Editing Inhale (Kirby)

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Inhale
|name=Inhale
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{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' prior to ''[[Super Smash Bros. Brawl]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Vacuum''' in ''[[Super Smash Bros.]]'' and '''Swallow''' in ''[[Super Smash Bros. Melee]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==Overview==
==Overview==
When the [[special move]] button is pressed, Kirby will inhale and create a [[pulling|vortex]] of wind in front of him. Kirby will not stop inhaling until the button is released. Characters near the vortex will be sucked inside Kirby, who will bloat up with the character inside of him (which thereby increases his [[weight]]). In the original ''Super Smash Bros.'', he is immobile in this state, but in all following games, he can walk extremely slowly and even jump a short height. At this point, Kirby can swallow the victim by pressing down or the special move button, [[Copy Ability|copying]] their neutral special move and popping the victim out of himself. Kirby can also spit them out as a star without copying their ability by pressing the attack button. Spitting deals [[set knockback]] to the victim while sending them forward, and those hit by the star will take damage and moderate vertical knockback (much more in ''[[Super Smash Bros. 4]]''). Swallowing the enemy does more damage than spitting them out, but spitting is more easily repeatable.  
When the [[special attack]] button is pressed, Kirby will inhale and create a [[pulling|vortex]] of wind in front of him. Kirby will not stop inhaling until the button is released. Characters near the vortex will be sucked inside Kirby, who will bloat up with the character inside of him (which thereby increases his [[weight]]). In the original ''Super Smash Bros.'', he is immobile in this state, but in all following games he can walk extremely slowly and even jump a short height. At this point, Kirby can swallow the victim by pressing down or the special move button, [[Copy Ability|copying]] their neutral special move and popping the victim out of himself. Kirby can also spit them out as a star without copying their ability by pressing the attack button. Spitting deals [[set knockback]] to the victim while sending them forward, and those hit by the star will take damage and moderate vertical knockback (much more in ''[[SSB4]]''). Swallowing the enemy does more damage than spitting them out, but spitting is more easily repeatable.  


In all games prior to ''[[Super Smash Bros. Ultimate]]'', Kirby is unable to inhale projectiles. In ''Ultimate'', Kirby can inhale certain projectiles; upon doing so, Kirby can either swallow it to regain health, or spit it back out as a star.
In all games prior to ''[[Super Smash Bros. Ultimate]]'', Kirby is unable to inhale projectiles. In ''Ultimate'', Kirby can inhale certain projectiles; upon doing so, Kirby can either swallow it to regain health, or spit it back out as a star.
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===Swallowing characters===
===Swallowing characters===
[[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]]
[[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]]
After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the enemy's [[neutral special move]]. Kirby receives a unique hat, wig, or even appearance depending on the Copy Ability received, such as [[Mario]]'s hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by [[taunt]]ing. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the ''Kirby'' games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them.
After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the victim's [[neutral special move]]. Kirby receives a unique hat depending on the Copy Ability received, such as [[Mario]]'s hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by [[taunt]]ing. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the ''Kirby'' games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them.


When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of [[frame]]s, after which they are automatically [[grab release|released]]. In ''Smash 64'' only, the opponent instead [[flinch]]es briefly when released, while Kirby is sent [[tumbling]] away with moderate knockback. Up until ''Brawl'', the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by [[button mashing]] from the opponent's part. However, from ''Smash 4'' onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage.
Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the [[Giant Punch]], as well as certain projectiles; for example, Kirby's lower release point causes Mario's [[Fireball]]s to bounce faster and therefore last a shorter amount of time. On the other hand, his small size and unique moveset allow for interesting setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as [[Blaster]] and [[Bullet Climax]]. He can also [[laser lock]] more characters than Falco can for similar reasons. Some abilities are modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have. Some examples include Olimar's [[Pikmin Pluck]], where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's [[Luma Shot]], where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears.


