Editing Ike (SSBU)

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|dashname=Slash Up ({{ja|斬り上げ|Kiri Age}}, ''Slashing Lift'')
|dashname=Slash Up ({{ja|斬り上げ|Kiri Age}}, ''Slashing Lift'')
|dashdmg=14% (clean body), 11% (clean blade), 9% (late)
|dashdmg=14% (clean body), 11% (clean blade), 9% (late)
|dashdesc=A lunging, two-handed upward slash. It is one of the most powerful dash attacks in the game, with its clean hit's sweet spot KOing middleweights at around 120% from the center of Final Destination, with even the late hit having KO potential around 110% at the edge. When coupled with its impressive range (since Ike rushes forward a significant distance) and its clean hitboxes' [[Priority#Moves that cannot rebound|anti-rebounding priority]], it is extremely useful for punishing opponents at a distance away, most notably when they are about to land. However, due to hitting on frame 15, it is one of the slowest dash attacks in the game.
|dashdesc=A lunging, two-handed upward slash. It is one of the most powerful dash attacks in the game, with its clean hit's sweet spot KOing middleweights at around 120% from the center of Final Destination, with even the late hit having KO potential around 110%. When coupled with its impressive range (since Ike rushes forward a significant distance) and its clean hitboxes' [[Priority#Moves that cannot rebound|anti-rebounding priority]], it is extremely useful for punishing opponents at a distance away, most notably when they are about to land. However, due to hitting on frame 15, it is one of the slowest dash attacks in the game.
|fsmashname=Strike Split ({{ja|叩き割り|Tataki Wari}}, ''Thrashing Splitter'')
|fsmashname=Strike Split ({{ja|叩き割り|Tataki Wari}}, ''Thrashing Splitter'')
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (early, clean tip), {{ChargedSmashDmgSSBU|22}} (clean blade)
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (early, clean tip), {{ChargedSmashDmgSSBU|22}} (clean blade)

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