Editing King Dedede (SSB4)

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**{{nerf|King Dedede has a new forward aerial, a downward hammer swing. Compared to the previous forward aerial, it deals 3% less damage (15% → 12%), hindering its KO potential, has more ending lag (FAF 37 → 42) and [[auto-cancel]]s later (frame 34 → 40). This results in it being unable to auto-cancel in a short hop.}}
**{{nerf|King Dedede has a new forward aerial, a downward hammer swing. Compared to the previous forward aerial, it deals 3% less damage (15% → 12%), hindering its KO potential, has more ending lag (FAF 37 → 42) and [[auto-cancel]]s later (frame 34 → 40). This results in it being unable to auto-cancel in a short hop.}}
**{{buff|Forward aerial has less startup lag (frame 16 → 13) and increased range (7.5u/4u → 8u/5u) making it easier to land.}}
**{{buff|Forward aerial has less startup lag (frame 16 → 13) and increased range (7.5u/4u → 8u/5u) making it easier to land.}}
**{{change|Forward aerial now hits from top-to-bottom, instead of bottom-to-top. This makes it easier to hit airborne foes, but worse against grounded ones, especially if landing with it.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{change|King Dedede has a new back aerial, an upward hammer swing.}}
**{{change|King Dedede has a new back aerial, an upward hammer swing.}}

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