Editing Lucas (SSBB)
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'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character and newcomer in ''[[Super Smash Bros. Brawl]]'', becoming the second fighter from the ''EarthBound'' series. He is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''{{b|EarthBound|game}}''. He was revealed on September 1, 2007. Lucas' [[special move]]s are similar to {{SSBB|Ness}}', but most of his physical attacks are completely different, relying on his PSI powers far more. Lucas is voiced by Lani Minella, who also voices {{SSBB|Pit}}. | '''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character and newcomer in ''[[Super Smash Bros. Brawl]]'', becoming the second fighter from the ''EarthBound'' series. He is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''{{b|EarthBound|game}}''. He was revealed on September 1, 2007. Lucas' [[special move]]s are similar to {{SSBB|Ness}}', but most of his physical attacks are completely different, relying on his PSI powers far more. Lucas is voiced by Lani Minella, who also voices {{SSBB|Pit}}. | ||
Lucas ranks 30th out of 38 on the [[tier list]], at the very bottom of the E tier | Lucas ranks 30th out of 38 on the [[tier list]], at the very bottom of the E tier This makes him the lowest ranked character and as well his worst placement in the series to date. Lucas possesses above average mobility, as well as some of the most powerful smash attacks in ''Brawl'', a great recovery, fast attacks, and powerful throws, including the strongest down throw in the game. | ||
However, taking advantage of his strong throws is difficult due to the high risk of his grab. His most major flaw, though, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d on the ground, similar to {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and an [[infinite]] grab release from {{SSBB|Marth}} and {{SSBB|Donkey Kong}} respectively, with the former making for one of the worst matchups in series history. This additionally culminates in deal-breaking matchups across much of the viable roster. | However, taking advantage of his strong throws is difficult due to the high risk of his grab. His most major flaw, though, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d on the ground, similar to {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and an [[infinite]] grab release from {{SSBB|Marth}} and {{SSBB|Donkey Kong}} respectively, with the former making for one of the worst matchups in series history. This additionally culminates in deal-breaking matchups across much of the viable roster. | ||