Editing Kirby (SSBM)
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| Latest revision | Your text | ||
| Line 355: | Line 355: | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Kirby jabs forwards with both hands, followed by a short series of fast punches | |neutraldesc=Kirby jabs forwards with both hands, followed by a short series of fast punches. Third input being the Vulcan Jab move he can perform with the Fighter ability in his main games. | ||
|ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}}) | |ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}}) | ||
|ftiltdmg=11% | |ftiltdmg=11% | ||
| Line 367: | Line 367: | ||
|dashname=Fire Kirby ({{ja|バーニング|Bāningu}}, ''Burning'') | |dashname=Fire Kirby ({{ja|バーニング|Bāningu}}, ''Burning'') | ||
|dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late) | |dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late) | ||
|dashdesc=Kirby dashes forward with a fiery | |dashdesc=Kirby dashes forward with a fiery spiraling headbutt. Based on the Burn/Burning Attack move from the Fire ability in his games. Uniquely, it can fall off ledges and platforms. This attack has [[transcendent priority]]. This move has high ending lag and is punishable if missed. | ||
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}}) | |fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | ||
| Line 382: | Line 382: | ||
|fairname=Spiral Kick ({{ja|カービィスパイラル|Kābi Supairaru}}, ''Kirby Spiral'') | |fairname=Spiral Kick ({{ja|カービィスパイラル|Kābi Supairaru}}, ''Kirby Spiral'') | ||
|fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing) | |fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing) | ||
|fairdesc=Kirby kicks forwards three times. | |fairdesc=Kirby kicks forwards three times. Last hit has medium knockback. If not [[L-cancel]]led, it also has a landing hitbox that can stack up with the three kicks if timed perfectly. Good move to use off the edge and a decent approach move. | ||
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | |bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | ||
|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
| Line 391: | Line 391: | ||
|dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}}) | |dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}}) | ||
|dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total) | |dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total) | ||
|dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak | |dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak [[meteor smash]]. It also has a landing hitbox that has horizontal knockback, and can stack up with the six hits. Good move to stop recoveries, it even stops {{SSBM|Fox}}'s [[Fire Fox]]. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||