Editing Link (SSB4)
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'''{{GameIcon|ssb4-3ds}} 1.0.5''' | '''{{GameIcon|ssb4-3ds}} 1.0.5''' | ||
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster (disambiguation)|Blasters]], improving its reliability.}} | *{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster (disambiguation)|Blasters]], improving its reliability.}} | ||
*{{change|Due to the release of {{ | *{{change|Due to the release of the {{GameIcon|ssb4-u}}, the Quickfire Bow and Power Bow custom moves were altered in order to match the ''Wii U'' version.}} | ||
**{{nerf|As a result, Power Bow's start-up lag and endlag were dramatically increased. Before, it charged around the same speed as his normal Hero's Bow; now it is one of the slowest charging specials in the game.}} | **{{nerf|As a result, Power Bow's start-up lag and endlag were dramatically increased. Before, it charged around the same speed as his normal Hero's Bow; now it is one of the slowest charging specials in the game.}} | ||
**{{buff|Conversely, Quickfire Bow's start-up lag and endlag were heavily decreased. This allows it to have better zoning potential and allows Link to more properly keep opponents in check.}} | **{{buff|Conversely, Quickfire Bow's start-up lag and endlag were heavily decreased. This allows it to have better zoning potential and allows Link to more properly keep opponents in check.}} | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Neutral attack's first hit's | *{{nerf|Neutral attack's first hit's hitbox duration decreased: 27 frames → 19 and its [[interruptibility]] frames have been removed. These changes remove its jab cancel "death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds] | ||
*{{nerf|Down tilt's knockback growth decreased, hindering its spacing potential.}} | |||
*{{nerf| | *{{nerf|Aside from {{SSB4|Charizard}}, down tilt no longer [[meteor smash]]es an opponent hanging on an edge.}} | ||
*{{ | *{{nerf|Non-tipped dash attack deals 1% less damage|13%|12% and its knockback growth decreased: 78 → 72, hindering its KO potential.}} | ||
*{{buff|Dash attack's start-up lag decreased|frame 21|20.}} | |||
*{{change|Forward smash's sourspot placement adjusted.}} | |||
*{{buff|Parts of forward smash have been made irreversible.}} | |||
*{{nerf| | *{{buff|Down aerial's range increased.}} | ||
*{{change|Uncharged [[Spin Attack]] deals 2% more damage|12%|14%, although its back hit's knockback was compensated. This improves its front hit's KO potential, but hinders its back half's KO potential.}} | |||
*{{buff|Spin Attack's start-up|frame 11 (front)/frame 13 (back)|8/10 and ending lag decreased: frame 86 → 82.}} | |||
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6u|7u.}} | |||
*{{ | |||
*{{buff| | |||
*{{buff| | |||
*{{ | |||
*{{ | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Down tilt | *{{buff|Down tilt deals 1% less damage|12%|11%; its knockback decreased; and its start-up lag decreased. Altogether, these changes grant it combo potential at low to medium percentages.}} | ||
*{{buff|Up smash's hits connect together better.}} | *{{buff|Up smash's hits connect together better.}} | ||
*{{buff| | *{{buff|Clawshot grabs cover more distance and they have a longer duration (6 frames → 8), considerably improving their range.}} | ||
*{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | *{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | ||
*{{buff|Forward throw | *{{buff|Forward throw's ending lag decreased|frame 39|34.}} | ||
*{{ | *{{buff|Down throw deals 1% less damage|7%|6% and its angle altered: 110° → 83°, significantly improving its combo potential.}} | ||
*{{buff|[[Spin Attack]]'s knockback growth increased|84 (stage 1)/80 (stage 2)/80 (stage 3)|86/86/82, improving its KO potential.}} | |||
*{{buff| | *{{buff|Stage 2 Shocking Spin Attack's knockback growth increased|80|82, improving its KO potential.}} | ||
*{{buff| | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Dash and pivot grabs' start-up lag decreased | *{{buff|Dash and pivot grabs' start-up lag decreased|frame 15 (dash)/frame 16 (pivot)|14/15.}} | ||