The maximum amount of time opponents can be held in Kirby's mouth is 480 frames in ''Smash 64'', and 250 frames in ''Melee'' and ''Brawl'', with button mashing reducing this time by 10, 12, and 10 frames per input, respectively. In ''Melee'' only, an additional factor playing into this is the inhaled opponent's current rank disadvantage over Kirby, [[Grab#Grab_time|much like with standard grabs]], reducing the initial duration by 15, 30, or 45 frames if the opponent is one, two, or three places behind (respectively). In ''Smash 4'' and ''Ultimate'', inhale frames are determined by the formula <code>180 + 1.1t - k</code>, where '''t''' and '''k''' are the target and Kirby's respective percents when the target was inhaled; button mashing reduces this time by 12 frames per stick input, and 21.6 frames per button input, though the latter cannot be registered as quickly. In ''Ultimate'', when Kirby is airborne with an inhaled opponent, button mashing reduces inhale frames by 16 per stick input instead (28.8 per button input), making it less effective for [[gimp]]ing. However, in both games, Kirby always has a minimum of 14 frames to swallow or spit the opponent, preventing the move from being rendered completely ineffective by button mashing or Kirby's percent.
In earlier Smash games, a majority of Kirby's copy abilities are identical or at least extremely similar to their original counterparts, although some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is the case, as Kirby's copy abilities all have their own animation/hitbox data found within Kirby's character files. This meant that if the developers wanted to change a character's neutral special move, they would have to do the same with Kirby's versions and in some cases, Kirby's versions did not see those changes. An example of this which can be seen in ''Smash 64'', ''Melee'' and ''Brawl'' is with [[Falcon Punch]]. In ''Smash 64'', Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In ''Melee'', Kirby's Falcon Punch does not have a mid hit and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). In ''Brawl'', Kirby's Falcon Punch has smaller hitboxes than Falcon's; however, it has higher knockback scaling (keeping its values from ''Melee''), making it stronger than Falcon's.


====Copy Ability loss====
In ''Smash 4'', the hitbox data for copy abilities are now loaded from the original fighter rather than Kirby having his own hitbox data for his copy abilities. This was likely done as it was easier for the developers, since if they had to change any character's neutral special, they wouldn't have to worry about making those changes to Kirby's version, as the changes would be made automatically. As a result, whenever a character's neutral special's hitbox properties got changed in a patch, Kirby's received the same changes as well with no input from the developers. Because of this, most of Kirby's copy abilities are identical to their original counterparts with a select few exceptions. Some attributes (such as animation length outside of [[frame speed multiplier]]s, [[interruptibility]] and [[intangibility]]) are still tied to Kirby, so in theory, Kirby's copy abilities could still have a differing amount of ending lag or intangibility to their original counterparts.
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'' this chance is always equal to 1/12, or 8.3%; in ''Melee'' and ''Brawl'', it's 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]).


In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.
In ''Ultimate'', most of Kirby's Copy Abilities are around 20% stronger than the character originally copied. However, there are a few exceptions to this change, such as [[Monado Arts]], which don't boost Kirby's stats as much as [[Shulk]].


In game modes where opponents are only temporarily loaded, such as [[All-Star Mode]], Kirby loses his Copy Ability if the character he obtained it from is unloaded from memory.
Copy Abilities gained from opponents in game modes with off-loading fighters (such [[All-Star Mode]]) are lost once the corresponding character is off-loaded.
 
====Copy Ability differences====
Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the [[Giant Punch]], as well as certain projectiles; for example, Kirby's lower release point causes Mario's [[Fireball]]s to bounce faster and therefore travel a shorter distance. On the other hand, his small size and unique moveset can allow for more advantageous setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as [[Blaster]] and [[Bullet Climax]]. He can also [[laser lock]] more characters than Falco can for similar reasons. Some abilities are also modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have; some examples include Olimar's [[Pikmin Pluck]], where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's [[Luma Shot]], where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears.
 
Up until ''Brawl'', a majority of Kirby's Copy Abilities are identical or at least extremely similar to their original counterparts, but some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is because Copy Abilities all have their own animation and hitbox data found within Kirby's character files, so if a character's neutral special were to be changed, Kirby's versions would also have to be changed separately. In some cases, Kirby's versions did not see these changes, with [[Falcon Punch]] being an example. In ''Smash 64'', Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's, making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In ''Melee'', Kirby's Falcon Punch does not have a mid hit, and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). Lastly, in ''Brawl'', Kirby's Falcon Punch has smaller hitboxes than Falcon's, but has higher knockback scaling (keeping its values from ''Melee''), making it stronger.
 
Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}.
 
In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so with no other damage or knockback modifiers, it will KO 5% earlier.


