Template:UpdateList/1.0.8/Ike
From SmashWiki, the Super Smash Bros. wiki
< Template:UpdateList | 1.0.8
Jump to navigationJump to search
Technical changelist 1.0.8
| Change | Old value | New value |
|---|---|---|
| Jab transition into second hit | frame 13 | frame 10 |
| New hitbox replaces hitbox 1 of jab's second hit, which replaces hitbox 2 | ||
| The new hitbox 1 angle | 65° | 80° |
| The new hitbox weighted knockback | 40/50 | 25 |
| The new hitbox knockback growth | 80/100 | 80 |
| The new hitbox size | 3.5 | |
| Jab 2 (hitbox 0) Y-offset | 8 | 7.5 |
| Jab 3 hitbox startup | 7 | 6 |
| Jab 3 hitbox duration | 3 | 4 |
| Jab 3 hitbox size | 2.5 | 3.2 |
| Forward tilt animation speed 1.25x for frames 0-14 | ||
| Forward tilt start-up | 15 frames | 12 frames |
| All 3 old hitboxes replaced with 1 new one | ||
| New forward tilt hitbox damage | 14%/14%/12% | 12.5% |
| New forward tilt hitbox bone change | 1000 | 1 |
| Up tilt Y-offset | 12/10.5 | 13/12 |
| Up tilt hitbox removal | frame 19 | frame 22 |
| Dash attack animation speed 1.25x for frames 0-17 | ||
| Dash attack startup | 18 | 15 |
| Dash attack damage | 10%/7%/5% | 14%/11%/9% |
| Dash attack angle (all but sourspot) | 55° | 52° |
| Dash attack knockback growth (all but sourspot) | 70 | 78 |
| Dash attack sweetspot size | 6 | 6.3 |
| Dash attack sweetspot hitlag multiplier | 1 | 1.2 |
| Neutral air landing lag | 16 frames | 13 frames |
| Forward air startup | 16 frames | 14 frames |
| Forward aerial hitbox y-positioning | 9.0/6.2/4.0 | 10.5/6.75/3.0 |
| Forward air landing lag reduced | 19 frames | 18 frames |
| Some 1.25x animation speed added to a couple unknown minor actions (non-attacks) for forward aerial | ||
| Up air landing lag reduced | 18 frames | 15 frames |
| Down air landing lag reduced | 26 frames | 23 frames |
| Quick Draw and all custom variants startup reduced | 19 frames | 16 frames |