Editing Ike (SSBU)

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Lastly, update {{SSBU|13.0.1}} buffed Ike in a few ways. Most notably, his neutral attack's final hit had its damage output increased without any knockback compensation. This restored its KO potential from ''Brawl'' and, alongside his back aerial, somewhat alleviated Ike's glaring lack of a fast, yet reasonably strong KO option. Aside from this, his up smash's overall knockback was increased, and uncharged [[Quick Draw]] became noticeably safer on hit thanks to its increased damage output and knockback.
Lastly, update {{SSBU|13.0.1}} buffed Ike in a few ways. Most notably, his neutral attack's final hit had its damage output increased without any knockback compensation. This restored its KO potential from ''Brawl'' and, alongside his back aerial, somewhat alleviated Ike's glaring lack of a fast, yet reasonably strong KO option. Aside from this, his up smash's overall knockback was increased, and uncharged [[Quick Draw]] became noticeably safer on hit thanks to its increased damage output and knockback.


Overall, Ike fares somewhat better than he did at the launch of ''Ultimate''. Although the nerfs to his neutral aerial were largely noticeable, the various buffs to his other moves have resulted in him becoming a slightly better, more versatile character with a less centralized gameplan.  
Overall, Ike fares somewhat worse than he did at the launch of ''Ultimate''. Although the nerfs to his neutral aerial were largely noticeable, the various buffs to his other moves have resulted in him becoming a slightly more versatile character with a less centralized gameplan, although to the detriment of NAir being a much less useful move to set up for kill confirms.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''

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