===Spitting characters===
===Spitting characters===
After inhaling a character, Kirby can spit them out ahead of him as a star by pressing the attack button, dealing damage to the spat character and potential collateral damage to bystanders.
After inhaling a character, Kirby can spit them out ahead of him as a star by pressing the attack button, dealing damage to the spat character and potential collateral damage to bystanders.


Prior to ''Smash 4'', the star travels a fixed distance and lasts 30 frames (31 in ''Melee'', around 0.5 seconds). Starting in ''Smash 4'', the speed (and thus distance) of the star changes based on both Kirby's and the target's damage percent. In both ''Smash 4'' and ''Ultimate'' the star follows two equations: a frame equation of <code>25 + 0.5t</code>, and a speed equation (in units per frame) of <code>2.8 + 0.008(t - k)</code>, where '''t''' is the target's percent prior to being spat out and '''k''' is Kirby's percent. The star's speed will decrease by 0.05 per frame and will release the target when the speed is below 0.4 units per frame. The speed equation can be rewritten as <code>((2.4 + 0.008(t - k))/0.05) + 2</code> to estimate the number of frames&mdash;when paired with the frame equation, whichever is smaller will be the number of frames the star lasts. The star can last a maximum of 60 frames (1 second) before forcing the character out. The duration can be reduced by [[button mashing]], decreasing by 10 frames per input; in ''Smash 4'' and ''Ultimate'', button inputs reduce it by 18 frames, but they cannot be registered as quickly as stick inputs. Due to the speed equation, targets with a lot of damage compared to Kirby will be sent at very high speeds, to the point they can be KO'd reliably, but if Kirby has more damage, then the target can escape much faster, reaching only 1 frame if Kirby has 300% more than the target.
Prior to ''Smash 4'', the distance the star traveled is fixed and the star lasts 30 frames (31 in ''Melee'', around 0.5 seconds). Starting in ''Smash 4'', the speed (and thus distance) of the star would change based on both Kirby's and the target's damage. In both ''Smash 4'' and ''Ultimate'' the star follows two equations: a frame equation of <code>25 + 0.5t</code> and a speed equation (in units per frame) of <code>2.8 + 0.008(t - k)</code>, where '''t''' is the target's damage prior to be spat out and '''k''' is Kirby's damage. The star's speed will decrease by 0.05 per frame and will release the target when the speed is below 0.4 units per frame. The speed equation can be rewritten as <code>((2.4 + 0.008(t - k))/0.05) + 2</code> to estimate the number of frames&mdash;when paired with the frame equation, whichever is smaller will be the number of frames the star lasts. The star can last a maximum of 60 frames (1 second) before forcing the character out. The duration can be reduced by [[button mashing]], decreasing by 10 frames per stick input or 18 with button inputs. Due to the speed equation, targets with a lot of damage compared to Kirby will be sent at very high speeds, but if Kirby has more damage then the target can escape much faster, reaching only 1 frame if Kirby has 300% more than the target.


In ''Smash 64'', most characters spat via Inhale deal 17% damage to bystanders, although {{SSB|Yoshi}} and {{SSB|Donkey Kong}} deal much more damage than the rest of the cast. Starting in ''Melee'', the damage dealt by a spat character is loosely based on their [[weight]], though it remains a specifically coded value for each character, so it is the same between the NTSC and PAL versions of ''Melee'', or between updates in ''Smash 4'' and ''Ultimate'', despite differences in some characters' weight. Both Kirby's and [[King Dedede]]'s Inhales operate the same in this respect.
In ''Smash 64'', most characters spat via Inhale deal 17% damage to bystanders although {{SSB|Yoshi}} and {{SSB|Donkey Kong}} deal much more damage than the rest of the cast. Starting in ''Melee'', the damage dealt by a spat character is loosely based on their [[weight]]; this remains the same between the NTSC and PAL versions of ''Melee'' despite differences in weight. Both Kirby's and [[King Dedede|Dedede]]'s Inhales operate the same in this respect.
 
When Kirby swallows an opponent instead of spitting them, they are also briefly turned into a star as they get launched up, and can likewise damage bystanders. However, this only lasts for 10 frames, which cannot be influenced by mashing or damage percent.


