brawl'' removed many mechanics from ''Melee'', including [[wavedash]]ing, and introduced new ones that negatively affected Luigi. As Luigi has the longest wavedash in ''Melee'' due to his low traction, he lost his best approach option, while his mobility wasn't improved to compensate, worsening his approach. The loss of wavedashing also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates his approaching and mobility problems, and in ''Brawl'', defensive options and the character's out-of-shield game are more important than ever, but because Luigi has the lowest traction in the roster, he gets pushed too far for him to counter attack properly out of shield, making attacks surprisingly safe on shield against him even with game's low shieldstun and hindering his punish game. While his [[Fireball]] has less ending lag, it remains situational and unable to [[Camping|camp]] opponents due to its short range and slow movement. Much like his brother, {{SSBB|Mario}}, he is very negatively affected from the introduction of [[hitstun canceling]], as it significantly limits his combo game beyond low percents. Lastly, the buffs he received did NOT address his weaknesses, which are now even more pronounced from the game mechanics going against him: slow mobility, which is now even slower relative to the cast; an awful approach; a severe lack of range; vulnerability to camping; and a poor defensive and out-of-shield game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.
The transition to the slower, floatier and more defensive gameplay in ''Brawl'' removed many mechanics from ''Melee'', including [[wavedash]]ing, and introduced new ones that negatively affected Luigi. As Luigi has the longest wavedash in ''Melee'' due to his low traction, he lost his best approach option, while his mobility wasn't improved to compensate, worsening his approach. The loss of wavedashing also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates his approaching and mobility problems, and in ''Brawl'', defensive options and the character's out-of-shield game are more important than ever, but because Luigi has the lowest traction in the roster, he gets pushed too far for him to counter attack properly out of shield, making attacks surprisingly safe on shield against him even with game's low shieldstun and hindering his punish game. While his [[Fireball]] has less ending lag, it remains situational and unable to [[Camping|camp]] opponents due to its short range and slow movement. Much like his brother, {{SSBB|Mario}}, he is very negatively affected from the introduction of [[hitstun canceling]], as it significantly limits his combo game beyond low percents. Lastly, the buffs he received did NOT address his weaknesses, which are now even more pronounced from the game mechanics going against him: slow mobility, which is now even slower relative to the cast; an awful approach; a severe lack of range; vulnerability to camping; and a poor defensive and out-of-shield game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.

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