Editing Luigi (SSBB)

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Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.
Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.


==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''Melee'' to ''Brawl''==
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's better recovery and more powerful attacks was not significant enough to compensate for his loss of wavedashing, which drastically harmed him with the slower paced play of ''Brawl''. The defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates approaching and mobility problems. The introduction of [[hitstun canceling]] is also detrimental as it significantly limits Luigi's combo game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's better recovery and more powerful attacks was not significant enough to compensate for his loss of wavedashing, which drastically harmed him with the slower paced play of ''Brawl''. The defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates approaching and mobility problems. The introduction of [[hitstun canceling]] is also detrimental as it significantly limits Luigi's combo game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.


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