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===Item-swallowing===
===Item-swallowing===
{{Main|Item-swallowing}}
{{Main|Item-swallowing}}
Just like [[King Dedede]]'s {{b|Inhale|King Dedede}} and [[Wario]]'s [[Chomp]], Kirby can swallow items using Inhale, starting in ''[[Brawl]]''. Inhaling certain items such as [[Food]] or [[Superspicy Curry]] will take effect promptly after being eaten. In addition, Kirby can inhale any item on the screen, automatically swallowing and keeping other characters from using it. In ''Super Smash Bros. 4'', this heals Kirby by 1%. However, [[Poké Ball]]s, [[Mr. Saturn]], and other select items cannot be swallowed. Large items such as [[crate]]s take a longer amount of time for Kirby to digest, and Kirby can neither move nor attack until they are fully swallowed. If Kirby inhales an explosive such as a [[Bob-omb]], he will receive 5% damage while dealing damage and knockback to anyone close to him.
Just like [[King Dedede]]'s [[Inhale (King Dedede)|Inhale]] and [[Wario]]'s [[Chomp]], Kirby can swallow items using Inhale, starting in ''[[Super Smash Bros. Brawl|Brawl]]''. Inhaling certain items such as [[Food]] or [[Superspicy Curry]] will take effect promptly after being eaten. In addition, Kirby can inhale any item on the screen, automatically swallowing and keeping other characters from using it. In ''Super Smash Bros. 4'', this heals Kirby by 1%. However, [[Poké Ball]]s, [[Mr. Saturn]], and other select items cannot be swallowed. Large items such as [[crate]]s take a longer amount of time for Kirby to digest, and Kirby can neither move nor attack until they are fully swallowed. If Kirby inhales an explosive such as a [[Bob-omb]], he will receive 5% damage while dealing damage and knockback to anyone close to him.


===Inhaling projectiles===
===Inhaling projectiles===
Starting with ''[[Super Smash Bros. Ultimate]]'', Kirby is able to inhale certain projectiles. If the projectile's hitbox that Inhale detects has a radius of 5.0 or greater (for comparison, Kirby's [[shield]] has a radius of 9.12 at full HP), he can hold the projectile in his mouth, then either swallow it or spit it out as a star, while if it is smaller, he automatically swallows it. Swallowing the projectile always heals Kirby by 1%, regardless of its power. The following is a list of projectiles Kirby can inhale, and what state he is put into after inhaling them. He cannot inhale another Kirby's star, as it will go straight through the move and hit Kirby.
Starting with ''[[Super Smash Bros. Ultimate]]'', Kirby is able to inhale certain projectiles. If the projectile's hitbox that Inhale detects has a radius of 5.0 or greater (for comparison, Kirby's shield has radius 8.2), he can hold the projectile in his mouth and spit it out as a star, while if it is smaller he swallows it and gains some healing. The following is a list of projectiles Kirby can inhale, and what state he is put into after inhaling them. He cannot inhale another Kirby's star, as it will go straight through the move and hit Kirby.
 
When a projectile that can be spat out is inhaled, Kirby can hold it for up to 180 frames (3 seconds) before automatically spitting it. The resulting star always travels at an initial speed of 2.8 with a duration of 50 frames, and deals 0.8× of the projectile's original damage rounded down, with a minimum of 10%.


