Editing Jigglypuff (SSB4)

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*If done with correct timing, Jigglypuff can avoid damage by using its down taunt, even though many attacks can still hit it. Also, if its down taunt is used next to a cannon in the stage builder, Jigglypuff will be launched by said cannon.
*If done with correct timing, Jigglypuff can avoid damage by using its down taunt, even though many attacks can still hit it. Also, if its down taunt is used next to a cannon in the stage builder, Jigglypuff will be launched by said cannon.
*Jigglypuff is the only starter character in ''Super Smash Bros. for Wii U'' who has a [[List of challenges (SSB4-Wii U)|challenge]] exclusive to it that cannot be unlocked with a [[Golden Hammer]].
*Jigglypuff is the only starter character in ''Super Smash Bros. for Wii U'' who has a [[List of challenges (SSB4-Wii U)|challenge]] exclusive to it that cannot be unlocked with a [[Golden Hammer]].
*Jigglypuff is also the only non-DLC character in ''SSB4'' to have only one blast line KO voice clip.
*Jigglypuff, {{SSB4|Captain Falcon}}, and {{SSB4|Yoshi}} are the only characters who have voice clips that are used in every installment of ''Super Smash Bros.''
**Jigglypuff is also the only non-DLC character in ''SSB4'' to have only one blast line KO voice clip.
*Ness and Jigglypuff are the only members of the "perfect-attendance crew" to not appear in any of the newcomers' poster art.
*Ness and Jigglypuff are the only members of the "perfect-attendance crew" to not appear in any of the newcomers' poster art.
*Jigglypuff's grab uses part of Rollout's sound normally, In fact, if one uses 1/2x or 1/4x speed in ''SSB4'' and uses Jigglypuff's grab, the Rollout sound effect will play until Jigglypuff finishes its grab. If the Hold L speeds are used, this will continue until time is unpaused.
*Jigglypuff's grab uses part of Rollout's sound normally, In fact, if one uses 1/2x or 1/4x speed in ''SSB4'' and uses Jigglypuff's grab, the Rollout sound effect will play until Jigglypuff finishes its grab. If the Hold L speeds are used, this will continue until time is unpaused.

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