Editing Ike (SSBU)

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Ike is currently ranked 71st out of 82 on the [[tier list]], placing him in the upper of D- tier. This is a moderate drop from his tier placement in ''SSB4'', where he was ranked 39th out of 54, and is his worst placement in the series. Ike's best assets lie in his overall power and range, having some of the strongest moves in the game. His neutral aerial is an infamously effective combo tool thanks to its low landing lag and base knockback, making it an effective option for spacing and initiating combos, including into KO confirms. Additionally, Ike has a promising combo game, as he is able to use down tilt, neutral aerial, down throw and, to a lesser extent, his up throw to confirm into combos at various percentages. Courtesy of Ike's relatively high power, his combos translate into giving him effective 50/50 KO combos for a heavyweight.
Ike is currently ranked 71st out of 82 on the [[tier list]], placing him in the upper of D- tier. This is a moderate drop from his tier placement in ''SSB4'', where he was ranked 39th out of 54, and is his worst placement in the series. Ike's best assets lie in his overall power and range, having some of the strongest moves in the game. His neutral aerial is an infamously effective combo tool thanks to its low landing lag and base knockback, making it an effective option for spacing and initiating combos, including into KO confirms. Additionally, Ike has a promising combo game, as he is able to use down tilt, neutral aerial, down throw and, to a lesser extent, his up throw to confirm into combos at various percentages. Courtesy of Ike's relatively high power, his combos translate into giving him effective 50/50 KO combos for a heavyweight.


However, Ike also has some polarizing weaknesses, most notably his poor disadvantage state. Due to his tall height, heavy [[weight]], slow mobility, and sluggish frame data, Ike is especially susceptible to combo-oriented and/or speedy fighters. His most effective tools are hampered by poor hitboxes or low speed: some examples include his back aerial, which starts too high to hit most standing characters despite its speed, and his neutral aerial, which has a slow hitbox that starts above Ike and renders it very predictable. He is also vulnerable to [[perfect shield]]ing due to his overall slow aerial attacks and general reliance on aerials, giving him trouble with landing. Finally, Ike suffers from a predictable recovery: both his recovery moves have fixed travel trajectories (either fully horizontal with [[Quick Draw]] or fully vertical with [[Aether]]), making him reliant on conserving his [[double jump]] and rendering him weak to reasonably strong [[semi-spike]]s while recovering.
However, Ike also has some polarizing weaknesses, most notably his poor disadvantage state. Due to his tall height, heavy [[weight]], slow mobility, and sluggish frame data, Ike is especially susceptible to combo-oriented and/or speedy fighters. His most effective tools are hampered by poor hitboxes or low speed: some examples include his back aerial, which starts too high to hit most standing characters despite its speed, and his neutral aerial, which has a hitbox that starts above Ike and renders it very predictable. He is also vulnerable to [[perfect shield]]ing due to his overall slow aerial attacks and general reliance on aerials, giving him trouble with landing. Finally, Ike suffers from a predictable recovery: both his recovery moves have fixed travel trajectories (either fully horizontal with [[Quick Draw]] or fully vertical with [[Aether]]), making him reliant on conserving his [[double jump]] and rendering him weak to reasonably strong [[semi-spike]]s while recovering.


Ike originally achieved very promising results during the early metagame of ''Ultimate'' and was usually considered one of the best swordfighters during that time, courtesy of players such as {{Sm|MkLeo}} and {{Sm|Ryuga}}. However, his representation notably declined due to his weaknesses becoming exploitable as time went on, and with his best players either dropping him or becoming inactive. Despite currently having below-average representation, Ike has nevertheless maintained some tournament success in the current metagame, thanks to dedicated mains such as {{Sm|Tora}} and {{Sm|PsyKoD}}.
Ike originally achieved very promising results during the early metagame of ''Ultimate'' and was usually considered one of the best swordfighters during that time, courtesy of players such as {{Sm|MkLeo}} and {{Sm|Ryuga}}. However, his representation notably declined due to his weaknesses becoming exploitable as time went on, and with his best players either dropping him or becoming inactive. Despite currently having below-average representation, Ike has nevertheless maintained some tournament success in the current metagame, thanks to dedicated mains such as {{Sm|Tora}} and {{Sm|PsyKoD}}.
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*{{Sm|Ravenking|USA}} - One of the best Ike players in North America in the early metagame who consistently placed well in-region, notably 3rd at {{Trn|Spotlight}} and 33rd at {{Trn|Frostbite 2020}}, as well as online, where he was ranked as high as 35th on the [[Wi-Fi Warrior Rank v6]]. He has since dropped Ike in favor of {{SSBU|Joker}}.
*{{Sm|Ravenking|USA}} - One of the best Ike players in North America in the early metagame who consistently placed well in-region, notably 3rd at {{Trn|Spotlight}} and 33rd at {{Trn|Frostbite 2020}}, as well as online, where he was ranked as high as 35th on the [[Wi-Fi Warrior Rank v6]]. He has since dropped Ike in favor of {{SSBU|Joker}}.
*{{Sm|Ryuga|USA}} - The best Ike player in the early metagame after MkLeo dropped the character, with consistent high placements at majors that no other Ike players have achieved since. Most notably placed 9th at the supermajor {{Trn|Frostbite 2019}} and 17th at the supermajor {{Trn|MomoCon 2019}}. He retired from competitive play in 2020.
*{{Sm|Ryuga|USA}} - The best Ike player in the early metagame after MkLeo dropped the character, with consistent high placements at majors that no other Ike players have achieved since. Most notably placed 9th at the supermajor {{Trn|Frostbite 2019}} and 17th at the supermajor {{Trn|MomoCon 2019}}. He retired from competitive play in 2020.
*{{Sm|Tora|Japan}} - The best Ike player in the world since 2023, regularly placing well at events including 5th at the superregional {{Trn|KOWLOON 10}}, 25th at the major {{Trn|Maesuma TOP 15 "FINAL"}}, and 33rd at the supermajor {{Trn|Maesuma TOP 13}}.
*{{Sm|Tora|Japan}} - The best Ike player in the world since 2023, regularly placing well at events including 7th at the superregional {{Trn|Karisuma SP 15}}, 25th at the major {{Trn|Maesuma TOP 15 "FINAL"}}, and 33rd at the supermajor {{Trn|Maesuma TOP 13}}.
*{{Sm|Yez|USA}} - Gained prominence during the online era, where he was ranked as high as 7th on the [[Wi-Fi Warrior Rank v7]]. Offline, he was the best Ike player in the world in 2021 and 2022, achieving some of Ike's best results since the early metagame, including 9th at the major {{Trn|Kagaribi 8}} and 25th at the supermajor {{Trn|Super Smash Con 2022}}.
*{{Sm|Yez|USA}} - Gained prominence during the online era, where he was ranked as high as 7th on the [[Wi-Fi Warrior Rank v7]]. Offline, he was the best Ike player in the world in 2021 and 2022, achieving some of Ike's best results since the early metagame, including 9th at the major {{Trn|Kagaribi 8}} and 25th at the supermajor {{Trn|Super Smash Con 2022}}.


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