Editing Isabelle (SSBU)

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|nairdmg=10% (clean), 6% (late)
|nairdmg=10% (clean), 6% (late)
|nairdesc=Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
|nairdesc=Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}}
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdesc=Fires a pellet from a {{iw|nookipedia|slingshot}}. Functions identically to Villager's forward aerial.
|fairdesc=Fires a pellet from a {{iw|nookipedia|slingshot}}. Functions identically to Villager's forward aerial.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}}
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
|bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}}
|uairdmg=10% (clean), 5% (late)
|uairdmg=10% (clean), 5% (late)
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.  
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.  
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}}
|dairdmg=10% (clean), 5% (late)
|dairdmg=10% (clean), 5% (late)
|dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.
|dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.

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