Editing Link (SSB)

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Link is voiced by {{s|wikipedia|Nobuyuki Hiyama}}, who reprises his role from ''The Legend of Zelda: Ocarina of Time'' through re-purposed voice clips.
Link is voiced by {{s|wikipedia|Nobuyuki Hiyama}}, who reprises his role from ''The Legend of Zelda: Ocarina of Time'' through re-purposed voice clips.


Link is currently ranked 11th on the [[tier list]], the lowest ranked starter character, tied with [[Link (SSBB)|his later iteration in ''Brawl'']] as his worst placement in the series. Despite this, it should be noted that his ''Brawl'' incarnation is considered far more unviable, as the Link in ''Smash 64'' has achieved much greater success at tournaments in spite of his flaws. Link is known to be a very defensive character, primarily attacking from afar with [[projectile]]s and waiting for an opening. Having many disjointed melee attacks and his aforementioned projectiles, Link can be a hassle to [[approach]], while also having a decent approach himself courtesy of his extremely high traction.
Link is currently ranked 11th on the [[tier list]], the second lowest ranked character, tied with [[Link (SSBB)|his later iteration in ''Brawl'']] as his worst placement in the series. Despite this, it should be noted that his ''Brawl'' incarnation is considered far more unviable, as the Link in ''Smash 64'' has achieved much greater success at tournaments in spite of his flaws. Link is known to be a very defensive character, primarily attacking from afar with [[projectile]]s and waiting for an opening. Having many disjointed melee attacks and his aforementioned projectiles, Link can be a hassle to [[approach]], while also having a decent approach himself courtesy of his extremely high traction.


However, his lack of speed limits his abilities. Due to his slow ground movement and attacks, it is imperative for Link players to consistently perform [[short hop]] attacks, which is much harder to do in ''Smash 64'' than in modern entries. Link's [[recovery]] is awful, with very little vertical or horizontal distance, high landing lag, and the inability to [[b-reverse]]. It is widely considered to be one of the worst recoveries in the series, making offstage play very risky. He is also very easy to combo due to his high weight and fall speed.  
However, his lack of speed limits his abilities. Due to his slow ground movement and attacks, it is imperative for Link players to consistently perform [[short hop]] attacks, which is much harder to do in ''Smash 64'' than in modern entries. Link's [[recovery]] is awful, with very little vertical or horizontal distance, high landing lag, and the inability to [[b-reverse]]. It is widely considered to be one of the worst recoveries in the series, making offstage play very risky. He is also very easy to combo due to his high weight and fall speed.  

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