*{{change|Spin Attack's hitbox placements adjusted.}} | *{{change|Spin Attack's hitbox placements adjusted.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{buff|Shocking Spin deals more damage | *{{buff|Shocking Spin deals more damage|14%/9%/7%/5%|16%/11%/8%/6% and it received an additional hitbox that deals 14%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
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|dtiltname= | |dtiltname= | ||
|dtiltdmg=11% | |dtiltdmg=11% | ||
|dtiltdesc=A kneeling inward slash. Has slow startup for a tilt, but low ending lag with vertical knockback, granting it combo potential into aerials (most notably forward aerial, dealing 35% if both hits connect) and making it safe on shield with proper spacing. It also has a hitbox close to the | |dtiltdesc=A kneeling inward slash. Has slow startup for a tilt, but low ending lag with vertical knockback, granting it combo potential into aerials (most notably forward aerial, dealing 35% if both hits connect) and making it safe on shield with proper spacing. It also has a hitbox close to the base of the Master Sword that [[meteor smash]]es aerial opponents, but deals weak knockback. It is also very difficult to land due to its small size and lower priority than the other hitboxes, leaving it unable to hit characters hanging on an edge except for {{SSB4|Charizard}}. | ||
|dashname=Jump Slash ({{ja|ジャンプ斬り|Janpu Giri}}) | |dashname=Jump Slash ({{ja|ジャンプ斬り|Janpu Giri}}) | ||
|dashdmg=14% (tip), 13% (middle), 12% (base) | |dashdmg=14% (tip), 13% (middle), 12% (base) | ||
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|fsdmg=1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final) | |fsdmg=1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final) | ||
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them. Although its damage output has lowered since ''Brawl'', it is still among the most powerful [[Final Smash]]es in the game. It can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. | |fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them. Although its damage output has lowered since ''Brawl'', it is still among the most powerful [[Final Smash]]es in the game. It can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. | ||
}} | }} | ||
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''See also: [[:Category:Link players (SSB4)]]'' | ''See also: [[:Category:Link players (SSB4)]]'' | ||
*{{Sm|Izaw|Sweden}} - One of the best Link players in Europe. Placed | *{{Sm|Izaw|Sweden}} - One of the best Link players in Europe. Placed 7th at {{Trn|BEAST 5}}, 9th at both {{Trn|BEAST 6}} and {{Trn|Eclipse 2}}, and 25th at {{Trn|PPT Summer}} with a win over {{Sm|Pink Fresh}}. | ||
*{{Sm|Scizor|USA}} - One of the best Link players in the United States. Placed 9th at {{Trn|2GGC: West Side Saga}}, 13th at {{Trn|2GGT: FOW Saga}}, and 33rd at {{Trn|2GGC: GENESIS Saga}} with wins over players such as {{Sm|Mr.E}}, {{Sm|K9sbruce}}, and {{Sm|Charliedaking}}. | |||
*{{Sm|Scizor|USA}} - One of the best Link players in the United States | *{{Sm|Sova Unknown|USA}} - One of the best Link players in the United States. Placed 5th at {{Trn|Glitch}}, 13th at {{Trn|Paradigm Shift}}, 17th at {{Trn|Glitch 2}}, and 25th at {{Trn|KTAR XIX}} with wins over players such as {{Sm|Umeki}} and {{Sm|Raptor}}. | ||
*{{Sm|Sova Unknown|USA}} - One of the best Link players in the United States. | *{{Sm|T|Japan}} (#46) - The best Link player in the world. Placed 2nd at {{Trn|Umebura 24}}, 3rd at {{Trn|2GGC: Civil War}}, 9th at both {{Trn|2GGC: West Side Saga}} and {{Trn|EVO Japan 2018}}, and 13th at {{Trn|Umebura Japan Major 2017}} with wins over players such as {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|Fatality}}. Ranked 17th on the [[JAPAN Power Rankings]]. | ||
*{{Sm|T|Japan}} - The best Link player | *{{Sm|Tsage|USA}} - One of the best Link players in the United States. Placed 7th at {{Trn|GUMS 15}}, 9th at {{Trn|Shift}}, 17th at {{Trn|GUMS 14}}, 25th at {{Trn|GUMS 13}}, and 49th at {{Trn|Shine 2016}} with wins over players such as {{Sm|Captain L}}, {{Sm|MattyG}}, and {{Sm|Axiom XL}}. Ranked 24th on the [[New England Power Rankings]]. | ||
*{{Sm|Tsage|USA}} - One of the best Link players in the United States. | |||
==[[Trophies]]== | ==[[Trophies]]== |