Editing Ike (SSB4)
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**{{buff|The multi hits now use one larger extended hitbox (8u/8u/8u → 10u) with much more horizontal range.}} | **{{buff|The multi hits now use one larger extended hitbox (8u/8u/8u → 10u) with much more horizontal range.}} | ||
***{{nerf|However, they are now static, giving them less vertical range.}} | ***{{nerf|However, they are now static, giving them less vertical range.}} | ||
**{{buff|The | **{{buff|The mutli hits now have set knockback (50 (base), 0 (set), 100 (scaling) → 35/100) making them connect more reliably against bystanders.}} | ||
**{{buff|The falling hit has gained a new hitbox further away from Ike, giving it more range.}} | **{{buff|The falling hit has gained a new hitbox further away from Ike, giving it more range.}} | ||
**{{buff|The final hit has higher base knockback (60 → 100), improving its KO potential, even when considering the rest of the move's lower damage output.}} | **{{buff|The final hit has higher base knockback (60 → 100), improving its KO potential, even when considering the rest of the move's lower damage output.}} |