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|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|-
|-
|[[Bang]] ||{{y}}||||||
|[[Bang]] ||{{y}}|||||
|-
|-
|[[Kaboom]] ||{{y}}||||||
|[[Kaboom]] ||{{y}}||||||
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==Customization==
==Customization==
Special Move customization was a feature exclusive to ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was a feature exclusive to ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Kirby|Neutral|name1=Inhale|desc1=Inhale opponents. You can then copy one of their abilities or spit them out as a star.|name2=Ice Breath|desc2=Breathe cold air to freeze nearby opponents.|name3=Jumping Inhale|desc3=Leap forward and inhale an opponent. The star you can spit out won't do damage, though.|altlink1=Inhale (Kirby)}}
{{CustomSet|Kirby|Neutral|name1=Inhale|desc1=Inhale an opponent. You can then copy one of their abilities or spit them out as a star.|name2=Ice Breath|desc2=Breathe cold air to freeze nearby opponents.|name3=Jumping Inhale|desc3=Leap forward and inhale an opponent. The star you can spit out won't do damage, though.|altlink1=Inhale (Kirby)}}
# '''Inhale''': Default.
# '''Inhale''': Default.
# '''Ice Breath''': Ice Kirby's attack. Breathes out cold air to deal damage with a [[freezing]] effect. The customization move itself is based on Kirby's {{s|wikirby|Ice}} Copy Ability from the ''Kirby'' series.
# '''Ice Breath''': Ice Kirby's attack. Breathes out cold air to deal damage with a [[freezing]] effect. The customization move itself is based on Kirby's {{s|wikirby|Ice}} Copy Ability from the ''Kirby'' series.
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==Origin==
==Origin==
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
Inhaling and spitting has been [[Kirby]]'s trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their ability. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though in later {{uv|Kirby}} games (predominantly the ones with health bars), it's possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Inhaling and spitting has been Kirby's trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their attack. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though later [[Kirby (universe)|''Kirby'' games]] feature entire health bars instead of health points, so it is possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Despite being able to inhale and spit out projectiles as stars since ''Kirby's Dream Land'', Kirby lacked this ability naturally (without copying [[King Dedede]]) in ''{{b|Super Smash Bros.|series}}'' installments prior to ''[[Super Smash Bros. Ultimate]]''.  


Kirby's custom move for Inhale, Ice Breath, is based on a move of his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
One of Kirby's custom moves, Ice Breath, is based on his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
{{clr}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.''
InhaleSSB.png|Kirby's Vacuum in ''Super Smash Bros.''
Swallow 64.png|Kirby with a swallowed character in ''Super Smash Bros.''
Kirby Swallow.gif|Kirby swallowing Link, gaining his hat, and throwing it away in ''Smash 64''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
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==Trivia==
==Trivia==
*Despite being able to inhale and spit out projectiles in his [[Kirby (universe)|home series]], Kirby has been unable to do so in every ''{{b|Super Smash Bros.|series}}'' installment prior to ''[[Super Smash Bros. Ultimate]]''. However, he can inhale projectiles if he copies [[King Dedede]]'s {{b|Inhale|King Dedede}} and spit them back as projectiles rather than stars as of ''Ultimate''.
*As with King Dedede, Kirby is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
*As with King Dedede, Kirby is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
*If viewing a character while they are about to be sucked into Kirby's mouth, one can see that the character's head and torso are simply decreased in size. This can also be seen with King Dedede's Inhale, [[Wario]]'s [[Chomp]] and the vacuum portion of [[King K. Rool]]'s [[Blunderbuss]].
*If viewing a character while they are about to be sucked into Kirby's mouth, one can see that the character's head and torso are simply decreased in size. This can also be seen with King Dedede's Inhale, [[Wario]]'s [[Chomp]] and the vacuum portion of [[King K. Rool]]'s [[Blunderbuss]].
*Kirby can't inhale another Kirby who already has someone in his mouth.
*Kirby can't inhale another Kirby who already has someone in his mouth.
*If a player is standing near Kirby when he swallows another character, there is a chance they will go flying. This is because the fighter coming out of Kirby is going fast enough to have the cannonball effect.


==See also==
==See also==
*[[List of Copy Abilities]]
*[[List of Copy Abilities]]
 
*[[Kirby (SSB)/Neutral special|Kirby's neutral special in ''Smash 64'']]
==Technical details==
*[[Kirby (SSBM)/Neutral special|Kirby's neutral special in ''Melee'']]
*[[Kirby (SSB)/Neutral special]]
*[[Kirby (SSBB)/Neutral special|Kirby's neutral special in ''Brawl'']]
*[[Kirby (SSB4)/Neutral special]]
*[[Kirby (SSB4)/Neutral special|Kirby's neutral special in ''Smash 4'']]
*[[Kirby (SSBU)/Neutral special]]
*[[Kirby (SSBU)/Neutral special|Kirby's neutral special in ''Ultimate'']]


{{Special Moves|char=Kirby}}
{{Special Moves|char=Kirby}}
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[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Vacuums]]
[[Category:Vacuums]]
[[Category:Kirby universe]]
[[Category:Kirby]]
[[Category:Kirby]]
[[Category:Kirby (SSB)]]
[[Category:Kirby (SSB)]]
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[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSBU)]]
[[Category:Kirby (SSBU)]]
[[es:Tragar (Kirby)]]
[[Category:Trophies (SSBM)]]

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