Editing Kirby (SSBM)

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|neutral2dmg=4%
|neutral2dmg=4%
|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=Kirby jabs forwards with both hands, followed by a short series of fast punches, the third input being the Vulcan Jab move he can perform with the Fighter ability in his main games.
|neutraldesc=Kirby jabs forwards with both hands, followed by a short series of fast punches. Third input being the Vulcan Jab move he can perform with the Fighter ability in his main games.
|ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|ftiltdmg=11%
|ftiltdmg=11%
Line 367: Line 367:
|dashname=Fire Kirby ({{ja|バーニング|Bāningu}}, ''Burning'')
|dashname=Fire Kirby ({{ja|バーニング|Bāningu}}, ''Burning'')
|dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late)
|dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late)
|dashdesc=Kirby dashes forward with a fiery, spiraling headbutt. Based on the Burn/Burning Attack move from the Fire ability in his games. Uniquely, it can fall off ledges and platforms. This attack has [[transcendent priority]]. This move has high ending lag and is punishable if missed.
|dashdesc=Kirby dashes forward with a fiery spiraling headbutt. Based on the Burn/Burning Attack move from the Fire ability in his games. Uniquely, it can fall off ledges and platforms. This attack has [[transcendent priority]]. This move has high ending lag and is punishable if missed.
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
Line 382: Line 382:
|fairname=Spiral Kick ({{ja|カービィスパイラル|Kābi Supairaru}}, ''Kirby Spiral'')
|fairname=Spiral Kick ({{ja|カービィスパイラル|Kābi Supairaru}}, ''Kirby Spiral'')
|fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing)
|fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing)
|fairdesc=Kirby kicks forwards three times. The last hit has medium knockback. If not [[L-cancel]]led, it also has a landing hitbox that can stack up with the three kicks if timed perfectly. Good move to use off the edge and a decent approach move.
|fairdesc=Kirby kicks forwards three times. Last hit has medium knockback. If not [[L-cancel]]led, it also has a landing hitbox that can stack up with the three kicks if timed perfectly. Good move to use off the edge and a decent approach move.
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairdmg=14% (clean), 10% (late)
|bairdmg=14% (clean), 10% (late)
Line 391: Line 391:
|dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}})
|dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}})
|dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total)
|dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total)
|dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak, multi-hit [[meteor smash]]. It also has a landing hitbox that has horizontal knockback, and can stack up with the six hits. Good move to stop recoveries, it even stops {{SSBM|Fox}}'s [[Fire Fox]].
|dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak [[meteor smash]]. It also has a landing hitbox that has horizontal knockback, and can stack up with the six hits. Good move to stop recoveries, it even stops {{SSBM|Fox}}'s [[Fire Fox]].
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=

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