Editing Isabelle (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|tier = D+
|ranking = 66
|ranking = 69
}}
}}
:{{Cquote|''Isabelle Turns Over A New Leaf!''|cite=Introduction tagline}}
:{{Cquote|''Isabelle Turns Over A New Leaf!''|cite=Introduction tagline}}
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Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.
Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.


Isabelle is ranked 66th out of 82 on the current [[tier list]], placing her right in the middle of the C- tier. Isabelle possesses good defensive play and excellent [[ledge trap]]ping, owing to her slingshot, [[special move]]s, and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for opponents to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to {{SSBU|Sonic}}'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.
Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play and excellent [[ledge trap]]ping, owing to her slingshot, [[special move]]s, and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for opponents to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to {{SSBU|Sonic}}'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.


However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock]]s. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.
However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock]]s. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.

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